I've been lookin' up some material lately and thought, hey why not have an effect on people who are capturing?
Alright, so here's my thought, when people are capturing a territory they recieve a penalty for getting suppressed. In other terms, my team is capturing while the other team is like oh crap, alright lets get everyone available to move to a position of strength and fire at their guys capturing.
When a team who is capturing is under suppression they get a penalty for it, say like slower capture rate maybe even if the fire is great enough to halt it. So the more guns you get shooting at the people (not just in the territory because that would suck, like they have to shoot within like a 1-2 meter radius and it can't be like shooting at a wall in hope someone is there unless bullets go through) the slower capture they recieve.
The way to counter such power is to obviously get more guys into capture.
Pros: Encourages team work. Defense uses up more ammo faster.
Cons: Makes assaulting harder, and requires more out of specialty ecspecially the sniper.
Please ask if you don't understand some, want to figure out more of my idea. And don't forget to give me your opinion on what is good and what is not.
PS. Give me more pros and cons!
Edited Notes;
#1;
For a big change in capping rate you'd need every soldier capping suppressed, for Defenders that mean every soldier must target an enemy soldier, or say like a machine gunner "hitting 2 birds with one stone" effect by laying down constant fire while still shooting them both or atleast in their general direction of 2 meter radius.
#2;
O1:to counter the super defenders advantage, they have to be in the territory to have the territorial suppression effect.
O2:Or you could just do as, if the defenders are suppressed by the attackers, they can recieve a bonus, but must remain in the territory to have an effect.
So if defenders are suppressed, attackers get an increased capture rate. If the attackers are suppressed, they get a reduced capture rate.
Alright, so here's my thought, when people are capturing a territory they recieve a penalty for getting suppressed. In other terms, my team is capturing while the other team is like oh crap, alright lets get everyone available to move to a position of strength and fire at their guys capturing.
When a team who is capturing is under suppression they get a penalty for it, say like slower capture rate maybe even if the fire is great enough to halt it. So the more guns you get shooting at the people (not just in the territory because that would suck, like they have to shoot within like a 1-2 meter radius and it can't be like shooting at a wall in hope someone is there unless bullets go through) the slower capture they recieve.
The way to counter such power is to obviously get more guys into capture.
Pros: Encourages team work. Defense uses up more ammo faster.
Cons: Makes assaulting harder, and requires more out of specialty ecspecially the sniper.
Please ask if you don't understand some, want to figure out more of my idea. And don't forget to give me your opinion on what is good and what is not.
PS. Give me more pros and cons!
Edited Notes;
#1;
For a big change in capping rate you'd need every soldier capping suppressed, for Defenders that mean every soldier must target an enemy soldier, or say like a machine gunner "hitting 2 birds with one stone" effect by laying down constant fire while still shooting them both or atleast in their general direction of 2 meter radius.
#2;
O1:to counter the super defenders advantage, they have to be in the territory to have the territorial suppression effect.
O2:Or you could just do as, if the defenders are suppressed by the attackers, they can recieve a bonus, but must remain in the territory to have an effect.
So if defenders are suppressed, attackers get an increased capture rate. If the attackers are suppressed, they get a reduced capture rate.
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