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TankTweak mutator

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CopperHead

FNG / Fresh Meat
Mar 9, 2010
408
226
0
You should be aware that your server will become unranked if you run it on your server (deactivating the mutator will make it ranked again).
Good work. Personally I'd rather play on an unranked server as opposed to a ranked server if the game play was more rewarding.

Kudos for fixing what TWI couldn't!
 
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Ducky

Super Moderator
May 22, 2011
6,358
237
0
Netherlands
We are looking at the mutator now. Great work Ducky! If it all checks out it should be easily white listable, but we will need source code (sent privately if you wish)
I know. I already replied to StragoMagnus that I will send the source code as soon as I'm home. I'm currently at my work and don't have the source code here.
To whome should I PM the source code? To you our StragoMagnus? (or both?)
 

Devil_Inside

FNG / Fresh Meat
Mar 7, 2007
690
122
0
Moldova
We are looking at the mutator now. Great work Ducky! If it all checks out it should be easily white listable, but we will need source code (sent privately if you wish)
Can't you guys just add those settings as server options? Or just disable AI (both MG and Main Gun) altogether?
 
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dazman76

FNG / Fresh Meat
Aug 23, 2011
672
176
0
UK / Stalingrad
Can't you guys just add those settings as server options? Or just disable AI (both MG and Main Gun) altogether?
I like the whitelist approach - it's quick and easy from TWI's perspective :) That means the community can give feedback, Ducky can quickly tweak and improve his mutator, and when everyone seems to be happy with it - and I imagine many servers will run it - TWI can roll that back into the game code knowing that it's been field-tested and community tested and approved, without having to make game changes and potentially fix those changes :)
 

Ducky

Super Moderator
May 22, 2011
6,358
237
0
Netherlands
I like the whitelist approach - it's quick and easy from TWI's perspective :) That means the community can give feedback, Ducky can quickly tweak and improve his mutator, and when everyone seems to be happy with it - and I imagine many servers will run it - TWI can roll that back into the game code knowing that it's been field-tested and community tested and approved, without having to make game changes and potentially fix those changes :)
Yes the processing and bug fixing can go faster, but I imagine that each new release of the mutator will need to get white-listed again by TWI. For this reason I'm using my own server to test it on. Then at least others can stay ranked 'till a new white-listed version is released.
And if there are others that want there mutator to be tested online, but there clan admin won't allow there server to be used for that, then they can always borrow mine.
 

Ducky

Super Moderator
May 22, 2011
6,358
237
0
Netherlands
A quick update:
Yesterday I found a problem in the mutator and for that reason released a new beta version (B6). The new sources have been send to TWI and Strago did give some feedback. A part of it was by taking a slightly different approach for the bug fix in B6, because the current bug fix implementation might give problems when there is a great number of players on the server. I will look into it this evening and see if it will work. If it does, then a B7 will be released and the updated sources will again be send to TWI for review.

Also will I try to plan an event for this Saturday to test the mutator with a larger number of players. I think we need to do this to test the stability and reliability. My server can only handle 30 slots, and I'm hoping that an admin with a "stronger" server will offer to provide his server for this event. The map must of course be a combined map where more than two tanks can be used (I think Ogledow will suite best for this) and a tank only map. And we will need players!!!
One note for the server admin, the server will become unranked during this event due to the active mutator. The server will go back to ranked as soon as the mutator is deactivated. Any volunteers?
 

Ducky

Super Moderator
May 22, 2011
6,358
237
0
Netherlands
Beta 7 has just been released. The functionality is mainly the same as for beta 6, but did some changes as suggested by TWI's dev team.

If all goes well, then this will be the last beta release (fingers crossed) and the mutator will then (if approved) make it to the white-list (again fingers crossed).

Ducky
 
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dazman76

FNG / Fresh Meat
Aug 23, 2011
672
176
0
UK / Stalingrad
Awesome news Duckster :) I was hoping to attend the test this weekend, but I'm going to be away now. I hope you get a volunteer for running the 64-slot server test :)
 

Ducky

Super Moderator
May 22, 2011
6,358
237
0
Netherlands
Just received a message from TWI. The mutator is white-listed and from now on servers will stay ranked if they run the mutator. I've tried it on my server and it is now ranked again while the mutator is still active.

The final white-listed release can be downloaded from the link in my OP.
 

dazman76

FNG / Fresh Meat
Aug 23, 2011
672
176
0
UK / Stalingrad
Just received a message from TWI. The mutator is white-listed and from now on servers will stay ranked if they run the mutator. I've tried it on my server and it is now ranked again while the mutator is still active.

The final white-listed release can be downloaded from the link in my OP.
:O :IS2:

Sweeeeeeet news Duckeh! :D Many thanks again for developing this mate - you've done RO2 tanking a great favour I'm sure :)

Also thanks to TWI for getting this whitelisted so quickly - cheers guys :)
 

Ducky

Super Moderator
May 22, 2011
6,358
237
0
Netherlands
With this post I want to tank everybody that supported me in making and deploying this mutator.

Also my thanks to TWI for putting it on the white-list.

Thanks to you all guys and galls!!!
 
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