Please up the damage that takes place after the penetration. I've just finished playing some tanks on Gumrak and came across a PzIV that his side was facing me. I hit it about 7 times from barely 50m. The tank still kept moving forward. 1 shot kills do happen but on very rare occasions. Tanking in RO2 is not too bad, better than RO1 I guess, yet feels too much like a sponge tanking. At the moment any ambushes are out of the question. This is not realistic that tank fires back at you after you scored a hit on him.
Another thing to fix is the tank gun recoil and the tracers could be a bit less glowing.
Also there should be an advantage of having a real crewman over AI. Currently the driver AI is much more useful than a real player, the gunner is spotless in recognising the enemy tanks etc. Perhaps some sort of pause for giving orders to AI should be added. It works very well in Combat Mission game. We could have certain scenarios where for example the soviet tank forces are consisted of conscripts which would increase the lenght of pause in coordinating the moves to simulate the poor orientation and experience among the crew, to compensate they could have much more tanks compared to much fewer but more experienced german tanks.
Another thing to fix is the tank gun recoil and the tracers could be a bit less glowing.
Also there should be an advantage of having a real crewman over AI. Currently the driver AI is much more useful than a real player, the gunner is spotless in recognising the enemy tanks etc. Perhaps some sort of pause for giving orders to AI should be added. It works very well in Combat Mission game. We could have certain scenarios where for example the soviet tank forces are consisted of conscripts which would increase the lenght of pause in coordinating the moves to simulate the poor orientation and experience among the crew, to compensate they could have much more tanks compared to much fewer but more experienced german tanks.
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