[Error] TE-Fallenfighters map bugs

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Tummel

FNG / Fresh Meat
Sep 12, 2011
162
15
0
EDIT: 7.3.2013: Issues #1 and #2 seem to be fixed, issue #3 untested.

1. Allies side shell hole
left flank, within Park Center cap zone
Category
: map design
Reproducibility: Always
Summary: TE-Fallenfighters
Description:
Spoiler!

Online/Offline: online

2. Allies side nearest sewer with T-junction
Category
: map design
Reproducibility: Always
Summary: TE-Fallenfighters
Description:
Spoiler!

Spoiler!

Spoiler!

Online/Offline: online

Edit 27.10.2011:

3. Allies side around D5, NW corner of park
Category
: map design
Reproducibility: Unknown
Summary: TE-Fallenfighters
Description:
Spoiler!
 
Last edited:

Tummel

FNG / Fresh Meat
Sep 12, 2011
162
15
0
I haven't found Fallenfighters especially laggy, for me FPS goes down a little with every map played, after e.g. 4 maps (at least 8 rounds) FPS degrades so that it's time to exit, restart & reconnect.
 

Tummel

FNG / Fresh Meat
Sep 12, 2011
162
15
0
At least item #2 still borked, here's a screenshot from yesterday, online, [40-1] server, realism mode.

In sewers, can't raise barrel to shoot to axis ingress, does not matter if you're on either sidewalk nor at sewer bottom.