Just by virtue of using multicrew positions with no AI DH tanking is totally inferior to what we have in RO2. I have never, ever heard anyone justify forced multi-crew tanks in a shooter convincingly.
I don't know about everyone else but I would rather have tanks with correct super detailed interiors. In case you didn't know the Ausf.F2 and/or G in the game is using the interior of an Ausf.A which is as incorrect as you can get. This is what it should have looked like:The question is if one would rather have lots of tanks with simple or no interiors etc. Or a few ultra detailed tanks.
Just by virtue of using multicrew positions with no AI DH tanking is totally inferior to what we have in RO2. I have never, ever heard anyone justify forced multi-crew tanks in a shooter convincingly.
I don't know about everyone else but I would rather have tanks with correct super detailed interiors.
Realism please, I am tired of having super powered light tanks or underpowered heavy tanks. The community can easily make tanks, there is a guy who just made a boat load of models while he was waiting for game to release. All we need to do is code, animate, texturize, and make interior, dont think it should be to hard, we dont need everything to be exact. I only care about the science that goes into the models as I am a massive math/physics nerd. (TAKE A LOOK AT THIS FOR THE MODELS ALREADY DONE BY COMMUNITY http://forums.tripwireinteractive.com/showthread.php?t=66729 HERE IS A GOOD WORK IN PROGRESS BY COMMUNITY MEMBER http://dl.dropbox.com/u/3664395/kingtiger render.jpg)
On the other hand AI bots diminish the incentive to team tank in RO2, and it forces ppl to use the mouse for aiming in RO2 (which others don't seem to like)
and ofc the AI shooting and shouting, flooding the chat with commands and whatnot annoying things on top of that so the AI type solution isn't perfect either.
Well at least the AI style beats the FH2 etc style tanking were you don't even feel that you are in a tank, where it makes you feel that you are the tank. Compared to the FH2, the forced multi-crew tank system in DH is way more immersive, which justifies it.
I do say that the AI-style system in RO2 is a good idea but it still needs tweaking in some aspects, + the other plethora of stuff that needs to be looked at when it comes to tanking;
[url]http://forums.tripwireinteractive.com/showthread.php?t=65420[/URL]
Nothing to do with bolts. The entire Panzer 4 hull interior is in question.I am on the other side of the argument then. I really don't care if some bolt is in the wrong place and if the interiors are super detailed
Yeah, because tanking was such a team activity in RO1 right? Give me a break. Everyone jumped into tanks for themselves. Hell if you got in someone's tank you would usually be asked to jump out.
Yeah, because tanking was such a team activity in RO1 right? Give me a break. Everyone jumped into tanks for themselves. Hell if you got in someone's tank you would usually be asked to jump out.
It is not wasting when it brings more immersion. It brings so much more to the game when u have to think if/when u can put ur head out of the hatch.No, the FH devs just understand you can't waste player spots on superfluous roles which would go unused by everyone except clanners anyway. FH2's tanks don't "feel" like tanks because of the BF2 engine's technical limitations. My only problem with the tanks in the game is that they feel too light. Hardly a deal breaker for the variety.
I am not sure what u mean exactly with DH's "tank design" but DHs tank gameplay in general has a lot things better than RO2 although things that are worse as well.Of course it does, but DH's tank design is not what it should be based on.
RO1/DH sucks in team tanking, and mostly because of the lack of proper communication system but also cos u can do stuff more efficiently most of the time alone. RO2 goes even further in taking away any remaining incentive to do team tanking.
It is not wasting when it brings more immersion. It brings so much more to the game when u have to think if/when u can put ur head out of the hatch.
I am not sure what u mean exactly with DH's "tank design" but DHs tank gameplay in general has a lot things better than RO2 although things that are worse as well.
RO2 should have incorporated a lot of stuff from DH to the tanking aspect.
Players vote with their feet which can be seen as there is hardly ever even 1 full tank server out there.
Be patient with vehicles, the effort and work required to model a vehicle is 4 times what it took for vehicles in RO1 and DH. As with RO1 when it first came out I was happy when they started adding new vehicles about a year or so later.
With no explanation as to *how* it takes away from team tanking.
I hate buzzwords, and "immersion" is a buzzword. You can't measure it, and it's totally subjective so you can't design a game around it. What's "immersive" to you is not to someone else.
DH's tank design has one thing over RO2, variety. I'm saying this as an avid player of both games. God gamers are so conservative nowadays.
"Change? OHHH NOOOOOO"