1.) The system no doubt exists to prevent the common end-round scenario where loads of time is spent looking for the stragglers.
Doesn't feel modern, breaks up the game's pace, and it can be very frustrating.
2.) It's not too effective and disrupts normal gameplay. Something will be changed about it's functionality; to prevent the zeds from re-positioning in the middle of a round or flanking the player when their pathing is blocked by a sealed door.
Doesn't feel modern, breaks up the game's pace, and it can be very frustrating.
2.) It's not too effective and disrupts normal gameplay. Something will be changed about it's functionality; to prevent the zeds from re-positioning in the middle of a round or flanking the player when their pathing is blocked by a sealed door.