Ok so we all know the last two major updates have been really fun and all, each of them being focused on a certain element. The GOTY update helped with combat and general optimization and gameplay, the Barashka update added gamemode refinements along with additional tools for modders and such. And I know TWI is taking a break on us for the holidays while they try to regain control of the infested moonbase, but I can't help but suggest that for the next update, it should be more focused on Tanks and vehicles.
There are still some things that I'd liked to be looked at or changed for tank combat, there are still various bugs that need to be whacked too, I'd also like to hear what you guys think should be changed/added/fixed to the current tanking system.
THIS IS NOT A NEW VEHICLE SUGGESTIONS THREAD
At this point I'm not really expecting TWI to come out with batches of vehicles, although the support of Blitzk.-Bob's team is good enough for me and very appreciated. So please direct your ideas for new vehicles to Bob's thread This thread is to help prioritize what needs to be fixed and what should be added to the current two tanks in RO2 and it's coding and such, it could also make the Vehicle Modding Team's job easier (or harder >:3).
So I'll start with a list of 5 things that should be changed/added/fixed with vehicles (not in any specific order)
1: Make AT rifles less able to murder tanks and more able at disabling them and slowing them down.
2: Fix the error with crew members not properly spawning in tanks and stealing the other crew's seats kicking them out of the tank
3: Add a way to invite specific team mates into your tank even when you lock it.
4: Make infantry able to "button" a tank's view slits and optics temporarily
5: An option for a keyboard controlled turret
6: The ability for tank commanders to be able to pop out of their hatch and shoot their weapons at infantry. Can help with lone engineers trying to run at you.
7: Pushed back tank spawns and/or increased spawn timer for tanks on stock CA maps.
8: Give normal tank commanders the ability to load at least 2 or 3 smoke shells into their tank. On most CA maps where there aren't tank platoon leaders or tank squad leaders it'd help to be able to fire smoke into some places where the nades can't reach.
9: No more insta-switching rounds. When you switch shell types the loader should re-load the round in. There doesn't even have to be an animation for him taking the shell out or anything.
I'd like to hear what you guys think though, do you even want a tank focused update? It'd be nice to give tankers some love, and help pave some of the road for Bob's team too! Discuss.
There are still some things that I'd liked to be looked at or changed for tank combat, there are still various bugs that need to be whacked too, I'd also like to hear what you guys think should be changed/added/fixed to the current tanking system.
THIS IS NOT A NEW VEHICLE SUGGESTIONS THREAD
At this point I'm not really expecting TWI to come out with batches of vehicles, although the support of Blitzk.-Bob's team is good enough for me and very appreciated. So please direct your ideas for new vehicles to Bob's thread This thread is to help prioritize what needs to be fixed and what should be added to the current two tanks in RO2 and it's coding and such, it could also make the Vehicle Modding Team's job easier (or harder >:3).
So I'll start with a list of 5 things that should be changed/added/fixed with vehicles (not in any specific order)
1: Make AT rifles less able to murder tanks and more able at disabling them and slowing them down.
2: Fix the error with crew members not properly spawning in tanks and stealing the other crew's seats kicking them out of the tank
3: Add a way to invite specific team mates into your tank even when you lock it.
4: Make infantry able to "button" a tank's view slits and optics temporarily
5: An option for a keyboard controlled turret
6: The ability for tank commanders to be able to pop out of their hatch and shoot their weapons at infantry. Can help with lone engineers trying to run at you.
7: Pushed back tank spawns and/or increased spawn timer for tanks on stock CA maps.
8: Give normal tank commanders the ability to load at least 2 or 3 smoke shells into their tank. On most CA maps where there aren't tank platoon leaders or tank squad leaders it'd help to be able to fire smoke into some places where the nades can't reach.
9: No more insta-switching rounds. When you switch shell types the loader should re-load the round in. There doesn't even have to be an animation for him taking the shell out or anything.
I'd like to hear what you guys think though, do you even want a tank focused update? It'd be nice to give tankers some love, and help pave some of the road for Bob's team too! Discuss.
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