I'm sure if I can take a look at the current panzer and t34, it's not that hard to reproduce.
A lot of work.. but TW already did the hard part.. and that is developing the first 2.
I can't wait for the SDK.. I love to dive into the tanks.
Have some good models lying around.. that when re-modeled can be used.
Most of the work is probably the rigging, interior and character movements.
The modeling and texturing is not a big deal.
And when you have a working example like the pIV and t34, not impossible.
So to get back to your question.. I say.. detailed.. as it's so extremely cool that we now have full tank interiors. I still like to play t34 vs tiger just because you have an interior.
It would indeed, for the exterior, be a much less time consuming task to make the StuG IV out of the Panzer IV.
Same can be applied for your already existing Panzer III, the StuG III G being the most produced variant. In any case, it would be the best if TWI would reveal their plans concerning tanks so that there aren't any wasted efforts involved. I know they plan to make the Panzer III so maybe they leave it up to the community to make some awesome StuG's out of them!
Just like the title says. This is a total guess because I am not a modder, but would players rather have 2 new vehicles with all the interior bells and whistles, or in the same amount of development time 5 new vehicles with less detailed interiors like the tanks of RO1.
Just curious, as I for one spend most of my time either at the gunsight, looking through the drivers vision port, or in the commanders hatch. While it's nice TWI went to all the trouble of making detailed interiors I don't think it was the sole reason people bought the game.
Opinions?
Theres barely any difference. TW failed to represent the incredible lethality of a 7 KG projectile moving at 800 m/s. The tanking in RO2 is simply the BF 1942 tanking experience with better models. Tactics are virtually moot because even the advantageous shooting and maneuvering fail to do any significant damage to enemy tanks. Every shot penetrates but they seem to do nothing unless of course you hit one of the magical "boom boxes" that makes the tank explode instantly. It's nothing but a shot for shot match the entire game... just like BF3What I like about the detailed interiors is not simply that they look cool, but have functionality as well as detail. The detail I might add is something that no other FPS has even tried to do with tank combat. When people in my clan post videos of BF3 tank combat I lol so hard and go back to playing RO2.
I dont know what your experiences have been with the tanks in RO2, but when I've played them the damage characteristics are more detailed than World of Tanks. .
Well, HE rounds have a spalling effect (yes I know AP rounds can cause this too) but some of what you are suggesting would needlessly complicate the ballistics calculations. I mean honestly, unless a game takes into account humidity, wind, and the rotation of the Earth, no game will be "realistic" like what you describe.
Whether or not RO2 tanking is realistic or not is all relative, compared to every other FPS with tanks it is the most realistic. To call is highly unrealistic is an exaggeration.
I agree with you, that if a tank round (or any round for that matter) penetates a tank it will **** something up or kill the people inside more often than not. But lets not get carried away and say it is just as unrealistic as BF3.
It would indeed, for the exterior, be a much less time consuming task to make the StuG IV out of the Panzer IV.
Same can be applied for your already existing Panzer III, the StuG III G being the most produced variant. In any case, it would be the best if TWI would reveal their plans concerning tanks so that there aren't any wasted efforts involved. I know they plan to make the Panzer III so maybe they leave it up to the community to make some awesome StuG's out of them!
In RO2 the first hit means nothing. Plenty of times I've flanked targets and put a penetrating shot right into their side into the crew compartment, and they've simply turned around and started firing back. This is not something that happens in real life.
I was digging through my model database and found out I already have a StuGIII