Sorry, if you want realism, as many players have asked for (though it seem most are on the Germans side and in German heavy tanks at the time) then you need the loader(s) to have different time rates to load the gun for the same tank. As loader(s), just like the humans we have in RO now some are bad, or ok, good, etc. at playing RO, so the loader(s) need to have different rates for loading for the same tank. Thus if two players have M4 Sherman then each should have a various times for loader to load the gun, i.e. one tank could have the loader load the gun in 7 seconds for one tank and other M4 could load the 9 seconds.
Also, the loader now never dies unless the whole tank is Knock Out (KO), and yet in WW2 loaders could be kill and the tank not KO. For example, a AT Rifle round could go through the armor where the loader sits and could kill or wounded him, thus making the loader not be able to load the gun any more.
Again if we need to have a computer to be doing the loading for tanks, which I agree with, then why not computer doing tasks for other positions in the tank.
And if I have to go with other human, then I will not play, I will then be looking for another tank game to buy. Right now we can not even get players on my team to tell me what is happening where the are with one guy in a tank, let alone the infantry guys, or sighting of tanks, infantry, etc. If team will not help in the supply of information when they are in another tanks by themselves, how am I going to obtain help from them when they are in my tank. If we force people to share a tank then I want and need the game to force the players to report what is happen in the game where they are. Are people going to have to then force them to stay at spawn because they do not report what is happen since we are suggesting to force people to stay at spawn until a tank is full with players/bots.
Which is going to put many players off from the game, if they can only go out with a full tank of people or bots, I have seen many player leave a game when the get to spawn and there are no tanks, thus how many are going to sit in spawn to wait for the players to get in the tank with them, talk about boring. Not to mention those players on the big tank maps who leave because the have a long drive to the objective or where the fighting is, are they going to hang around waiting for full tank.
What about the maps with only one tank, then the infantry guys have a tougher time because only one person is playing the tank commander say and he sits the whole game in a tank waiting for others to join him, but no one does, fun. I know guys in RO who will not even sit in an ambush position and ambush happen a lot in WW 2.
These players who want realism in the game, which is fine by me, but thees other players only seem to want the good things. Thus, how can you force full tank rule on them, this is not good, them waiting around for a tank to become full. Then, lets get real realism, why does the game not have the tanks throw a track, which happen many, many times (to the point the some tanks had some changes to design to reduce this problem, though it still happen). Then, player can be half way to the other side of map and throw a track and thus he has to walk all the way back to the spawn or sit there hoping enemy may come by or not.
Also, could have the tanks bog down, as this happen to many times to, do players want to sit around because they got stuck in the ground/mud/marsh, etc.
What about the tanks breaking down with engine problems which happen, and the German had even more problems with the tiger and panther engine. etc. Never hear the guys on the German side who complain that the tigers have to weak armor or the guns are not as powerful as the should be, yet they do say my tiger or Panther should have broken down now as of the engine troubles they both had. Guderian had in his drive through Russia in 1941 600 tanks at the start and was down to 50 tanks, which most of that was because of break downs, only little was from enemy fire. Are we going to have a repair shop to fix and/or repair the tanks and have recover vehicles to get the tanks and put them in the repair shop for more realism.
Why not have the have more realism in the tank damage from enemy fire. Many times the tanks had the turret get stuck in one position as shell fragments got stuck in the turret ring of a tank and the turret would not move after this damage. Not to mention tanks that had damage in the engine and could not get the tank to full speed. Or the engine damage makes the engine over heat and have to make many stops. What about damage from hitting builds because of moving the turret in a city and the gun hit
Also, the loader now never dies unless the whole tank is Knock Out (KO), and yet in WW2 loaders could be kill and the tank not KO. For example, a AT Rifle round could go through the armor where the loader sits and could kill or wounded him, thus making the loader not be able to load the gun any more.
Again if we need to have a computer to be doing the loading for tanks, which I agree with, then why not computer doing tasks for other positions in the tank.
And if I have to go with other human, then I will not play, I will then be looking for another tank game to buy. Right now we can not even get players on my team to tell me what is happening where the are with one guy in a tank, let alone the infantry guys, or sighting of tanks, infantry, etc. If team will not help in the supply of information when they are in another tanks by themselves, how am I going to obtain help from them when they are in my tank. If we force people to share a tank then I want and need the game to force the players to report what is happen in the game where they are. Are people going to have to then force them to stay at spawn because they do not report what is happen since we are suggesting to force people to stay at spawn until a tank is full with players/bots.
Which is going to put many players off from the game, if they can only go out with a full tank of people or bots, I have seen many player leave a game when the get to spawn and there are no tanks, thus how many are going to sit in spawn to wait for the players to get in the tank with them, talk about boring. Not to mention those players on the big tank maps who leave because the have a long drive to the objective or where the fighting is, are they going to hang around waiting for full tank.
What about the maps with only one tank, then the infantry guys have a tougher time because only one person is playing the tank commander say and he sits the whole game in a tank waiting for others to join him, but no one does, fun. I know guys in RO who will not even sit in an ambush position and ambush happen a lot in WW 2.
These players who want realism in the game, which is fine by me, but thees other players only seem to want the good things. Thus, how can you force full tank rule on them, this is not good, them waiting around for a tank to become full. Then, lets get real realism, why does the game not have the tanks throw a track, which happen many, many times (to the point the some tanks had some changes to design to reduce this problem, though it still happen). Then, player can be half way to the other side of map and throw a track and thus he has to walk all the way back to the spawn or sit there hoping enemy may come by or not.
Also, could have the tanks bog down, as this happen to many times to, do players want to sit around because they got stuck in the ground/mud/marsh, etc.
What about the tanks breaking down with engine problems which happen, and the German had even more problems with the tiger and panther engine. etc. Never hear the guys on the German side who complain that the tigers have to weak armor or the guns are not as powerful as the should be, yet they do say my tiger or Panther should have broken down now as of the engine troubles they both had. Guderian had in his drive through Russia in 1941 600 tanks at the start and was down to 50 tanks, which most of that was because of break downs, only little was from enemy fire. Are we going to have a repair shop to fix and/or repair the tanks and have recover vehicles to get the tanks and put them in the repair shop for more realism.
Why not have the have more realism in the tank damage from enemy fire. Many times the tanks had the turret get stuck in one position as shell fragments got stuck in the turret ring of a tank and the turret would not move after this damage. Not to mention tanks that had damage in the engine and could not get the tank to full speed. Or the engine damage makes the engine over heat and have to make many stops. What about damage from hitting builds because of moving the turret in a city and the gun hit