I propose that the current score system of "Kills" be revamped or removed entirely. Here's why.
The ultimate goal of the game is to have at least one person survive each wave until the Patriarch comes along and then successfully kill the Patriarch. If this can be done with everybody having fun, that's the whole point and so much the better.
The current scoring system bases everything on kills, but any experienced player will tell you the person with the most kills - while an asset to the team - is not necessarily the most important player. What about the Medic who is keeping that high roller alive? What about the Support who has kept the back door welded for 7 Waves, thereby allowing everyone else to focus on shooting at what's in front of them?
I propose that Kills be supplanted (if not entirely replaced by) a Score feature. Here is a mockup:
Score would be a reflection of actions contributing to the team as a whole and not just kills. In this scoreboard mockup, you will notice that Player #1 outscores Player #2 even though he has over 150 fewer kills. That's because Player #1 is a crossbow-wielding medic who has taken down high-value targets (Scrakes, Fleshpounds) and has been keeping everyone alive through heals almost entirely by himself. While Kills would still be shown on the board, they would not be how players are ranked on the Scoreboard.
Here are some examples of possible scoring:
Heal someone: 1 point / 2 health.
Heal someone who is under attack: 1 point / 1 health.
Weld a door: 1 point / 20 door HP
Weld a door under attack: 1 point / 10 door HP
Kill a Clot: 1 point
Kill a Crawler: 2 points
Kill a Stalker: 2 points
Kill a Gorefast: 3 points
Kill a Siren: 10 points
Kill a Husk: 10 points
Kill a Scrake: 25 points
Kill a Flesh Pound: 50 points
Vote in the above poll and voice your opinion, please.
The ultimate goal of the game is to have at least one person survive each wave until the Patriarch comes along and then successfully kill the Patriarch. If this can be done with everybody having fun, that's the whole point and so much the better.
The current scoring system bases everything on kills, but any experienced player will tell you the person with the most kills - while an asset to the team - is not necessarily the most important player. What about the Medic who is keeping that high roller alive? What about the Support who has kept the back door welded for 7 Waves, thereby allowing everyone else to focus on shooting at what's in front of them?
I propose that Kills be supplanted (if not entirely replaced by) a Score feature. Here is a mockup:
Code:
PLAYER SCORE KILLS PING
Player #1 1240 211 85
Player #2 830 378 72
Player #3 829 129 142
Player #4 752 140 299
Player #5 450 111 23
Player #6 300 89 57
Score would be a reflection of actions contributing to the team as a whole and not just kills. In this scoreboard mockup, you will notice that Player #1 outscores Player #2 even though he has over 150 fewer kills. That's because Player #1 is a crossbow-wielding medic who has taken down high-value targets (Scrakes, Fleshpounds) and has been keeping everyone alive through heals almost entirely by himself. While Kills would still be shown on the board, they would not be how players are ranked on the Scoreboard.
Here are some examples of possible scoring:
Heal someone: 1 point / 2 health.
Heal someone who is under attack: 1 point / 1 health.
Weld a door: 1 point / 20 door HP
Weld a door under attack: 1 point / 10 door HP
Kill a Clot: 1 point
Kill a Crawler: 2 points
Kill a Stalker: 2 points
Kill a Gorefast: 3 points
Kill a Siren: 10 points
Kill a Husk: 10 points
Kill a Scrake: 25 points
Kill a Flesh Pound: 50 points
Vote in the above poll and voice your opinion, please.