how about a mutator to nerf the Pz.4 armor so we can actually have fair matches?
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how about a mutator to nerf the Pz.4 armor so we can actually have fair matches?
That would mean we need to tweak the damage caused when a Pz.4 is hit. I doubt TWI will white-list a mutator that does this.
Some people are never happy
[url]http://forums.steampowered.com/forums/showpost.php?p=28852399&postcount=71[/URL]
Uneven teams are the fault of the mutator...what nonsense.
----- snip ----- Its like saying the mutator causes unbalance, because if one team is strong and one team is weak the strong team will win. Its supposed to be such that the best team wins, a map should be balanced when parties are exactly the same.
If anything it makes ogledow closer to how it was originally intended to be played. Considering its a Roost map, and in roost tankers had no magical laser mger with them. If infantry annoys you just swap position to the MG yourself.
Mike this more likely to do with the fact that the Axis tank is better than the Allied tank in this game,i've played as an Allied tanker on this map,and believe me its no fun, the T34 is too weak.
You can tweak a lot of settings in the mutator. Using the mutator doesn't mean that you need to disable the hll MG completely. You could configure it to be deadly at short ranges for standing or walking targets and deadly on medium ranges for none moving targets. Then infantry still has to watch out not to come to close to the tank, but they won't be headshot over 400 meters.
I thought he explained the values and implementation in his original post.OK!! How about some samples of those settings - they sound great.
OK!! How about some samples of those settings - they sound great.
I tried them for the first time last night against bots, and i couldn't get them to work,even at 50m? the hull mg wouldn't shoot,so yes a few sample configs would be nice.
Here's what i tried:
[TankTweak.TankTweak]
DifficultyInfantryMissPercentage=20.0(Recruit=35.0,Soldier=30.0,Veteran=25.0,Hero=20.0)
DifficultyMainGunVarianceFactor=(Recruit=1.0,Soldier=1.0,Veteran=0.66,Hero=0.25)
TargetSpeedMissPercentage=0.0(Still=0.0,Walking=0.0,Running=20.0)
RangeSettings=50.0(Short=50.0,Medium=100.0,Long=150.0)
RangeMissPercentage=10.0(Short=10.0,Medium=30.0,Long=60.0)
MainGunErrorVsDistRatios=(Horizontal=0.025,Vertical=0.0125)
AllowAIToControlHullMG=true
AllowAIToControlMainGun=false
[IniVersion]
0=1327193125.000000
Edit: i just tried the mutator again with the settings above,and its working fine on Pavlovs,Commisar's,Ogledow and FallenFighters, so perhaps i did something wrong last night.
DifficultyInfantryMissPercentage=[COLOR=Yellow]20.0[/COLOR](Recruit=35.0,Soldier=30.0,Veteran=25.0,Hero=20.0)
DifficultyMainGunVarianceFactor=(Recruit=1.0,Soldier=1.0,Veteran=0.66,Hero=0.25)
TargetSpeedMissPercentage=[COLOR=Yellow]0.0[/COLOR](Still=0.0,Walking=0.0,Running=20.0)
RangeSettings=[COLOR=Yellow]50.0[/COLOR](Short=50.0,Medium=100.0,Long=150.0)
RangeMissPercentage=[COLOR=Yellow]10.0[/COLOR](Short=10.0,Medium=30.0,Long=60.0)
MainGunErrorVsDistRatios=(Horizontal=0.025,Vertical=0.0125)
AllowAIToControlHullMG=true
AllowAIToControlMainGun=[COLOR=DarkOrange]false[/COLOR]
Wow - I completely missed the extent of these options when I read Ducky's last update. Pretty damn impressive Duckster I had no idea you'd been able to go to those lengths in terms of your tweaks!
DifficultyInfantryMissPercentage=(Recruit=35.0,Soldier=30.0,Veteran=25.0,Hero=20.0)
DifficultyMainGunVarianceFactor=(Recruit=1.0,Soldier=1.0,Veteran=0.66,Hero=0.25)
TargetSpeedMissPercentage=(Still=0.0,Walking=0.0,Running=20.0)
RangeSettings=(Short=50.0,Medium=100.0,Long=150.0)
RangeMissPercentage=(Short=10.0,Medium=30.0,Long=60.0)
MainGunErrorVsDistRatios=(Horizontal=0.025,Vertical=0.0125)
AllowAIToControlHullMG=true
AllowAIToControlMainGun=true
DifficultyInfantryMissPercentage=(Recruit=65.0,Soldier=60.0,Veteran=55.0,Hero=50.0)
DifficultyMainGunVarianceFactor=(Recruit=1.0,Soldier=0.65,Veteran=0.45,Hero=0.20)
TargetSpeedMissPercentage=(Still=0.0,Walking=10.0,Running=30.0)
DifficultyInfantryMissPercentage.Veteran + TargetSpeedMissPercentage.Still =
55.0% + 0.0% = 55.0%
DifficultyInfantryMissPercentage.Veteran + TargetSpeedMissPercentage.Walking =
55.0% + 10.0% = 65.0%
RangeSettings=(Short=30.0,Medium=150.0,Long=250.0)
RangeMissPercentage=(Short=5.0,Medium=20.0,Long=40.0)
DifficultyInfantryMissPercentage.Veteran + TargetSpeedMissPercentage.Walking + RangeMissPercentage.Medium =
55.0% + 10.0% + 20.0%= 85.0%
85.0% x DifficultyMainGunVarianceFactor.Veteran =
85.0% x 0.45 = 38.3%