The poll's questions are limiting.
All AFVs should be fully-crewed with AI tankers performing the crew position functions, until replaced by players.
This "hotseating" (replacing) ability should in fact become a core option for military sims/games, where gamers could choose the positions they wanted to fight from, while a battle raged, by replacing the AI troops in the game at any point during the battle.
In this way, the "shooter" game could evolve into the battle "simulator", and back and forth, as players could assume the most important/active roles, and at the most important points of the action.
But for Heroes, I'd just be happy with good tank crew AI, and with the ability for players to replace any of these respective AI crew/positions.
P.S. Isn't multi-crewing/hotseating already part of some tank sims already.....Steel Fury (Eastern Front -Kharkov 1942) comes to mind. Btw, some of us here like playing tanks sims too.
I actually really like this - I hate bots with a passion, but the thought of having tanks NEVER leave spawn with less than full crew is delicious.
I would note though, Trip would have to work hard to not make bots into AIM bots. MGs in particular have suffered from that in RO:OST, but I'm sure you all can imagine the devastation an aimbot Gunner could produce.
PS I was going to say something in favour of making the loss of a tank more impactful, but with a full crew almost all the time, a tank will cost 2/3 reinforcements!
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