tank mod

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ro_sauce

FNG / Fresh Meat
Sep 26, 2007
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bwhgaming.com
he might not have RO.
later on i might try to port the RO tanks to KF, might be a good exercise in hud stuff, from entering vehicles/switching vehicle positions coding, hopefully not too hard, but it would be a good thing to learn.
which map was kf-farm based off of? ogledow?
 

CandleJack

FNG / Fresh Meat
Dec 2, 2009
3,399
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VIC
Edit: I was gonna argue here but I would rather not. I will try to stay on topic next time.

On the topic of tanks, i'd say it would be easy enough to port the tanks across into the KFVM and run it from there.

They've already done it with cars, they can do it with tanks.

However firing it may prove a challenge.
 

ro_sauce

FNG / Fresh Meat
Sep 26, 2007
3,135
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bwhgaming.com
well, you can do the exteriors if you combine the turret and body meshes.
it would be nice to incorporate the interior meshes though, instead of doing 3rd person driving, plus if you can only see through the ports/turret, it would make it that much more difficult (and immersive).
 

BenioX

FNG / Fresh Meat
Jan 20, 2010
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Poland
www.youtube.com
How about:
Road-Roller_250x250.jpg
+
concrete-cutting-saw.jpg