hey, I'd like to start of with my impressions so far, maybe it will make it easier to understand my POV.
Keep in mind that I'm a total RO noob
I just started playing this weekend but I'm picking up the pace of the game, coming from BF made it rather hard the first couple of games. It felt like starting from scratch again. I'm shure you all know the difference between the games so i dont need to take this any further
Anyway Second day on the game I've began to see how it all does work out if you respect how you "should" play this game. I've gone trough some rage moments obviously, first that rly stood out was how I never knew where to look for enemys & almost always ended up being shot in the back or never knew where from. That has improved a lot now that i know how the game works (spawn/obj/progression)
I still find it verry hard to tell the difference between friend/foe at times and sadly it seems that some have way more problems with this then I do.
Anyhow I get seriously pissed off from the teamkilling, I actually ragequit due to it a couple times allready in the short time i've played RO (I'm not a ragequitter normaly, only bad team stacking or strange rules make me hit disconnect)
so Teamkillers;
Mistakes happen, I think we all experience it first hand at one or another point but in some situations it's pure lazyness of players that causes it.
Skins of teams should be a good start, in some situations this just is not enough to be shure & then I open my map to verify what I'm looking at.
(you can also do this in advance; just before entering an area quickly look on the map if there are no friendlys around)
Now for some reason players manage to teamkill in a 50m range of the friendly spawn.
Same thing when you try to use the flanks, I find myself being killed by friendlys a lot more often then by enemys when taking a flank route. I seriously do not understand this and again this makes the rage meter go way up in the red as you take time to move up and then BLAMO TEAMKILLER .... lolnope try again all over
So the idea i have, how about some sort of method to make players Respect their friendlys somewhat more.
*Shared damage is one idea that is verry effective (9/10 times it would mean having both players killed, call me a *tuut* but i could live with that
)
*Demoting the class options for the player. Let's say an assault goes FUBAR to much, he get's kicked back to rifleman and can't swap to anything else then that for the round. (I think this would fit realism, i dont think any person in the right mind would give an MG to a person that can't tell friend from foe)
The idea I had myself is to make the teamkiller die instead of the friendly he just killed (but only if you do it more then 1x) so basicly you swap possition with the TKer(or he simply dies) & He gets to wait for the next spawnwave, who knows in the mean while he just might adjust his playstyle somewhat.
An easy written "sry" is cheap IMO. like i said it happens that you get surprised but it feels to me that this is not the case in most situations, it's just plain stoopid lazy nub stuff & it happens to frequently (just check chat...)
Was this an issue in the previous RO ?
does it become a less frequent issue once maps/game are know better ?
IDK I'm trying to convince myself this wont make me rage as much down the road. Yesterday was rly bad, there's a saying about drivers who only get on the road on sundays ... maybe that goes for games aswell
what do you think ?
One other thing i would really like is a (SP) shooting range, targets at different distances and moving ones.
ATM I can't kill anything above 100m. I've been messing a little with the Iron sights last games i played but I still fail far to much to my likings, it is also verry hard to tell what I'm doing wrong, I'm familiar with leading/bullet drop & in most games i can get slightly above average play. In RO2 all i can do is move up close enough AND HOPE I DONT GET TK doing that
(sry just had to
)
Keep in mind that I'm a total RO noob
Anyway Second day on the game I've began to see how it all does work out if you respect how you "should" play this game. I've gone trough some rage moments obviously, first that rly stood out was how I never knew where to look for enemys & almost always ended up being shot in the back or never knew where from. That has improved a lot now that i know how the game works (spawn/obj/progression)
I still find it verry hard to tell the difference between friend/foe at times and sadly it seems that some have way more problems with this then I do.
Anyhow I get seriously pissed off from the teamkilling, I actually ragequit due to it a couple times allready in the short time i've played RO (I'm not a ragequitter normaly, only bad team stacking or strange rules make me hit disconnect)
so Teamkillers;
Mistakes happen, I think we all experience it first hand at one or another point but in some situations it's pure lazyness of players that causes it.
Skins of teams should be a good start, in some situations this just is not enough to be shure & then I open my map to verify what I'm looking at.
(you can also do this in advance; just before entering an area quickly look on the map if there are no friendlys around)
Now for some reason players manage to teamkill in a 50m range of the friendly spawn.
Same thing when you try to use the flanks, I find myself being killed by friendlys a lot more often then by enemys when taking a flank route. I seriously do not understand this and again this makes the rage meter go way up in the red as you take time to move up and then BLAMO TEAMKILLER .... lolnope try again all over
So the idea i have, how about some sort of method to make players Respect their friendlys somewhat more.
*Shared damage is one idea that is verry effective (9/10 times it would mean having both players killed, call me a *tuut* but i could live with that
*Demoting the class options for the player. Let's say an assault goes FUBAR to much, he get's kicked back to rifleman and can't swap to anything else then that for the round. (I think this would fit realism, i dont think any person in the right mind would give an MG to a person that can't tell friend from foe)
The idea I had myself is to make the teamkiller die instead of the friendly he just killed (but only if you do it more then 1x) so basicly you swap possition with the TKer(or he simply dies) & He gets to wait for the next spawnwave, who knows in the mean while he just might adjust his playstyle somewhat.
An easy written "sry" is cheap IMO. like i said it happens that you get surprised but it feels to me that this is not the case in most situations, it's just plain stoopid lazy nub stuff & it happens to frequently (just check chat...)
Was this an issue in the previous RO ?
does it become a less frequent issue once maps/game are know better ?
IDK I'm trying to convince myself this wont make me rage as much down the road. Yesterday was rly bad, there's a saying about drivers who only get on the road on sundays ... maybe that goes for games aswell
what do you think ?
One other thing i would really like is a (SP) shooting range, targets at different distances and moving ones.
ATM I can't kill anything above 100m. I've been messing a little with the Iron sights last games i played but I still fail far to much to my likings, it is also verry hard to tell what I'm doing wrong, I'm familiar with leading/bullet drop & in most games i can get slightly above average play. In RO2 all i can do is move up close enough AND HOPE I DONT GET TK doing that