Textures: basic texture replacement execution?

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Zakxaev68

FNG / Fresh Meat
Jul 26, 2018
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14
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Downtown
www.zakxaev68.blogspot.com
Testing some crap on the good ole' classic I wasn't about sure possible until the day I installed the SDK (go ahead, laugh at me, LOL). Need a second opinion on the manipulation process.

While I know Unreal's LE basics, I ought to change the pieces in KFMapEndTextures group, contained in KFGui.utx (Steam\steamapps\common\KillingFloor\Textures); I have a valid reason to, as I plan on resurrecting something I've done before, put on hiatus years back, updates broke a lot of things I wasn't up to redoing.

As you may have guessed I have a testing texture imported in the ''texture container'', say the UTX db (KFGui), alpha channels, mipmaps, everything seems okay. Until I open the game to witness no changes on the "Your team was Wiped Out" endscreen whatsoever (Solo West London).

Surprising the Texture browser displays the texture in tact:

aedb98bc6eae943d355ab58b0640995e.gif


Am I at a bad startk? You know, KFGui has the graphic UI elements, maybe I am locked out of modding the specific?
 

Zakxaev68

FNG / Fresh Meat
Jul 26, 2018
123
14
0
Downtown
www.zakxaev68.blogspot.com
NOOOOeeeee, once replaced, servers start throwing Version mismatch error for the package having different checksum. I hate Unreal in my guts, can't replace a goddamn texture before game breaking down, seriously hope S.T.A.L.K.E.R. 2 won't use that shade of an engine...... :x