Single manned tanks can be thought of as a well coordinated, fully crewed tank with whatever role assumed by the player to be thought of as simply another perspective (another member of the crew). The idea of a single crewmember whether teleporting or climbing around inside of the tank is absurd. I furthermore feel that these additional simulated crew members should be factored in to the damage model and if a penetration causes a projectile to pass through one of these simulated crewmembers then their position should be denied to the player unless another one is moved in to that position.
Agreed 100%
I would much rather see tanking require watching some training videos (community made), going through a small ingame instruction and show-how; all together taking no more then ~15 minutes tops.
the problem is that solo tanking is necessary and shouldn't be banned, most times someone will just get in the tank to grief and ruin your day, no matter if they know how to use them or not, most of the time is on purpose.
What I'd like is a system that ensures that you can use a tank with your friends instead of having everyone randomly spawn and make a run for it.
for example, I have two friends that are good at tanking and we want to be in the same tank, its EXTREMELY hard to achieve that right now in a public game
Leaving the only advantage to team tanking if someone is in it for killing infantry or scanning the horizon and a small reload bonus. It makes it simply not feasible or wanted to go team tanking.
This thread got me thinking of tank sub-classes. So I posted a new thread: http://forums.tripwireinteractive.com/showthread.php?t=43098
Basically, I'm suggesting that instead of "Tanker" class you would have to select "Tank gunner" or "Tank Driver" etc... And it works best with spawn inside your tank (as Fed mentioned).
I point out once again that easiest way to reduce singletanking is to give the driver his fair share of points. He's as important as gunner. Without him no one get anywhere and the tank is in wron angle. When MG or cannon scores a point it should be distriputed to whole team working behind that shot.