Team Killings

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chicxulub

FNG / Fresh Meat
May 28, 2009
79
2
0
There is another type of team killing:
When idiots don't keep their heads down despite repeated warnings.
And, to a lesser degree, careless strafers.
I've sat idle for long times waiting for the empty heads to lessen their distance to the ground. After a number of warnings, I begin going for targets regardless. In some cases it is better for the team to lower said heads permanently. On my server, I don't count this as a team kill. Nor kills of fools. It's usually easy to determine what's going on, when you're there. I'd just like other admins to take this into account before banning people.

Fortunately the dork/good player ratio has been high on my server so far, but I've decided to give webmin privs to good team players for times when I'm not there

Just a few thoughts.

cx
 
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Nenjin

Grizzled Veteran
Apr 30, 2009
3,879
480
83
Sub-Level 12
I've found that having people next to you is better than having people crouched in front of you. I have issues with firing the shotgun at full effect from a crouch so I tend to stand when I have it.

What annoys me is on maps like Prison, Bioticslab or Office, when you've got a nice defensive line going, and some mook with a chainsaw or shotgun walks out in front of the entire team and shot blocks. When people don't step back like we ask them too, we just wait for the first skrake or FP to show up and hold our fire until the offender is pulp. That tends to get the message across about playing as a team.
 
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thrash242

FNG / Fresh Meat
May 18, 2009
437
4
0
Yeah, playing with FF on (which is the only way I play the game anymore) requires a different style of play than "normal".
 

thrash242

FNG / Fresh Meat
May 18, 2009
437
4
0
I can't play it any other way. It just sort of seems pointless to me if there is no FF especially since I am not chasing perks. I'm playing for entertainment.

I concur. No FF is boring and even annoying to me, with everyone just obliviously running through everyone else's lines of fire.

I'm glad some people realize that games are for fun, not for increasing numbers to show off e-peen.
 
The last almost 4 years of clan-dom I always have FF on in all my servers, including our KF ones:) we also use the Reflective Damage mutator, which makes the TK's hilarious...You'll see "Lame" and "WTF!" typed out ,when they die and can't figure out why.. so I chime in and say something like "You obviously shot your teammate enough to kill him, but you died instead:) ahhh the wonders of the universe never cease to amaze me." lol

that's when the nOObs usually leave. don't have to kick and ban TK'ers anymore. that mutator was a blessing. but as far as the FF is concerned.

This MOD was originaly based on the UT2004 INVASION gametype... and still is as the retail version...but If I wanted to play invasion where I shoot through my teammates and use them as live shields with no consequence..i'd play Invasion:) lol glad you all like FF servers. Hope to see you at our place for a good game soon!

...Derek...
 

chicxulub

FNG / Fresh Meat
May 28, 2009
79
2
0
I've found that having people next to you is better than having people crouched in front of you. I have issues with firing the shotgun at full effect from a crouch so I tend to stand when I have it.

What annoys me is on maps like Prison, Bioticslab or Office, when you've got a nice defensive line going, and some mook with a chainsaw or shotgun walks out in front of the entire team and shot blocks. When people don't step back like we ask them too, we just wait for the first skrake or FP to show up and hold our fire until the offender is pulp. That tends to get the message across about playing as a team.

I should have said out of the way to be more general.
Sometimes crouching is the only alternative.
My problem with letting the game take care of the doofi is that in the mean time baddies can build up and make things tough. It is fun, tho. But as G.T. Grey says: "Often the burned hand teaches best."
I like to say to the doofi: "Head down, to the side or off."

cx
 

Gregs2k2

Thank you please
Mar 21, 2009
1,850
164
63
UK
www.ragequitters.co.uk
KF has always and will continue to be a FF 'unfriendly' game IMO. So much carnage, so much crowding. I appreciate the need to work as a team, and that having it enabled adds a smidgeon of realism. But once you get a room choc full of Z's there are bound to be quite a few player on player casualties.

This is probably why the game is shipped with FF disabled.
 

w00tm0ng3r

FNG / Fresh Meat
May 18, 2009
139
1
0
FF servers are fun as long as you're not a berserker. Really the only thing you can do as one is go rambo halfway across the map from your team. As the ranged classes though FF makes for a more tactical and refreshing experience where "I'm getting mobbed help me!" doesn't equate to half a dozen nades flying at the guy.
 

chicxulub

FNG / Fresh Meat
May 28, 2009
79
2
0
FF servers are fun as long as you're not a berserker. Really the only thing you can do as one is go rambo halfway across the map from your team. As the ranged classes though FF makes for a more tactical and refreshing experience where "I'm getting mobbed help me!" doesn't equate to half a dozen nades flying at the guy.
I've had many good games with berserkers... there are many ways to stay out of they way: crouched (excellent for crawlers anyway), off to one side, behind some obstruction like architecture, trees, rocks, desks.

And, IMHO, using the term realism and its various forms is just ridiculous. Period. What FF adds, IMO, is challenge. No more, no less.

BTW, what kind of FF do most use? I use about ~20%
It would be fun to be able to vote on the amount of damage a player takes... voting up the careless person's amount sends a message. I know, sh eye tee -heads can screw it up, but they can pretty much ruin anything. I'm trending to the philosophy that it's best to make the game as good as possible for good players. They still seem to be in the majority.

The thing I hate most about FF is that I can't throw a grenade at a teammate and blow the place-that-abrahamic-religionists-think-bad-people-go out of a buncha specimens.

cx
 

Steve5513

FNG / Fresh Meat
May 31, 2009
30
1
0
I have problems playing FF with Firebugs, i have yet to see on a FF server a Firebug that hasn't set the whole team on fire.
 

w00tm0ng3r

FNG / Fresh Meat
May 18, 2009
139
1
0
I've had many good games with berserkers... there are many ways to stay out of they way: crouched (excellent for crawlers anyway), off to one side, behind some obstruction like architecture, trees, rocks, desks.

And, IMHO, using the term realism and its various forms is just ridiculous. Period. What FF adds, IMO, is challenge. No more, no less.

BTW, what kind of FF do most use? I use about ~20%
It would be fun to be able to vote on the amount of damage a player takes... voting up the careless person's amount sends a message. I know, sh eye tee -heads can screw it up, but they can pretty much ruin anything. I'm trending to the philosophy that it's best to make the game as good as possible for good players. They still seem to be in the majority.

The thing I hate most about FF is that I can't throw a grenade at a teammate and blow the place-that-abrahamic-religionists-think-bad-people-go out of a buncha specimens.

cx

I tried doing that but crouching makes it really hard to aim for the head (yes even chainsaw people need to do this...) and standing to one side helps with the sharpshooters and the commandos but the support dudes with their double barrels of death hit pretty much the entire width of the hallway at more than 5 meters and firebugs still set me on fire :mad: Not to mention my mere presence anywhere near the zombie horde means no one can use grenades, least of all firebugs (fire) and supports (extra damage).

Note that I never used the term realism. All I said was refreshing and tactical.

Part of the problem might be that we play on 100% FF servers... so ya even a single double barrel blast takes a good chunk of health and armor and a single nade anywhere near you can be game over.
 

hund_schraube

FNG / Fresh Meat
Jun 8, 2008
96
8
0
There is another type of team killing:
When idiots don't keep their heads down despite repeated warnings.
And, to a lesser degree, careless strafers.
I've sat idle for long times waiting for the empty heads to lessen their distance to the ground. After a number of warnings, I begin going for targets regardless. In some cases it is better for the team to lower said heads permanently. On my server, I don't count this as a team kill. Nor kills of fools. It's usually easy to determine what's going on, when you're there. I'd just like other admins to take this into account before banning people.

Fortunately the dork/good player ratio has been high on my server so far, but I've decided to give webmin privs to good team players for times when I'm not there

Just a few thoughts.

cx
you dont like strangers or noobs learning on your server easy fix --password it

but that would eliminate your whining about it.
 

Ahmintar

FNG / Fresh Meat
Jul 6, 2009
4
0
0
In FF games I have to say one thing. KF is like a game of chess, you must think before you shoot! I see so many people shooting at everything. Let me explain :
3 ppl in a long corridor (1besk, 1 med, 1 support)
zerk is on the left side while the medic is behind him and the support is on the right.
As the zerk is killing some clots on the way with melee the support is shooting at the same target as the zerk is going for. What is the use in that? You dont need to shoot the clots when someone else can handle it. Pick out your targets that not beeing handled. That's one thing I get so pissed of about and that what makes people shoot each other. If a zerk goes in to kill the clots or easly melee targets let him do it, On suicide this is needed, as when bigger target comes he goes back into position to do range damage.
I am one that has unbound the "score" tab because i don't see the reason in seeing how many kill you have, and i think that's what drives people in running in trying to get more kills.
Another little thing is When i play suicide I notice a lot of people are out of ammo half way when we get to wave 6 and up, reason because all 6 are wasting ammo shooting the low tier monsters. (if you get my drift)
 

chicxulub

FNG / Fresh Meat
May 28, 2009
79
2
0
In FF games I have to say one thing. KF is like a game of chess, you must think before you shoot! I see so many people shooting at everything. Let me explain :
3 ppl in a long corridor (1besk, 1 med, 1 support)
zerk is on the left side while the medic is behind him and the support is on the right.
As the zerk is killing some clots on the way with melee the support is shooting at the same target as the zerk is going for. What is the use in that? You dont need to shoot the clots when someone else can handle it. Pick out your targets that not beeing handled. That's one thing I get so pissed of about and that what makes people shoot each other. If a zerk goes in to kill the clots or easly melee targets let him do it, On suicide this is needed, as when bigger target comes he goes back into position to do range damage.
I am one that has unbound the "score" tab because i don't see the reason in seeing how many kill you have, and i think that's what drives people in running in trying to get more kills.
Another little thing is When i play suicide I notice a lot of people are out of ammo half way when we get to wave 6 and up, reason because all 6 are wasting ammo shooting the low tier monsters. (if you get my drift)
That's an example of FF working correctly. Sadly, it seems on the rare side.
And WRT to the score tab, I agree that # kills in a team game doesn't sit well. But the health display is useful to the medic (cleric :).
I think the money, money, money should be evenly distributed after the wave, not just the bonus. A good team will share it around anyway, but that takes extra time.

cx
 

w00tm0ng3r

FNG / Fresh Meat
May 18, 2009
139
1
0
Another little thing is When i play suicide I notice a lot of people are out of ammo half way when we get to wave 6 and up, reason because all 6 are wasting ammo shooting the low tier monsters. (if you get my drift)

Lots of idiots don't get that my purpose as a berserker is to SAVE THEM MONEY by quickly ripping apart mobs of clots/gorefasts and taking on the much dreaded scrake with no expenditure of ammunition whatsoever. On hard/suicidal a clot gives you FIVE/THREE pounds, a double barrel blast/crossbow shot costs you TWENTY FIVE/FIFTEEN pounds respectively! It's not cost efficient for sharpshooters and support guys to be shooting these guys, but instead of thanking me for saving them money, they moan and b**** about kill-stealing...
 

Chicken

FNG / Fresh Meat
Mar 20, 2009
144
0
0
England-Cambridge
There seems to be a lot of hating on Zerkers recently, I really don't see the problem as long as they are not a Rambo they can easily make the game for a team. .
 

Nanostrike

FNG / Fresh Meat
May 19, 2009
2,025
250
0
KF has always and will continue to be a FF 'unfriendly' game IMO. So much carnage, so much crowding. I appreciate the need to work as a team, and that having it enabled adds a smidgeon of realism. But once you get a room choc full of Z's there are bound to be quite a few player on player casualties.

This is probably why the game is shipped with FF disabled.

All that and, because, apparently they added this nice little class called Firebug. IMO, Firebug is near-impossible to play on Friendly Fire because if someone even walks near your fire, they're lit up instantly with no fire resistance (Unless they're a Firebug too! A pair of Level 5 Firebugs = No friendly fire even if it IS a FF server!). Usually, it means a quick, nasty death, as with no Fire Resistance, your health with EVAPORATE from fire...


There seems to be a lot of hating on Zerkers recently, I really don't see the problem as long as they are not a Rambo they can easily make the game for a team. .

Once people realize how much a GOOD zerker actually contributes to the team, they'll often go out of their way to make sure he's safe! With a good 'zerker on your team, when you see a Skrake and see him charging up to it, you should know to just let him go and he'll take care of it. Almost every single zerker TK I see are where greedy gun-users try to steal kills from our poor melee friends...
 

Ahmintar

FNG / Fresh Meat
Jul 6, 2009
4
0
0
All that and, because, apparently they added this nice little class called Firebug. IMO, Firebug is near-impossible to play on Friendly Fire because if someone even walks near your fire, they're lit up instantly with no fire resistance (Unless they're a Firebug too! A pair of Level 5 Firebugs = No friendly fire even if it IS a FF server!). Usually, it means a quick, nasty death, as with no Fire Resistance, your health with EVAPORATE from fire...

This is the reason for Firebug to be crouched in front of the others .The firebug is like the is almost like the Zerk, take out easy pray that burns to death, before hitting your line, and of course mass damage before large targets gets to you position. here is what our line when i play Holding up a position in corridors or door places or whatever we are making a stand.

-------------------------------------
C ->
<-Z M -> F -->
SS ->
-------------------------------------
This is how we usually stand. Playing 5 people most of the time
The commando and the zerk change places when zerk is needed.

Edit : If more are coming from the behind the C, M and SS turn around. IF we are overwhelmed somehow the person protecting the Back goes forwards and cleans while the rest back paddle to find a new cover point.
 
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