Territory, Countdown, or Firefight?

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Territory, Countdown, or Firefight?

  • Territory

    Votes: 231 75.2%
  • Countdown

    Votes: 132 43.0%
  • Firefight

    Votes: 44 14.3%

  • Total voters
    307

Fedorov

FNG / Fresh Meat
Dec 8, 2005
5,726
2,774
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The problem is that I see here a lot of attitudes, treating Firefight as an "arcadey mode" or a "lesser mode" used to "separate" the "run and gun gamers" from the rest of the players.
I really don't think thats the correct mentality. I want all game modes to be fun and exciting. Separation and labeling players is IMO, wrong.
 

guzz60

FNG / Fresh Meat
Oct 19, 2010
117
15
0
Australia
They should all be fun, I'm mainly looking forward to territory just because it's the mode we all know and love, I'm also really excited for the online campaign mode.
 

Zetsumei

Grizzled Veteran
Nov 22, 2005
12,458
1,433
113
34
Amsterdam, Netherlands
The problem is that I see here a lot of attitudes, treating Firefight as an "arcadey mode" or a "lesser mode" used to "separate" the "run and gun gamers" from the rest of the players.
I really don't think thats the correct mentality. I want all game modes to be fun and exciting. Separation and labeling players is IMO, wrong.

I think that making every game mode fit to your personal tastes is wrong, if people want to have some fun with some less serious gameplay why not let them. As a warm up I think that firefight will show a great basis.
 

Ralfst3r

FNG / Fresh Meat
Nov 21, 2005
3,041
293
0
39
The Netherlands
I think that making every game mode fit to your personal tastes is wrong, if people want to have some fun with some less serious gameplay why not let them. As a warm up I think that firefight will show a great basis.
It's also a nice way for the new players to try out all classes/weapons. Firefight doesn't have a class limit.
 

The Masta

FNG / Fresh Meat
Nov 23, 2005
4,138
908
0
33
Elitist Prick Flight School
It's also a nice way for the new players to try out all classes/weapons. Firefight doesn't have a class limit.
As long as it doesn't end up being like this:
Spoiler!

img.php
 
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Fedorov

FNG / Fresh Meat
Dec 8, 2005
5,726
2,774
0
I think that making every game mode fit to your personal tastes is wrong, if people want to have some fun with some less serious gameplay why not let them. As a warm up I think that firefight will show a great basis.

If my personal tastes means: something better than just a place to keep the ADD players away from us.
Then I think I'm right in wanting it to fit my personal tastes.

@Masta: thats exactly how its gonna be without the class restrictions. They should rename it to "Level up my sniper" mode. But it seems thats fine to some people around here, cause they are not gonna play it. Screw a potentially awesome game mode, just to keep the CoDies away.
 
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Major Liability

FNG / Fresh Meat
Apr 14, 2010
917
165
0
New York
DEATHMATCH. Objectives have always been a distraction to me, something I only paid attention to when I had to to help the team. Some people think it will be easier or simpler to fight without objectives, but really I think the opposite is true - there will be no arbitrary cap zones with magical control bars to distract your enemies from killing you, nowhere for the campers to hide and get free kills because their opponents are forced into the zone. Just a pure contest of skill, reflexes, and tactics.
 

hockeywarrior

FNG / Fresh Meat
Nov 21, 2005
3,228
1,982
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The RO Elitist's piano bar
www.youtube.com
I can see both sides of this issue regarding class limits vs no class limits. There are good arguments on both sides.

Therefore you COULD make it a server option. The thing is, if you keep class restrictions it would also be better to keep squads so that you can make the restrictions work per squad and not per team (see my suggestion post a page or two back).

Taking away class restrictions would provide a nice way for people to try out all the weapons, which is a big deal, but I can definitely see that making every urban map in the game into an SMG spam fest, or every open map in the game into a sniper fest.
 

Ender

FNG / Fresh Meat
Jan 30, 2006
442
64
0
Illinois
Firefight would be interesting to me if it was somewhat like squad deathmatch in BC2. You always spawn on your squad mates with no cap points. You would be fighting for the best ground.

I guess what put me off was the only real info was firefight as not class limits.
 

Mormegil

FNG / Fresh Meat
Nov 21, 2005
4,178
574
0
Nargothrond
I wonder if the no class / weapon limits will extend to tanks too. Imagine a combined arms map with 2 dozen tanks and 10 infantry per side.
 

Mormegil

FNG / Fresh Meat
Nov 21, 2005
4,178
574
0
Nargothrond
I doubt that Firefight would have vehicles.

Then count me out!! j/k

TWI stated all 10 maps should run all three modes. If that extends to Gumrak (the tank only map), it would be pretty boring in Firefight mode.


Maybe we'll see a server option for class limits, or a mutator come out for it. That might bridge the gap for some folks here.
 

hockeywarrior

FNG / Fresh Meat
Nov 21, 2005
3,228
1,982
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The RO Elitist's piano bar
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Then count me out!! j/k

TWI stated all 10 maps should run all three modes. If that extends to Gumrak (the tank only map), it would be pretty boring in Firefight mode.


Maybe we'll see a server option for class limits, or a mutator come out for it. That might bridge the gap for some folks here.
You're right they did say that. I was under the impression that Gumrak was a tank only map and so then you'd just have TDM with tanks ... which would be cool I guess. I wonder how spawning would work? Would your tank and its occupants magically spawn near other tanks? LOL I could only imagine the hilarity that would ensue ....
 
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=GG= Mr Moe

FNG / Fresh Meat
Mar 16, 2006
9,791
890
0
56
Newton, NJ
While admittedly it may be nice to try all the weapons in Firefight, the thought of no class limits is likely to make me tire of that mode very quickly. I've never really cared much for any type of TDM once I discovered objective based game modes.

I could be wrong once I try it, but I'm sure I will still favor territory.
 

Ralfst3r

FNG / Fresh Meat
Nov 21, 2005
3,041
293
0
39
The Netherlands
Sorry to double post, but it just occurred to me that RO2 used to have another gamemode, didn't it?

Remember the very first footage we got that showed off a terrorist hunt gametype? That was really cool. Whatever happened to that??

  • Skirmish Mode: This mode can be played online and offline. You get three fire teams of three members each. Fire team members can be made up of human players or AI. The goal is to 'clear' the map of enemy AI. It can be compared to Terrorist Hunt mode in the Rainbow Six games. (Source:IGN Preview)
 

Mike_Nomad

FNG / Fresh Meat
Feb 15, 2006
5,024
1,037
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80
Florida, USA
www.raidersmerciless.com
They should all be fun, I'm mainly looking forward to territory just because it's the mode we all know and love, I'm also really excited for the online campaign mode.

Agreed, All three are just offering appeal to more folks. We want to see RO2 provide a good return for TWI. To be successful, RO2 must appeal to a wider audience.

RO2 will most likely offer varied configuration choices that'll satisfy the needs and wants of most.
 
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Major Liability

FNG / Fresh Meat
Apr 14, 2010
917
165
0
New York
I wonder why people think firefight is going to be a spamfest. That simply isn't possible considering how the firearms in RO work. You might be able to sprint out of cover or pull some Rambo stuff with a StG when most of the enemy team can only take a single shot from their bolt action, but when they've all got at least semi-autos that tactic becomes suicidal. I imagine it will be more like Insurgency, where even peeking around a corner is quite life threatening due to the fact everyone has an automatic rifle.

So basically, you're going to have to be MORE cautious and methodical on firefight mode. That's the only way you can succeed in RO under any circumstances, unless your opponents are unbelievably horrible.
 
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hockeywarrior

FNG / Fresh Meat
Nov 21, 2005
3,228
1,982
0
The RO Elitist's piano bar
www.youtube.com
  • Skirmish Mode: This mode can be played online and offline. You get three fire teams of three members each. Fire team members can be made up of human players or AI. The goal is to 'clear' the map of enemy AI. It can be compared to Terrorist Hunt mode in the Rainbow Six games. (Source:IGN Preview)
Right I knew it was there, it's just I haven't heard them talk about it in a long time.