Tank gunner / commander role question

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jalex3

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Oct 21, 2009
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I did notice when moving to commander position, the commander's feet were still in place. Dunno if that's a bug, or represented a body that needs to be shoved out of the way.

it would be cool if the loader could die and then you would need to load the shells.
 
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Dwin

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Jun 10, 2007
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Keep in mind this is still a game, not reality my friend :)
Loading manually your own shells could bore a lot of players.

The alternative would be not being able to load any shells after your loader is killed, and thus not being able to fire.

Given those options, I'm sure most people would prefer the ability to load shells manually if the need arises.
 

jalex3

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Oct 21, 2009
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The alternative would be not being able to load any shells after your loader is killed, and thus not being able to fire.

Given those options, I'm sure most people would prefer the ability to load shells manually if the need arises.


Loader can be killed. It is actually who I aim for first in combat :)


so i take it you can still reaload, i just wonder can someone spawn in and do it or will some one need to get in his stop to do it, also if you die in a tank can you respawn in it?
 

Mormegil

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so i take it you can still reaload, i just wonder can someone spawn in and do it or will some one need to get in his stop to do it, also if you die in a tank can you respawn in it?

From my understanding, I doubt you'll be able to spawn in the tanks if there aren't any free "warm bodies" to control. So if only the driver is still alive, then only one player will be able to be in the tank.

Maybe if you've two people in the tank, and your current character (say commander) gets killed, you automatically switch to the next warm body, say the gunner. So you're one warm body down, but still have two players in a tank.


As to the issue of the loader dead too, my guess is it'll be like firing with the bolt action rifle. You're the gunner, you fire, you hit the reload/fire/rebolt button, and you see yourself move to the loader position, put in a round, then go back to gunner spot ready to shoot.
 

NoxNoctum

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Jun 15, 2007
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Yeah i recall the first time i used that hatch.... i was like :eek: whut ???

I guess we'll receive more info in the long months till the release of the game....

I remember getting some Tank Sheets with Ostfront ^^
mmmm... hope Stugs get added. I love me some Stug. Since my thread got closed, is it really true you can "scuttle" the tank and respawn if the tracks get disabled? (so you don't have to suicide). And to those who say, if you just got disabled, you're not gonna be alive long anyways, I say no, that's not necessarily true, you could easily kill the dude who just shot you from a kilometer away before he reloads and finishes you.

EDIT: Also, random question, if your whole AI crew gets killed... do you have to manually load shells, THEN go back to gunner's spot, THEN shoot? If so, that's great!
 
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Nicholas

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Sep 16, 2010
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The T34 should not have a dedicated gunner, while it was mostly a better tank, one advantage with the Panzer IV was the separate commander, I want to see real life advantages and disadvantages, plus the commander would have amazing view compared to the gunner, and another thing is on tank only maps figure....

No human would need to be MG, so leave that too bot, the Russians in their T34's witha 32 man team could have 16 tanks, each with one human gunner/command and driver.

German team would probably have around 10/11 with 3 human crew members each....

I wonder who would win....
 

Mormegil

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The T34 should not have a dedicated gunner, while it was mostly a better tank, one advantage with the Panzer IV was the separate commander, I want to see real life advantages and disadvantages, plus the commander would have amazing view compared to the gunner, and another thing is on tank only maps figure....
Agreed, I don't think there's been any indication from TWI that there will be a separate commander role, or "warm body" for commander in the T-34. For one thing, where will they fit?

Personally, I'd like to see the Panzer IV be able to be crewed by 4, because having an extra pair of eyes is a big deal in situational awareness.

No human would need to be MG, so leave that too bot, the Russians in their T34's witha 32 man team could have 16 tanks, each with one human gunner/command and driver.

I seriously disagree. Really, the hull MGer would be pointless in tank only maps, which is where you'll see 16 tanks per side. In a case like that I doubt anybody will want to take that position.

The hull MGer is important on combined arms maps, and I'd much prefer to have a human team tanker in that role than a bot. At the very least as an extra set of eyes, so once you see where the tracers are going, you know where a possible infantry threat is.
 

Nicholas

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Sep 16, 2010
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Agreed, I don't think there's been any indication from TWI that there will be a separate commander role, or "warm body" for commander in the T-34. For one thing, where will they fit?

Personally, I'd like to see the Panzer IV be able to be crewed by 4, because having an extra pair of eyes is a big deal in situational awareness.



I seriously disagree. Really, the hull MGer would be pointless in tank only maps, which is where you'll see 16 tanks per side. In a case like that I doubt anybody will want to take that position.

The hull MGer is important on combined arms maps, and I'd much prefer to have a human team tanker in that role than a bot. At the very least as an extra set of eyes, so once you see where the tracers are going, you know where a possible infantry threat is.

Thats what I meant, human hull gunners for CA maps but not TO maps.
 

=GG= Mr Moe

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Mar 16, 2006
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I could be wrong, but didn't TWI say that there will be a tank available to every tanker should they choose to solo tank? In other words up to 64 tankers/tanks may be available in stock maps?
 

Crni-Wuk

FNG / Fresh Meat
Oct 16, 2010
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The T34 should not have a dedicated gunner, while it was mostly a better tank, one advantage with the Panzer IV was the separate commander, I want to see real life advantages and disadvantages, plus the commander would have amazing view compared to the gunner, and another thing is on tank only maps figure....

No human would need to be MG, so leave that too bot, the Russians in their T34's witha 32 man team could have 16 tanks, each with one human gunner/command and driver.

German team would probably have around 10/11 with 3 human crew members each....

I wonder who would win....
If anything I would even assume it was the main advantage of the armored forces in the early stages of the war with the T34 and other tanks having more issues in coordination during attacks/defences giving German units better chances which had not eventually always the better training (really it depends on the units as certain Soviet units had "average" to "good" training) but actualy very experienced in the use of the vehicles and tactics developed with it. I am not sure how much emphasis was put on tactical level during crew trainings in the Soviet army such things as moving in columns, attacking single targets together, the comunication between each other those things that make it easy to manouver an army of a few 100 vehicles together with infantry and other forces, in short the part which made the "Blitzkrieg" what it was. One major downside of early designed tanks. I would hope RO2 to somewhat as well reflect that. Beeing an commander inside a T34/76 wasnt an easy thing.
 

sez_slothrop

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Nov 21, 2009
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Don't forget that the T-34's commander had only a single periscope to use when buttoned up compared to the P4's cupola.
 

Dwin

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Jun 10, 2007
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Speaking of cupolas, it look like they may actually be of some use this time around.
 

Mormegil

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Nov 21, 2005
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Speaking of cupolas, it look like they may actually be of some use this time around.

Yeah, seriously. I'm also hoping the pistol and grenade ports work. These will be really important since we can't unmount from the tanks, and is how a tank crew would really take care of enemy infantry around their tank.
 
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Ender

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Yeah, seriously. I'm also hoping the pistol and grenade ports work. These will be really important since we can't unmount from the tanks, and is how a tank crew would really take care of enemy infantry around their tank.
Oh no tanks that poop grenades! :p
 

Dwin

FNG / Fresh Meat
Jun 10, 2007
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Yeah, seriously. I'm also hoping the pistol and grenade ports work. These will be really important since we can't unmount from the tanks, and is how a tank crew would really take care of enemy infantry around their tank.

Maybe even shooting while unbuttoned if you're desperate enough!