So being with the reds makes you better and not retarded?Sure
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Of all people, it's you who replies. What an honor. What a surprise...
So being with the reds makes you better and not retarded?Sure
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This also makes me wonder if all gaming communities are the same after all. Everyone complain about the CoD community and so on, but as I see it the difference isn't that big...
well if people go as far as to switch to winning team before the round ends, it apparently means something for them. but that's the current trend of modern games - have a progression system to keep people playing (since having a game that doesn't get boring without unlocks is too hard), and throw in stat sheets so it's not important how you play a round, it's important what stats you have after it ends.Win/loss ratio means nothing at all ,i know people who leave just before the end when the team they are on are just about to lose, to keep the ratio high.
Stacking is only a problem on maps which are unbalanced not on normal maps.
The maps are open for mappers to change them as they wish so small things could rebalance,some of these difficult maps.
Well, iirc, you are a regular on a server where Axis-stacking is obnoxious. I know that you are playing both sides so consider yourself not targeted with this.
Sorry, but that is just wrong.
Commissar's House?
Red October Factory?
These maps are just terribly thought out to make it almost impossible for the attacking team and none of the obvious things to improve them has been done.
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I would also argue that the maps in RO2 are generally Axis biased. I have been over this before, but basically any map where Axis attack is usually much easier than maps where Allies attack.
Anyone who doubts consistent Axis stacking need only play campaign to see that Axis nearly always win.
Spoken like a true Axis only player.Station? Grain Elevator? Have you ever tried attacking in these? Or are you one of those people who think that Mamayev is biased towards the attackers?
Red October is a hard, but far from impossible map for the attackers (Rako is a *****, but we're not talking about it), and Comissars' House is difficult only if 2/3 of your team are 1X level rookies, and the tanker is an idiot.
TWI has done a good job balancing the original maps (in their current form at least).
Also, regarding the comment about campaign mode and how a very powerful team can suddenly stop winning: think a little, and keep in mind that teams in Campaign are never static, people come, go and change teams.
Station? Grain Elevator? Have you ever tried attacking in these? Or are you one of those people who think that Mamayev is biased towards the attackers?
Mamayev is one of the most balanced maps imo. Its classic king of the hill map. Whoever holds the big bunker longer, have the upper hand. The map is not biased towards nobody.Or are you one of those people who think that Mamayev is biased towards the attackers?
Mamayev is one of the most balanced maps imo. Its classic king of the hill map. Whoever holds the big bunker longer, have the upper hand. The map is not biased towards nobody.
Station? Grain Elevator? Have you ever tried attacking in these? Or are you one of those people who think that Mamayev is biased towards the attackers?
Red October is a hard, but far from impossible map for the attackers (Rako is a *****, but we're not talking about it), and Comissars' House is difficult only if 2/3 of your team are 1X level rookies, and the tanker is an idiot.
TWI has done a good job balancing the original maps (in their current form at least).
Also, regarding the comment about campaign mode and how a very powerful team can suddenly stop winning: think a little, and keep in mind that teams in Campaign are never static, people come, go and change teams.
Spoken like a true Axis only player.
Hint: Try playing allies sometimes.
You and Rattler both.
Also, regarding the comment about campaign mode and how a very powerful team can suddenly stop winning: think a little, and keep in mind that teams in Campaign are never static, people come, go and change teams.
Mamayev is one of the most balanced maps imo. Its classic king of the hill map. Whoever holds the big bunker longer, have the upper hand. The map is not biased towards nobody.
I have rarely seen Station won by the Russians tbh. If attackers use smoke to get past A into B its a piece of cake from there on.I have rarely seen Station won by the German team and have rarely seen Russians win ROF and commissars house. Overall its just more difficult to win as the attacker when against a semi competent defender.
This. Station is very easy once we get into the main building. We get in - then its just shooting range practice for 5-10 minI have rarely seen Station won by the Russians tbh. If attackers use smoke to get past A into B its a piece of cake from there on.
Randy is totally correct here.
Sure, I have played Axis on Grain and Station. However, not very much because I get bored of winning too easily so even if I participate in the Axis steamroller in the first round I usually transfer to Allies for the second round to try and even things up a bit. These two maps are much easier to attack on than the aforementioned maps where Allies attack.
Attacking on Mamayev is also much easier than on ROF, Commissar's and Rakowice. l hope you are smart enough to see why.
As someone who enjoys playing Axis mostly, this kind of attitude sickens me. I understand playful joking around, but not joining a team for ideological reason in a video game?
Jesus H. Christ.