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hey Wolverine, I love the new buildings and the new church, but I had a couple bugs. the ladders to the bell tower are pretty hard to use. I died twice trying to get off the left one before I gave up and tried the right one. I got off it ok but then had problems getting back down. any way you can make them a little more user-friendly? I also tried to enter through the back of the church, across the boards and could not get in at all. tried jumping, crouching and prone. no way for me to get in. that one needs attention, as it will impact gameplay. the ladders? not so much.
I know you're probably working on a RS map for the contest, but when you get a chance, it'd be great if you could fix the back entrance to that church. it would be really awesome if you could find time to open up a few of the other houses so we could use them to shoot out of. not sure just how much is involved in doing that.
I love the map. always have. the church tower is a great addition. keep up the great work!
Comment: First and Foremost , This is not my map! I'm just trying to finish it with the permission of "LordGleedo", the original author, so the community has another map to play. So all credit to him for this fun map.
Changlog: V5: Sep 28, 2013 - Re-Cooked with new build/Patch. - Fixed window blocking volume in church. - Fixed ladder volume in church for the bell tower. -------------------------------------------------
New Screenshot:Sep 28, 2013
Spoiler!
Credit:
Thanks to the following and anyone else who has helped me. I have not intentionally left anyones name off but you know who you are
[TW]Swag
Goten for balancing South Woods stuff
Le0
Drecks
-=}Wolverine{=- for tree packs
Six_Ten
Xendance
11_Harley_11
Pjugge (Tester) - Also came up with new map name
Gypsy (Tester)
Kritkeen (Tester)
Gotten for balancing
r5cya
Game Type:Territory Reinforcements : 300 Axis, 325 Allies Type:Infantry Only
First and Foremost , This is not my map! I'm just trying to finish it with the permission of "LordGleedo", the original author, so the community has another map to play. So all credit to him for this fun map.
Map - DieBresche (SWS v4)
Author : LordGleedo ( aka Zero )
Game Type: Territory Reinforcements : 300 Axis, 325 Allies Type : Infantry Only
Objectives:
South Woods
Church Yard
West Village
Lumber Yard
Compound
Change log: SWS v4 - Re-Cooked Sep 28, 2013
change log: SWS v3 - Re-Cooked July 14, 2013
- Little bug where you get stuck in the church's window, I'll fix it for next version.
Finally got a version out that seems ok enough for some public testing
The map has been renamed from Volkhovsky to DieBresche as I could not achieve the forest style map I wanted based around a real life battle in the war, so the map has kind of come out a bit random.
Game Type: Territory Reinforcements : 300 Axis, 325 Allies Type : Infantry Only
Objectives:
South Woods
Church Yard
West Village
Lumber Yard
Compound
Bot Support
Appears to be working ok
Downloads
See second post for downloads and changelog details
Known Issues
The lighting needs work in the basement of the compound.
The objective boundary overlays appear too small on the overhead map displayed on the spawn menu screen
Thanks
Thanks to the following and anyone else who has helped me. I have not intentionally left anyones name off but you know who you are
[TW]Swag
Goten for balancing South Woods stuff
Le0
Drecks
-=}Wolverine{=- for tree packs
Six_Ten
Xendance
11_Harley_11
Pjugge (Tester) - Also came up with new map name
Gypsy (Tester)
Kritkeen (Tester)
Gotten for balancing
Comments and Feedback
All comments and feeback are welcome, but please be constructive. Saying it's **** is about as much use as a chocolate tea pot!
I haven't played any version of this since you took it over Wolvy....really need to go and find a server with it on and have a peek. The changes look very good
I haven't played any version of this since you took it over Wolvy....really need to go and find a server with it on and have a peek. The changes look very good
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