RO2 Team Stack

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Mikeedude

FNG / Fresh Meat
Apr 7, 2009
409
5
0
Penzance, cornwall
Win/loss ratio means nothing at all ,i know people who leave just before the end when the team they are on are just about to lose, to keep the ratio high.

Stacking is only a problem on maps which are unbalanced not on normal maps.
The maps are open for mappers to change them as they wish so small things could rebalance,some of these difficult maps.
 

ndlksandklasnda

FNG / Fresh Meat
Jul 31, 2013
64
0
0
This also makes me wonder if all gaming communities are the same after all. Everyone complain about the CoD community and so on, but as I see it the difference isn't that big...

team stacking happens in every multiplayer shooter that works similarly to red orchestra (large amount of players in two teams). and yes, people who stack in one game will stack in other games too, it happens even on cs 1.6 pubs, except for different reasons. people don't care if their team wins or not (since it's not tracked), they care about their k/d, and maintaining a good k/d is easier if you're hunting people (backed by 15 other people who do the same), instead of being hunted yourself.

doesn't matter if you steamrolled enemy team for whole game, nobody will ask that once you show them your awesome screen with "amazing" score, right? so yeah, stackers are in all games, however, some games are more "stack-friendly" than others: the more stats you track, the more reasons for people to stack since all deaths and losses are permanently stored on their stat sheet.

Win/loss ratio means nothing at all ,i know people who leave just before the end when the team they are on are just about to lose, to keep the ratio high.

Stacking is only a problem on maps which are unbalanced not on normal maps.
The maps are open for mappers to change them as they wish so small things could rebalance,some of these difficult maps.
well if people go as far as to switch to winning team before the round ends, it apparently means something for them. but that's the current trend of modern games - have a progression system to keep people playing (since having a game that doesn't get boring without unlocks is too hard), and throw in stat sheets so it's not important how you play a round, it's important what stats you have after it ends.

also, i disagree team stacking is issue of unbalanced maps. it's a factor, but campaign mode makes it basically irrelevant because (except few maps), the winning team is put into role of attackers, so i would argue it actually helps balancing since the weaker team has easier role. also, when teams are actually stacked, no amount of map unbalanced will prevent the steamroll. i've seen extremely fast wins as attackers on a lot of "unbalanced" maps, as well as defenders just getting into insane ticket difference and losing thanks to that.
 

=GG= Mr Moe

FNG / Fresh Meat
Mar 16, 2006
9,794
890
0
55
Newton, NJ
Well, iirc, you are a regular on a server where Axis-stacking is obnoxious. I know that you are playing both sides so consider yourself not targeted with this.

The very few servers I play on the teams are roughly equally balanced, AND the outcome is roughly equal 50:50 win/loss for both sides. No problem there.

I personally see almost NO team stacking and I was curious to which servers the regulars did team stack. I have an idea, but want to actually hear someone else say it... a couple of popular servers that I have avoided for almost a year now for a variety of reasons...
 

Grenator

FNG / Fresh Meat
Jul 23, 2012
375
3
0
Sorry, but that is just wrong.

Commissar's House?

Red October Factory?

These maps are just terribly thought out to make it almost impossible for the attacking team and none of the obvious things to improve them has been done.

[...]

I would also argue that the maps in RO2 are generally Axis biased. I have been over this before, but basically any map where Axis attack is usually much easier than maps where Allies attack.

Anyone who doubts consistent Axis stacking need only play campaign to see that Axis nearly always win.


Station? Grain Elevator? Have you ever tried attacking in these? Or are you one of those people who think that Mamayev is biased towards the attackers?

Red October is a hard, but far from impossible map for the attackers (Rako is a *****, but we're not talking about it), and Comissars' House is difficult only if 2/3 of your team are 1X level rookies, and the tanker is an idiot.

TWI has done a good job balancing the original maps (in their current form at least).

Also, regarding the comment about campaign mode and how a very powerful team can suddenly stop winning: think a little, and keep in mind that teams in Campaign are never static, people come, go and change teams.
 
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Randy Newman

FNG / Fresh Meat
Jun 1, 2012
214
7
0
Station? Grain Elevator? Have you ever tried attacking in these? Or are you one of those people who think that Mamayev is biased towards the attackers?

Red October is a hard, but far from impossible map for the attackers (Rako is a *****, but we're not talking about it), and Comissars' House is difficult only if 2/3 of your team are 1X level rookies, and the tanker is an idiot.

TWI has done a good job balancing the original maps (in their current form at least).

Also, regarding the comment about campaign mode and how a very powerful team can suddenly stop winning: think a little, and keep in mind that teams in Campaign are never static, people come, go and change teams.
Spoken like a true Axis only player.

Hint: Try playing allies sometimes.

You and Rattler both.
 

Giuliano

FNG / Fresh Meat
Sep 6, 2011
727
16
0
29
Station? Grain Elevator? Have you ever tried attacking in these? Or are you one of those people who think that Mamayev is biased towards the attackers?

Well, with the way the teams are stacked at the moment they're both actually very easy maps to win... It just takes a few experienced players to turn the tide of a map.

Look at Druzhina for example. Since the last patch I haven't seen the Russians win once, and I play that map a lot. Yesterday some of the regulars, including me, decided to change sides for a while. What ended up happening was a Russian steamroll.

If you put experienced players behind any team, regardless of map, they will win 9 times out of 10.

Currently, Axis has a team stacking problem on virtually all maps. Its up to us as players to keep things even. And even after this problem comes to an end, we still need to make sure it doesn't happen again.
 

SunKing

FNG / Fresh Meat
Aug 7, 2006
243
76
0
Sacramento
It's more Defense stacking than Germans. But ya it's the cool factor the kids have with the scary German Army.
 

Rattler

Grizzled Veteran
Dec 20, 2009
2,816
313
83
Or are you one of those people who think that Mamayev is biased towards the attackers?
Mamayev is one of the most balanced maps imo. Its classic king of the hill map. Whoever holds the big bunker longer, have the upper hand. The map is not biased towards nobody.
 

Giuliano

FNG / Fresh Meat
Sep 6, 2011
727
16
0
29
Mamayev is one of the most balanced maps imo. Its classic king of the hill map. Whoever holds the big bunker longer, have the upper hand. The map is not biased towards nobody.

Apart from a few which are unbalanced, most of the maps are pretty even. It is the teams that aren't. For as long as I've been playing this game I've barely seen the Axis team lose on Mamayev, compared to how many times I've seen the Russians lose.
 

Spetz

FNG / Fresh Meat
Dec 25, 2012
246
2
0
Travelling
Station? Grain Elevator? Have you ever tried attacking in these? Or are you one of those people who think that Mamayev is biased towards the attackers?

Red October is a hard, but far from impossible map for the attackers (Rako is a *****, but we're not talking about it), and Comissars' House is difficult only if 2/3 of your team are 1X level rookies, and the tanker is an idiot.

TWI has done a good job balancing the original maps (in their current form at least).

Also, regarding the comment about campaign mode and how a very powerful team can suddenly stop winning: think a little, and keep in mind that teams in Campaign are never static, people come, go and change teams.

Spoken like a true Axis only player.

Hint: Try playing allies sometimes.

You and Rattler both.

Randy is totally correct here.

You're actually seriously comparing Station and Grain to Commissar's, ROF, and Rakowice Grenator? Hahah.

Sure, I have played Axis on Grain and Station. However, not very much because I get bored of winning too easily so even if I participate in the Axis steamroller in the first round I usually transfer to Allies for the second round to try and even things up a bit. These two maps are much easier to attack on than the aforementioned maps where Allies attack.

Attacking on Mamayev is also much easier than on ROF, Commissar's and Rakowice. l hope you are smart enough to see why.

Get some sense please.

Also, regarding the comment about campaign mode and how a very powerful team can suddenly stop winning: think a little, and keep in mind that teams in Campaign are never static, people come, go and change teams.

Same players at the beginning of the round at least. Maybe some of the Axis-only lamers ragequit and realised how bad the map was to attack on? Serves them right.

I am just right and you are wrong. Deal with it.
 

Kowalczyk

FNG / Fresh Meat
Sep 9, 2011
484
25
0
Mamayev is one of the most balanced maps imo. Its classic king of the hill map. Whoever holds the big bunker longer, have the upper hand. The map is not biased towards nobody.

Welcome to Dreamland, Elvis will be along in a minute to take your order.
 

Sgt 1

FNG / Fresh Meat
Jul 8, 2013
9
0
0
Looks like there is a lot of bias towards one team or the other when just talking map balance. Whichever team is defending has the initial advantage. This advantage may be overcome if other team is more experienced and communicates better. Therefore the map doesn't really matter all that much. I have rarely seen station won by the German team and have rarely seen Russians win ROF and commissars house. Overall its just more difficult to win as the attacker when against a semi competent defender.
 

AceOnPC

FNG / Fresh Meat
Jun 20, 2013
40
0
0
Slovenia
I have rarely seen Station won by the German team and have rarely seen Russians win ROF and commissars house. Overall its just more difficult to win as the attacker when against a semi competent defender.
I have rarely seen Station won by the Russians tbh. If attackers use smoke to get past A into B its a piece of cake from there on.
 

[Mad_Murdock]

FNG / Fresh Meat
Nov 28, 2006
604
44
0
The issue here, I think, is not that "Axis Stack"(we know this to be true) or that "Defenders Stack" (lol) its that the two are usually compounded in RO. Axis almost always defend, thus leading to a compounded situation where the axis team is never less than 3 players ahead, and usually 5+.

But of course, I'm just an allies player paranoic ;)
 

Rattler

Grizzled Veteran
Dec 20, 2009
2,816
313
83
I have rarely seen Station won by the Russians tbh. If attackers use smoke to get past A into B its a piece of cake from there on.
This. Station is very easy once we get into the main building. We get in - then its just shooting range practice for 5-10 min :D
 

Grenator

FNG / Fresh Meat
Jul 23, 2012
375
3
0
Randy is totally correct here.

Yeah, with the little problem that I only play Axis in RS, and have spent hundreds of hours playing Allies in HoS since the GOTY release.

You both are full of crap. Stop whinging.

Sure, I have played Axis on Grain and Station. However, not very much because I get bored of winning too easily so even if I participate in the Axis steamroller in the first round I usually transfer to Allies for the second round to try and even things up a bit. These two maps are much easier to attack on than the aforementioned maps where Allies attack.

Attacking on Mamayev is also much easier than on ROF, Commissar's and Rakowice. l hope you are smart enough to see why.

If you're winning easily as the attacker on Station and Grain Elevator, you're either lying or being stupid, playing exclusively on heavily Axis-biased servers. In either case, it's your problem, not maps'. (also and again, I'm not talking about community-made maps)

If you think that Mamayev is easier for the attackers... What? Have you even played this map? Otherwise, see above.

I don't know how people can honestly maintain that Mamayev is biased towards attackers since the Campaign mode boom.
 
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Giuliano

FNG / Fresh Meat
Sep 6, 2011
727
16
0
29
Had an issue on the server today where I asked some of the axis players if they wanted to help out the Russians. A few obliged and decided to help some of the newer players who were complaining and leaving (usual round on Commissars House. This map is flawed from the ground up. The first three capzones shouldn't be allowed to be taken back)

Some of the answers I got were... astonishing to say the least.

I had one refuse to join because he said "In real life, Germans were soldiers and the Russians undisciplined peasants" or something along those lines.

I had another player say "Germans are superior to Russians"

As someone who enjoys playing Axis mostly, this kind of attitude sickens me. I understand playful joking around, but not joining a team for ideological reason in a video game?

Jesus H. Christ.
 
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CocaineInMyBrain

FNG / Fresh Meat
Sep 8, 2011
1,131
40
0
As someone who enjoys playing Axis mostly, this kind of attitude sickens me. I understand playful joking around, but not joining a team for ideological reason in a video game?

Jesus H. Christ.


Yeah its a little over the top, but its hardly confounding. I mean if you are a very right leaning and politically inclined person, which team would you play?

Here's a hint, its the team with far less use of the colour red. ;)

I mean yeah its pretty ridiculous if you think about it, both sides did some very horrible things and were brutal totalitarian dictatorships. Some people just take their politics very seriously, and it starts seeping into completely unrelated things.
 

Giuliano

FNG / Fresh Meat
Sep 6, 2011
727
16
0
29
What makes me laugh is that those very same people whine incessantly when the tables turn. They're the first people to whine about maps being unbalanced. They're also the first people to ***** and moan about team stacking, yet they're too dense to realize that they're part of the problem.

Honestly, maybe TWI should just get rid of the German and Russian skins and replace them with solid block colors. Then they should just get Microsoft Sam to do all the voice overs.