Tanker love?

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Trogdor

FNG / Fresh Meat
Feb 19, 2007
14
7
0
I know there have been a lot of posts about people being unhappy with RO2. I hope this doesn't come off like that. Infantry players from RO1 are a tough breed and I have much respect for them. I was never good at it. But put me in an SU76 and I rock more socks than catholic school. I haven't seen anyone complaining about the lack of interest in tanking in RO2. There is one map, and there is never anyone playing it. RO2 tanking is a lot like T34 vs Tiger tanking, and honestly that's ok with me, it is a challenge. When RO1 came out, I didn't think the tanking was very good until Moz made the Black Day July map. I would play that map until the sun came up then stumble to work a few hours later. And Orel, man there was a line up on a Friday night to play that on the FKR3 server. The best of the best RO tankers (LiveRound69, Brassard, Kirby, Sick213, DJSatane, Guy Cabalero, Bix, Karl Steiner,Animal, Mythic Evil, Tuga, Marius, 50AE etc etc etc) would be there and it was so much fun!

So is this post about RO2 or the SDK for RO2? I couldn't tell you exactly. I just hope that someone (TWI or a modder) digs in and sets the tankers up with something worth playing. And please don't think I am a hater, I built a new PC, bought a new monitor, rented a server, and bought pre-order copies of RO2 for myself and 4 of my friends, I was totally excited about it. But I find myself playing RO1 or Killing Floor. Moz, where are you??
 

The Beast (nl)

FNG / Fresh Meat
Jul 2, 2006
3,160
486
0
The Netherlands
I like tanking with a T34 because as you said it is a challenge.
The tanking in ROost was great. But it wasnt realistic. Tiger vs t34 was more realistic. The tanking in RO2 is more realistic but not perfect. The damage model is far from great.
But when i destroy a panzer mostly the player goes away.
That happens to often.
 

Dr.Atkins

FNG / Fresh Meat
Sep 9, 2009
251
90
0
Tankers stopped complaining while ago cos TWI showed zero interest of listening them.

I am waiting for mod teams to make the tanking great.


Ps. I never liked ping-pong tanking of RO1 either. DH was way more better, although that wasn't (isnt) perfect either.
 

Unus Offa Unus Nex

FNG / Fresh Meat
Oct 21, 2010
1,809
525
0
I like tanking with a T34 because as you said it is a challenge.
The tanking in ROost was great. But it wasnt realistic. Tiger vs t34 was more realistic. The tanking in RO2 is more realistic but not perfect. The damage model is far from great.
But when i destroy a panzer mostly the player goes away.
That happens to often.

The controls have been dumbed down in RO2 though, they were a lot more realistic in RO:Ost. Big issue here is that the mouse is used to control turret traverse & gun elevation, it's what has kept me from tanking in RO2 this whole time, it's a giant immersion breaker and it feels like you're playing CoD or BF.

For more realism they should revert back to the WASD keys for turret & gun control, so that 1) The coordination between traverse & elevation needed in real life is there 2) You can point your turret & gun in one direction and leave it there whilst you look around, and 3) Allowing players to turn the turret whilst in the commanders spot
 

Ricky(SCO)

FNG / Fresh Meat
Before I begin writing this, I know I am going to become all nostalgic for what I loved about tanking in RO1, and as a result it will sound like I am flaming RO2, but that is not the reason for the post.

I represent the <AKA> gaming clan. My in game name is <AKA>Ricky. <AKA> won the Red Tide tanking tournament and we like to think we know our RO1 tanking pretty well. We in <AKA> loved the tanking in RO1. We were so looking forward to RO2 tanking, especially after the previews of what TWI were going to do with the tanks. I honestly thought they were going to do something amazing with the tanks, and to an extent they have. The problem is that TWI havent made a game that is about tanking at all. The models look great, but thats about all that the tanks are good for. They look great, nothing more.

Tanking is atrocious in RO2. There is no skill in engagements. It does not feel like there are any sweet spots where I can aim for, which require skill and cunning and tactics to get the kill, at any range, on the horrendous tank map that TWI have provided us with. It doesnt seem to matter where I hit any tank, the thing will randomly blow up or stay intact. It doesnt appear to matter at what angle I am at to the enemy, I will randomly explode when hit. Basically there is no skill required to tank in RO. It feels like I am just a big hit box, with a certain amount of damage Hitpoints, and some random Chance generator that gives a possibility of me blowing up no matter how many hitpoints I have.

Now I dont care if RO1 was a dumbed down model that was not realisitic. The best day of tanking I had on RO1 was taking hits from 58 shells before I died on Moz's BlackdayJuly. To stay alive for that long was down in part to my skill at angling, and also down to luck that other players didnt attack me from the correct angle. It is also down to having a game engine that actually accepted that it was first and foremost a game. It was fun with accepted game mechanics that it worked within.

I remember many a time when I had the chance to play Orel on the FK server, and I was sitting in the company of all those fantastic tanker players that you mentioned. It is amongst that type of company that I truly came to appreciate the tanks in RO, and for what TWI achieved with the game model. It was the first game I had played where the tanking actually worked.

I had to be a master of angling, not only towards who I was shooting at, but also at the right angle towards any other enemy who may be about to shoot at me, while also then moving my tank to get the best position to shoot at the other enemy tank that I was in a personal duel with, because their skills were just as good as mine, and it was all down to my decision and risk taking and the batte of wills with the other tank. I loved dancing with other tanks in RO1, Maneuver, reload, fire, maneuver, choose not to fire so that I could take a risky maneuver to get a better position? Wonderful gaming moments. Memorable gaming time that made RO1 stand out above EVERY other game that was released for 5 years. Nothing matched RO1 for fun. I have plenty of other games that I have played in that time, but RO1 was above them all, because it had something that other games didnt. Fun.

And the respect that I had for those other tanker players? The reputation that many of those players had in the game. Not just from me and my clan but in the tanking community? That is all part of what made RO1 so unique. Kirby34 as he was known when I first battled with him was an incredible tanker. He was a devious little sod too, which is what made me admire his gaming skillz all the more. He brought everything to the battle. Skill, Cunning, Tactics, Deviousness, Movement, Organisation, Teamwork, Inspiration, Respectfulness. And of course, the one thing that tankers in RO1 regularly used to do? They gave public recognition of when they were bettered by another tanker who had achieved a skilled kill during an engagement.

None of these things happen in RO2. And that is not because of the change in the type of players. Maybe TWI didnt play Orel with us, for any length of time, to appreciate just how much of an amazing game they had managed to make for us fools that loved RO1 tanking. I dont recall ever playing tanks with or against an RO developer. Is it ironic that they may have made the greatest tanking game, but never played it enough to know what they were missing out on? And then of course, they managed to ruin tanking after one of their patches by screwing up the whole tank damage modelling so that angling didnt work so well.

RO2 is not failing because of TWI lack of technical abilities. They have plenty of people that are capable. RO1 , KF and RO2 all prove that they have technically competent people. They are failing because they don't seem to understand what they provided gamers in RO1. They provided an environment where a persons skill and their willingness to improve their own skill is what made the game a unique and satisfying experience. The game was fun and addictive like no other game has managed to achieve for me.

I hope they get rid of all that level-up crap which rewards a player with improvement achievements which are earned purely by being willing to put in time on the game, as opposed to learning and improving through their own skill. I also dont give a damn if the tanking is realisitc. I know that if a tank gets hit a 100 times, and manages to rebound the shells because of the angle that I am at, that in real life that tank should already be dead. But this is a game, and it is there for enjoyment. Enjoyment is gained by a feeling of personal achievement, and I have no feeling in this game that my skill ever matters as to whether I die or survive. Get the code put together to give me a 3 degree margin of having the perfect angle against an enemy tank shell whereby I wont blow up instantly, and tanking in this game will again be about tactics and maneuvers. It will be about skill, and skill is something that TWI cant put iin the game for us. It is not something that they can give is. That is something that we bring, and we are grateful for it.

Blackday July is a masterpiece of map design. I started making my own maps for RO, because of what Moz managed to create. Prior to the RO2 game release, I had every intention of making a tanking map for RO2. Now that I have seen the way the tanks play however, I am not interested in committing my time to the SDK. I can only hope that another soul has the willingness to make a great tank map, and that TWI somehow find it in themselves to recognise what made RO1 great.

I live in hope that tanking will be great in RO2, but I doubt if TWI will spend the resources on sorting the tanks, especially considering the huge amount of problems they have created for themslves due to the design decisions in relation to the infantry side of the game.

We live in hope I reckon
 

defektive

FNG / Fresh Meat
Sep 16, 2011
663
256
0
UK
Well said, Ricky.


Instant re-arming and repair at the McTank drive-thru station really sets the tone for the RO2 tanking game. For me this one game mechanic neatly encapsulates the whole state of the tanking game in RO2; silly, thoughtless and utterly disposable. What a shame.
 

Lonestarranger

FNG / Fresh Meat
Sep 19, 2011
84
33
0
The Good Old Days

The Good Old Days

I use to love Friday night or Saturday night enjoying wine and tanking with folks from all over the world.

I think the gentleman further up is correct. Most have stopped complaining because noone is listening.

The tanking community in RO1 was a big part of my love for the game and i was very disappointed with the one map they provided for Tank prime game.

How hard would it be for them to have given us a better tank map by now? I mean they polished off Danzig and published it as Apartments. If they can't do a complete new map, polish an old one. But if after all these months they will not even do that, well that says it all.

I have downloaded Invasion 44 and they have a mission editor and all the tanks you could dream of for the Western front. Thinking about forming a RO I44 group to play some tank engagement skirmishes. Am also keeping an eye out for Iron Front to come out, since Mods seem a long way off. That is another disappointment, i remember watching the developer in an interview/demo. He said they were developing the game closely with the mod community so new content would come out quickly. Well that now appears to be BS.
 
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Devor

FNG / Fresh Meat
Oct 26, 2011
2
0
0
Before I begin writing this, I know I am going to become all nostalgic for what I loved about tanking in RO1, and as a result it will sound like I am flaming RO2, but that is not the reason for the post.

I represent the <AKA> gaming clan. My in game name is <AKA>Ricky. <AKA> won the Red Tide tanking tournament and we like to think we know our RO1 tanking pretty well. We in <AKA> loved the tanking in RO1. We were so looking forward to RO2 tanking, especially after the previews of what TWI were going to do with the tanks. I honestly thought they were going to do something amazing with the tanks, and to an extent they have. The problem is that TWI havent made a game that is about tanking at all. The models look great, but thats about all that the tanks are good for. They look great, nothing more.

Tanking is atrocious in RO2. There is no skill in engagements. It does not feel like there are any sweet spots where I can aim for, which require skill and cunning and tactics to get the kill, at any range, on the horrendous tank map that TWI have provided us with. It doesnt seem to matter where I hit any tank, the thing will randomly blow up or stay intact. It doesnt appear to matter at what angle I am at to the enemy, I will randomly explode when hit. Basically there is no skill required to tank in RO. It feels like I am just a big hit box, with a certain amount of damage Hitpoints, and some random Chance generator that gives a possibility of me blowing up no matter how many hitpoints I have.

Now I dont care if RO1 was a dumbed down model that was not realisitic. The best day of tanking I had on RO1 was taking hits from 58 shells before I died on Moz's BlackdayJuly. To stay alive for that long was down in part to my skill at angling, and also down to luck that other players didnt attack me from the correct angle. It is also down to having a game engine that actually accepted that it was first and foremost a game. It was fun with accepted game mechanics that it worked within.

I remember many a time when I had the chance to play Orel on the FK server, and I was sitting in the company of all those fantastic tanker players that you mentioned. It is amongst that type of company that I truly came to appreciate the tanks in RO, and for what TWI achieved with the game model. It was the first game I had played where the tanking actually worked.

I had to be a master of angling, not only towards who I was shooting at, but also at the right angle towards any other enemy who may be about to shoot at me, while also then moving my tank to get the best position to shoot at the other enemy tank that I was in a personal duel with, because their skills were just as good as mine, and it was all down to my decision and risk taking and the batte of wills with the other tank. I loved dancing with other tanks in RO1, Maneuver, reload, fire, maneuver, choose not to fire so that I could take a risky maneuver to get a better position? Wonderful gaming moments. Memorable gaming time that made RO1 stand out above EVERY other game that was released for 5 years. Nothing matched RO1 for fun. I have plenty of other games that I have played in that time, but RO1 was above them all, because it had something that other games didnt. Fun.

And the respect that I had for those other tanker players? The reputation that many of those players had in the game. Not just from me and my clan but in the tanking community? That is all part of what made RO1 so unique. Kirby34 as he was known when I first battled with him was an incredible tanker. He was a devious little sod too, which is what made me admire his gaming skillz all the more. He brought everything to the battle. Skill, Cunning, Tactics, Deviousness, Movement, Organisation, Teamwork, Inspiration, Respectfulness. And of course, the one thing that tankers in RO1 regularly used to do? They gave public recognition of when they were bettered by another tanker who had achieved a skilled kill during an engagement.

None of these things happen in RO2. And that is not because of the change in the type of players. Maybe TWI didnt play Orel with us, for any length of time, to appreciate just how much of an amazing game they had managed to make for us fools that loved RO1 tanking. I dont recall ever playing tanks with or against an RO developer. Is it ironic that they may have made the greatest tanking game, but never played it enough to know what they were missing out on? And then of course, they managed to ruin tanking after one of their patches by screwing up the whole tank damage modelling so that angling didnt work so well.

RO2 is not failing because of TWI lack of technical abilities. They have plenty of people that are capable. RO1 , KF and RO2 all prove that they have technically competent people. They are failing because they don't seem to understand what they provided gamers in RO1. They provided an environment where a persons skill and their willingness to improve their own skill is what made the game a unique and satisfying experience. The game was fun and addictive like no other game has managed to achieve for me.

I hope they get rid of all that level-up crap which rewards a player with improvement achievements which are earned purely by being willing to put in time on the game, as opposed to learning and improving through their own skill. I also dont give a damn if the tanking is realisitc. I know that if a tank gets hit a 100 times, and manages to rebound the shells because of the angle that I am at, that in real life that tank should already be dead. But this is a game, and it is there for enjoyment. Enjoyment is gained by a feeling of personal achievement, and I have no feeling in this game that my skill ever matters as to whether I die or survive. Get the code put together to give me a 3 degree margin of having the perfect angle against an enemy tank shell whereby I wont blow up instantly, and tanking in this game will again be about tactics and maneuvers. It will be about skill, and skill is something that TWI cant put iin the game for us. It is not something that they can give is. That is something that we bring, and we are grateful for it.

Blackday July is a masterpiece of map design. I started making my own maps for RO, because of what Moz managed to create. Prior to the RO2 game release, I had every intention of making a tanking map for RO2. Now that I have seen the way the tanks play however, I am not interested in committing my time to the SDK. I can only hope that another soul has the willingness to make a great tank map, and that TWI somehow find it in themselves to recognise what made RO1 great.

I live in hope that tanking will be great in RO2, but I doubt if TWI will spend the resources on sorting the tanks, especially considering the huge amount of problems they have created for themslves due to the design decisions in relation to the infantry side of the game.

We live in hope I reckon

well said sir! I miss the amazing tanking in RO1.
 

Dr.Phibles

FNG / Fresh Meat
Sep 7, 2011
223
11
0
personaly i dont think the ammo dump repairs are that bad however would be alot better if they where only in the spawn, especialy with damaged brakes and dead crew this way they at least simulate pulling out and coming back as a fresh tank.

also the damn low AP ammo of the t34 makes these slightly neccesary mayne if there was some ammo only dumps about (not repair) scattered around the field it would be better.
 
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clambo

FNG / Fresh Meat
Sep 17, 2007
411
111
0
Northern Virginia
A simple direct copy of the Black Day July map - I'm wondering how long it would take?

1. a direct copy of the map
2. reload only points at original BDJ points
3. reload/repair points in original BDJ spawns.

That about sums it up.

Could a mapper do it in a few days?
 

Major_Day

FNG / Fresh Meat
Feb 16, 2007
2,651
329
0
Glasgow, Scotland
Absolutely brilliant post Ricky, i wholeheartedly agree with every word you said.:IS2:
To their shame TWI have up til now ignored the tanking element of HoS,and produced some half-hearted attempt at tanks and maps, that no treadhead wants to play.
 
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clambo

FNG / Fresh Meat
Sep 17, 2007
411
111
0
Northern Virginia
Before I begin writing this, I know I am going to become all nostalgic for what I loved about tanking in RO1, and as a result it will sound like I am flaming RO2, but that is not the reason for the post.

I represent the <AKA> gaming clan. My in game name is <AKA>Ricky. <AKA> won the Red Tide tanking tournament and we like to think we know our RO1 tanking pretty well. We in <AKA> loved the tanking in RO1. We were so looking forward to RO2 tanking, especially after the previews of what TWI were going to do with the tanks. I honestly thought they were going to do something amazing with the tanks, and to an extent they have. The problem is that TWI havent made a game that is about tanking at all. The models look great, but thats about all that the tanks are good for. They look great, nothing more.

Tanking is atrocious in RO2. There is no skill in engagements. It does not feel like there are any sweet spots where I can aim for, which require skill and cunning and tactics to get the kill, at any range, on the horrendous tank map that TWI have provided us with. It doesnt seem to matter where I hit any tank, the thing will randomly blow up or stay intact. It doesnt appear to matter at what angle I am at to the enemy, I will randomly explode when hit. Basically there is no skill required to tank in RO. It feels like I am just a big hit box, with a certain amount of damage Hitpoints, and some random Chance generator that gives a possibility of me blowing up no matter how many hitpoints I have.

Now I dont care if RO1 was a dumbed down model that was not realisitic. The best day of tanking I had on RO1 was taking hits from 58 shells before I died on Moz's BlackdayJuly. To stay alive for that long was down in part to my skill at angling, and also down to luck that other players didnt attack me from the correct angle. It is also down to having a game engine that actually accepted that it was first and foremost a game. It was fun with accepted game mechanics that it worked within.

I remember many a time when I had the chance to play Orel on the FK server, and I was sitting in the company of all those fantastic tanker players that you mentioned. It is amongst that type of company that I truly came to appreciate the tanks in RO, and for what TWI achieved with the game model. It was the first game I had played where the tanking actually worked.

I had to be a master of angling, not only towards who I was shooting at, but also at the right angle towards any other enemy who may be about to shoot at me, while also then moving my tank to get the best position to shoot at the other enemy tank that I was in a personal duel with, because their skills were just as good as mine, and it was all down to my decision and risk taking and the batte of wills with the other tank. I loved dancing with other tanks in RO1, Maneuver, reload, fire, maneuver, choose not to fire so that I could take a risky maneuver to get a better position? Wonderful gaming moments. Memorable gaming time that made RO1 stand out above EVERY other game that was released for 5 years. Nothing matched RO1 for fun. I have plenty of other games that I have played in that time, but RO1 was above them all, because it had something that other games didnt. Fun.

And the respect that I had for those other tanker players? The reputation that many of those players had in the game. Not just from me and my clan but in the tanking community? That is all part of what made RO1 so unique. Kirby34 as he was known when I first battled with him was an incredible tanker. He was a devious little sod too, which is what made me admire his gaming skillz all the more. He brought everything to the battle. Skill, Cunning, Tactics, Deviousness, Movement, Organisation, Teamwork, Inspiration, Respectfulness. And of course, the one thing that tankers in RO1 regularly used to do? They gave public recognition of when they were bettered by another tanker who had achieved a skilled kill during an engagement.

None of these things happen in RO2. And that is not because of the change in the type of players. Maybe TWI didnt play Orel with us, for any length of time, to appreciate just how much of an amazing game they had managed to make for us fools that loved RO1 tanking. I dont recall ever playing tanks with or against an RO developer. Is it ironic that they may have made the greatest tanking game, but never played it enough to know what they were missing out on? And then of course, they managed to ruin tanking after one of their patches by screwing up the whole tank damage modelling so that angling didnt work so well.

RO2 is not failing because of TWI lack of technical abilities. They have plenty of people that are capable. RO1 , KF and RO2 all prove that they have technically competent people. They are failing because they don't seem to understand what they provided gamers in RO1. They provided an environment where a persons skill and their willingness to improve their own skill is what made the game a unique and satisfying experience. The game was fun and addictive like no other game has managed to achieve for me.

I hope they get rid of all that level-up crap which rewards a player with improvement achievements which are earned purely by being willing to put in time on the game, as opposed to learning and improving through their own skill. I also dont give a damn if the tanking is realisitc. I know that if a tank gets hit a 100 times, and manages to rebound the shells because of the angle that I am at, that in real life that tank should already be dead. But this is a game, and it is there for enjoyment. Enjoyment is gained by a feeling of personal achievement, and I have no feeling in this game that my skill ever matters as to whether I die or survive. Get the code put together to give me a 3 degree margin of having the perfect angle against an enemy tank shell whereby I wont blow up instantly, and tanking in this game will again be about tactics and maneuvers. It will be about skill, and skill is something that TWI cant put iin the game for us. It is not something that they can give is. That is something that we bring, and we are grateful for it.

Blackday July is a masterpiece of map design. I started making my own maps for RO, because of what Moz managed to create. Prior to the RO2 game release, I had every intention of making a tanking map for RO2. Now that I have seen the way the tanks play however, I am not interested in committing my time to the SDK. I can only hope that another soul has the willingness to make a great tank map, and that TWI somehow find it in themselves to recognise what made RO1 great.

I live in hope that tanking will be great in RO2, but I doubt if TWI will spend the resources on sorting the tanks, especially considering the huge amount of problems they have created for themslves due to the design decisions in relation to the infantry side of the game.

We live in hope I reckon

This thoughtful post was begging me to repeat it.
 

shadowmoses

FNG / Fresh Meat
Mar 14, 2006
688
235
0
Dear Ricky,

Congratulations!

You have won the Thread Game and thusly nothing more needs to be said on this subject. Thankyou and good night.

But seriously... Spot on with all you said.
 
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Six_Ten

FNG / Fresh Meat
Mar 12, 2006
1,382
400
0
aztecmod.darkesthourgame.com
A simple direct copy of the Black Day July map - I'm wondering how long it would take?

1. a direct copy of the map
2. reload only points at original BDJ points
3. reload/repair points in original BDJ spawns.

That about sums it up.

Could a mapper do it in a few days?

Yes, though you'd only have two types of tank and it is still RO2 gameplay, controls, etc.

Now that I think about it, it would be an interesting test so make an exact port, to put a map that we are all familiar with in RO up against itself in RO2. I expect it would illuminate the changes very dramatically.

If you can get Moz to give permission to port it I might be able to find the time to port it.
 

clambo

FNG / Fresh Meat
Sep 17, 2007
411
111
0
Northern Virginia
Yes, though you'd only have two types of tank and it is still RO2 gameplay, controls, etc.

Now that I think about it, it would be an interesting test so make an exact port, to put a map that we are all familiar with in RO up against itself in RO2. I expect it would illuminate the changes very dramatically.

If you can get Moz to give permission to port it I might be able to find the time to port it.

This would be a great thing to do for RO2.

Anyone have contact info for Moz?
 

clambo

FNG / Fresh Meat
Sep 17, 2007
411
111
0
Northern Virginia
08-17-2010, 04:21 AM Moz
user_offline.gif

Senior Member
Join Date: Nov 2005 Posts: 1,773
reputation_pos.gif


heh I was cruising around for an old file I host on these forums and came across this.

Go ahead and open up my maps, you can copy and paste or whatever you like about them.


So I went searching and found this gem!
 

Trogdor

FNG / Fresh Meat
Feb 19, 2007
14
7
0
Very well put Ricky. I was affraid that if I started to wax nostalgic I would end up with 3 pages of tanking tales from 5 years ago, but you put it exactly right. So many great tankers, the community was great, it would take longer to say hello to everyone when you joined Orel than it would to get your first kill sometimes. There was no rage quitting - if someone clobbered you repeatedly, you didn't want to leave, you wanted to learn how he was doing it! The basics of RO1 tanking were stable enough that if you got killed it was your own fault, not the games - but RO2 tanking is as you said not skill based. Getting killed is just a frustrating experience as how are you supposed to learn a seemingly random / flawed system in order to improve at it?

I do hope tanking gets sorted out at least enough where it can be a stable basis for modders and tankers to work with it. I know there will be a lot of aces returning and putting their time and effort into the game and community if they have something solid to work with. I want to join a server, look at the player names and say "Uh oh, it's so & so, I always wanted to play against him, better bring my A game" instead of "Wow, there's actually a human playing on this server".
 

barakas

FNG / Fresh Meat
May 15, 2009
402
210
0
RO2 is not failing because of TWI lack of technical abilities. They have plenty of people that are capable. RO1 , KF and RO2 all prove that they have technically competent people. They are failing because they don't seem to understand what they provided gamers in RO1.

This really sums it up.

I would wager that close to 90%+ of people active on these forums would agree with this statement, and TWI would be fools to dismiss it as a "difference of opinion". They've been too close to the game for too long to have an objective view of it.

Those of us who have been playing RO1 right up until the release of RO2 can see the difference like night and day. If no one in TWI right now can see what its fans are talking about, and are just putting it down to "teething pains" or "people not liking change", then i suggest they take some serious time playing RO1 again.
 

Destraex

FNG / Fresh Meat
Sep 2, 2011
368
67
0
Looking at all the posts above. Can somebody tell me why the Ro1 community essentially died long before RO2?
Was it just that the game was too old?