I have to say, I really like the OP's idea. When I first saw Barashka, I thought it was going to be awesome, since I love the two-way maps and the almost tug-of-war like battles that can happen on them. However, once one side gets the advantage, the map just falls apart, as the winning side gets ridiculously far forward spawn points, and a final point that's usually pretty easy to take and difficult to defend. I'd like to think that adding an extra objective or two for each side might actually create some back and forth action, and thus actually turn this into an interesting map.