Tanks, Quantity or Realism?

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CaptHawkeye

FNG / Fresh Meat
Jun 23, 2009
131
93
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Just by virtue of using multicrew positions with no AI DH tanking is totally inferior to what we have in RO2. I have never, ever heard anyone justify forced multi-crew tanks in a shooter convincingly.
 
F

Field Marshal Rommel

Guest
The question is if one would rather have lots of tanks with simple or no interiors etc. Or a few ultra detailed tanks.
I don't know about everyone else but I would rather have tanks with correct super detailed interiors. In case you didn't know the Ausf.F2 and/or G in the game is using the interior of an Ausf.A which is as incorrect as you can get. This is what it should have looked like:


Click here:
[URL]http://forums.tripwireinteractive.com/showpost.php?p=903634&postcount=5[/URL]



Look here:
f2gi.jpg
 
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Dr.Atkins

FNG / Fresh Meat
Sep 9, 2009
251
90
0
Just by virtue of using multicrew positions with no AI DH tanking is totally inferior to what we have in RO2. I have never, ever heard anyone justify forced multi-crew tanks in a shooter convincingly.

DH might lack AI crewman but that is not the only criteria which upon one decides which game is inferior or superior when it comes to gameplay in general.

On the other hand AI bots diminish the incentive to team tank in RO2, and it forces ppl to use the mouse for aiming in RO2 (which others don't seem to like) and ofc the AI shooting and shouting, flooding the chat with commands and whatnot annoying things on top of that so the AI type solution isn't perfect either. Well at least the AI style beats the FH2 etc style tanking were you don't even feel that you are in a tank, where it makes you feel that you are the tank. Compared to the FH2, the forced multi-crew tank system in DH is way more immersive, which justifies it.

I do say that the AI-style system in RO2 is a good idea but it still needs tweaking in some aspects, + the other plethora of stuff that needs to be looked at when it comes to tanking;
http://forums.tripwireinteractive.com/showthread.php?t=65420

I don't know about everyone else but I would rather have tanks with correct super detailed interiors.

I am on the other side of the argument then. I really don't care if some bolt is in the wrong place and if the interiors are super detailed, heck 99.9% of the time I don't even look at the interiors. Imo though having a interiors makes it more immersive but the details are not that important to me. Gameplay first, historical nitpicking later, i would say :D
 
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Greenh0rn

FNG / Fresh Meat
Nov 15, 2010
69
41
0
Realism please, I am tired of having super powered light tanks or underpowered heavy tanks. The community can easily make tanks, there is a guy who just made a boat load of models while he was waiting for game to release. All we need to do is code, animate, texturize, and make interior, dont think it should be to hard, we dont need everything to be exact. I only care about the science that goes into the models as I am a massive math/physics nerd. (TAKE A LOOK AT THIS FOR THE MODELS ALREADY DONE BY COMMUNITY http://forums.tripwireinteractive.com/showthread.php?t=66729 HERE IS A GOOD WORK IN PROGRESS BY COMMUNITY MEMBER http://dl.dropbox.com/u/3664395/kingtiger render.jpg)

THX to post my Kingtiger :) and it is already in RO1 (i am the modeller of the Revenge of the turul mod team)

you can watch it in action from 11:35
RedOrchestra.PL - Revenge of the Turul FightNight (2011.08.18) - YouTube

BTW bacause we also want to made a mod for RO2 i need some info from the interrior of the Panzer 38(t) so if somebody have infos plz share whit me
 

Das Bose

FNG / Fresh Meat
May 8, 2009
1,572
867
0
Sunny Scarborough
Variety please. Yes the interiors look nice, but I would rather have a choice of vehicles than two or four with shiny interiors and a single tank specific map to play on.

Again, the animations look nice too, but when you are playing you don't notice or care about them. Far better to get some more choice and more maps to play on.
 
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Porta

FNG / Fresh Meat
Aug 31, 2011
96
43
0
Hmm... no more tanks until tank AI is fixed. Getting tired of being sniped by PZIV mg AI.
 

defektive

FNG / Fresh Meat
Sep 16, 2011
663
256
0
UK
Pretty interiors are nice but are also a very inefficient use of creative effort, IMO; tankers spend 99% of their time looking out of their tank, not admiring the bevel and chamfer on interior bolts. More variety and working tank model needed first; couldn't care less about photo-realistic interiors, add those later - low priority.
 
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CaptHawkeye

FNG / Fresh Meat
Jun 23, 2009
131
93
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On the other hand AI bots diminish the incentive to team tank in RO2, and it forces ppl to use the mouse for aiming in RO2 (which others don't seem to like)

Yeah, because tanking was such a team activity in RO1 right? Give me a break. Everyone jumped into tanks for themselves. Hell if you got in someone's tank you would usually be asked to jump out.

and ofc the AI shooting and shouting, flooding the chat with commands and whatnot annoying things on top of that so the AI type solution isn't perfect either.

Real players can refuse to follow commands or follow them poorly. Even when they listen they will never respond as quickly as a real tank crew. See I can nitpick too!

Well at least the AI style beats the FH2 etc style tanking were you don't even feel that you are in a tank, where it makes you feel that you are the tank. Compared to the FH2, the forced multi-crew tank system in DH is way more immersive, which justifies it.

No, the FH devs just understand you can't waste player spots on superfluous roles which would go unused by everyone except clanners anyway. FH2's tanks don't "feel" like tanks because of the BF2 engine's technical limitations. My only problem with the tanks in the game is that they feel too light. Hardly a deal breaker for the variety.

I do say that the AI-style system in RO2 is a good idea but it still needs tweaking in some aspects, + the other plethora of stuff that needs to be looked at when it comes to tanking;
[url]http://forums.tripwireinteractive.com/showthread.php?t=65420[/URL]

Of course it does, but DH's tank design is not what it should be based on.
 
F

Field Marshal Rommel

Guest
I am on the other side of the argument then. I really don't care if some bolt is in the wrong place and if the interiors are super detailed
Nothing to do with bolts. The entire Panzer 4 hull interior is in question.
 

dogbadger

FNG / Fresh Meat
Aug 19, 2006
3,230
553
0
here to kill your monster
Yeah, because tanking was such a team activity in RO1 right? Give me a break. Everyone jumped into tanks for themselves. Hell if you got in someone's tank you would usually be asked to jump out.

Public teamplay on splat and the wild bunch certainly before the 50plyr era was pretty good at times.
I used to tank with the same 2 guys who became my first steam friends and we did very well, although the fact that often our scores - win or lose - were many times higher than the next guy's might prove your point that team tanking was a rarity (and therefore even more successful)
 

Dr.Atkins

FNG / Fresh Meat
Sep 9, 2009
251
90
0
Yeah, because tanking was such a team activity in RO1 right? Give me a break. Everyone jumped into tanks for themselves. Hell if you got in someone's tank you would usually be asked to jump out.

RO1/DH sucks in team tanking, and mostly because of the lack of proper communication system but also cos u can do stuff more efficiently most of the time alone. RO2 goes even further in taking away any remaining incentive to do team tanking.

No, the FH devs just understand you can't waste player spots on superfluous roles which would go unused by everyone except clanners anyway. FH2's tanks don't "feel" like tanks because of the BF2 engine's technical limitations. My only problem with the tanks in the game is that they feel too light. Hardly a deal breaker for the variety.
It is not wasting when it brings more immersion. It brings so much more to the game when u have to think if/when u can put ur head out of the hatch.

Of course it does, but DH's tank design is not what it should be based on.
I am not sure what u mean exactly with DH's "tank design" but DHs tank gameplay in general has a lot things better than RO2 although things that are worse as well.
RO2 should have incorporated a lot of stuff from DH to the tanking aspect.

Players vote with their feet which can be seen as there is hardly ever even 1 full tank server out there.
 

CaptHawkeye

FNG / Fresh Meat
Jun 23, 2009
131
93
0
RO1/DH sucks in team tanking, and mostly because of the lack of proper communication system but also cos u can do stuff more efficiently most of the time alone. RO2 goes even further in taking away any remaining incentive to do team tanking.

With no explanation as to *how* it takes away from team tanking.


It is not wasting when it brings more immersion. It brings so much more to the game when u have to think if/when u can put ur head out of the hatch.

I hate buzzwords, and "immersion" is a buzzword. You can't measure it, and it's totally subjective so you can't design a game around it. What's "immersive" to you is not to someone else.


I am not sure what u mean exactly with DH's "tank design" but DHs tank gameplay in general has a lot things better than RO2 although things that are worse as well.
RO2 should have incorporated a lot of stuff from DH to the tanking aspect.

Players vote with their feet which can be seen as there is hardly ever even 1 full tank server out there.

DH's tank design has one thing over RO2, variety. I'm saying this as an avid player of both games. God gamers are so conservative nowadays.

"Change? OHHH NOOOOOO"
 

|ChaoS|

FNG / Fresh Meat
Sep 14, 2011
86
46
0
It's too darn complicated.

I thought COD UO had the best implementation of tanks.

Get in, ready to do damage.

I don't like Realism when it sacrifices FUN, I'm sorry.
 

DAT

FNG / Fresh Meat
Dec 3, 2006
545
159
0
Fort Sill, OK
Be patient with vehicles, the effort and work required to model a vehicle is 4 times what it took for vehicles in RO1 and DH. As with RO1 when it first came out I was happy when they started adding new vehicles about a year or so later.
 

Luckless

FNG / Fresh Meat
Aug 28, 2011
250
97
0
Be patient with vehicles, the effort and work required to model a vehicle is 4 times what it took for vehicles in RO1 and DH. As with RO1 when it first came out I was happy when they started adding new vehicles about a year or so later.

What DID RO1 ship with anyway?

I'm a fan of the tanks to be honest, but I wish it was a server side setting to enable tank commanders to open/close their slots. (I also wish each bot counted as a ticket.)

I rather have fewer, well done tanks that come out over time than a pile of half baked cheap effort.
 

Dr.Atkins

FNG / Fresh Meat
Sep 9, 2009
251
90
0
With no explanation as to *how* it takes away from team tanking.

I hate buzzwords, and "immersion" is a buzzword. You can't measure it, and it's totally subjective so you can't design a game around it. What's "immersive" to you is not to someone else.

DH's tank design has one thing over RO2, variety. I'm saying this as an avid player of both games. God gamers are so conservative nowadays.

"Change? OHHH NOOOOOO"

You should read my previous posts so I don't have to repeat stuff.

Immersion indeed is a subjective matter. Some are just fine with arcade and Mario-kart style tanking. Others want more. It makes a lot of the immersion (read: claustrophobia) in Dh when u drive a JP or JPz and can't literally see sh*t. You can use this to ur advantage when u r an allied and engage these tanks. Shoot them once and hide before they see u. It drives the JP driver crazy when the vision is so limited. Other thing is the ability to put ur head out of the hatch. It it sometimes really essential to know when not to do it or u get sniped but u have to do it a lot to see what is happening in ur sides/rear. All of this is missing from FH2 for example.

And ofc change always brings opposition, that is natural but I hardly doubt that any one wants to go back RO1 style tanking with RO2 graphics. Some changes are good and indeed needed but there are now so many issues in RO2 tanking that the new changes brought about that need fixing. It is not the changes per se that bother me, it is just the way they were implemented. And heck, I wanted to see more changes and stuff that DH got right to be implemented to RO2. I would also like to see FH2 (PR/BF2) style squad system and A2 style voip system in RO2. I am the first to admit that DH is not by any means a perfect game. It just has good features and gameplay (though mostly on the custom maps). RO2 still needs more content and tweaking.
 
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