Tank crewmen=useless role

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Sifer2

FNG / Fresh Meat
Sep 16, 2011
207
28
0
Honestly I don't see what a human crew can possibly add besides maybe a more accurate hull gun. I mean really there is a machine gun on the main turret too so even that isn't that useful. Why waste time trying to explain over voice chat which way you want to drive when you can just do it faster an more accurately if its an AI going exactly where you press WASD.

If anything human crew merely seems to make it harder an cause there to be one less infantry on the field.
 

TR00P3R_C

FNG / Fresh Meat
Jul 5, 2011
107
37
0
England
If you get bad crewmen that don't know what they're doing its bad but otherwise its pretty good as it gives you someone who knows how to angle armour etc. and also can spot enemy tanks
 

Carfax

FNG / Fresh Meat
Sep 5, 2011
97
15
0
I totally agree that having AI crew should be a disadvantage but in the current form of the game it isnt so for a few reasons.

First and foremost is lack of communication options for a tank team or even just team in general,and accuracy and response times of the AI driver/gunner.

However ive no doubt that in time things like this will be adjusted and fixed,
things will change and we will adapt and continue having fun.

For now i have faith in TWI and look forward to the changes in game play the future brings

Oh and maybe i dont say this enough but im really enjoying this game bugs/issues or not doesnt bother me they will be fixed eventually and im still having a blast.:D
 

Graphic

FNG / Fresh Meat
Aug 2, 2006
470
241
0
Nevada
I got a tank crewman today even though I selected the option to keep the tank to myself. He took the gunner seat while I was driving and went AFK. I got a freaking SWEET flank on Fallen Fighters and he wasn't there to do anything.

Possibly the most angry I've ever been in this game.
 

M55ikael

FNG / Fresh Meat
Aug 11, 2011
349
80
0
Being a tank crewmember is useful on realism servers, since they are supposed to have realistic tank crewing (AI disabled). For the majority of people though, this isnt much comfort.

Tanking will never be realistic if you can't communicate fluently with whoever is sitting next to you.
 

xwhitemousex

FNG / Fresh Meat
Sep 16, 2011
25
0
0
I quite enjoy the tanks, but I never allow for humans to enter the tank.

As was said above, whenever you have another human in the tank he'll either drive it around like a moron getting you killed pretty fast without option to shoot back as the sights bounce all over.

Or they jump in the gunner seat and shoot at random stuff. Half the time they are spamming shots left and right, revealing your position to everyone within miles, or they simply shoot at idiotic targets... like trying to shoot a rifleman behind sandbags at 100meter instead of shooting the enemy tank, right in front of you, at 20 meters.

And anyhow, as far as tank crew goes, what fun is there in being just the driver? Or being just the MG'er on the side? People like to control where they are going and what they are doing, and don't like to be forced somewhere by complete strangers.
 

Strafbattalion21

FNG / Fresh Meat
Sep 14, 2011
17
1
0
The problem is you cannot get a friend into your tank anymore. I went commander and selected the option to allow human crew, my bro went crewman and then sat for ten minutes waiting for something to happen that would get him into my tank. It was a fruitless wait. I guess it's another bug that needs fixing.
 

Svedge

FNG / Fresh Meat
Jul 13, 2010
13
0
0
It would be better if TWI took the vehicle model from RO1 where the vehicles spawned empty and you had to enter them. Spawning inside is a huge downgrade.
 
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neonmodder

FNG / Fresh Meat
Sep 3, 2011
72
28
0
Frankly I feel that the AI crew was a vastly needed change to RO's tank combat. In RO, you'd be afraid to get in tanks because some people wanted to lone wolf and told you to gtfo of their tank, other times if you wanted to crew with people you'd sit sometimes for half an hour waiting for someone to hop in with you. The current system does away with all that crap. The only problem seems to be, and maybe this is a glitch, that it doesn't reflect in the class selection menu if spots are indeed available for tank crew. If there's no tank commanders allowing human crew then it should say 0 slots available for tank crew. Simple.
 

trucane

Member
Sep 1, 2011
32
16
8
Frankly I feel that the AI crew was a vastly needed change to RO's tank combat. In RO, you'd be afraid to get in tanks because some people wanted to lone wolf and told you to gtfo of their tank, other times if you wanted to crew with people you'd sit sometimes for half an hour waiting for someone to hop in with you. The current system does away with all that crap. The only problem seems to be, and maybe this is a glitch, that it doesn't reflect in the class selection menu if spots are indeed available for tank crew. If there's no tank commanders allowing human crew then it should say 0 slots available for tank crew. Simple.

Needed or not it does not make sense that manning the crew with actual players instead of AI puts you at a HUGE disadvantage with 2-4 less infantry on the map.
 

theta123

FNG / Fresh Meat
Sep 11, 2011
463
215
0
I often enterd tanks as a crewmen, but i always manned the secondary Hull MG. I havent recieved complaints about tank commanders so far
 

DarknRahl

FNG / Fresh Meat
Sep 6, 2010
165
16
0
Tanks are pretty bugged in many ways right now. I wanted to be a tank commander on Fallen Fighters and the interface said 0/2 but every time I chose it I ended up in a tank with some other dude.
However I punched on just driving the tank round and moving over to man the hull machine gun. I was able to give the dude gunning tips on where to aim and keep our tank nicely angled. I also discovered the periscope in the drivers seat I never knew about, what an awesome view!

There is absolutely no room to maneuver on any of the combined arms maps so tanks are basically just fire bases. Once large scale maps come out it should be good times hooning about with your mates.

I reckon tank spawn times should be longer or should spawn every second wave so that when you knock out the enemy tanks you actually have some time to press your advantage rather than immediately be shooting at them again.
 

Amizaur

FNG / Fresh Meat
Aug 18, 2006
275
3
0
44
Gdansk, Poland
I think the current AI-driver is so good that is actually better than a responding human-driver :).

I have to say I like it very much this way. I can ride the turret, watching for enemies, easily go hull down or turret down ect. I can command my tank from commander's position just as efficiently like I had a good and responsive driver, without the need to find one. And you can have twice as much tanks on a map with that (if there is 20 players available, I prefer 20 tanks on map than 10 co-op tanks. After all, driving is not as fun as commanding and shooting. I would prefer to command a tank with a human gunner (or be the gunner in human-commanded tank), with AI-driver.

But IF I wanted to make an OPTION for being a little bit advantageous to have a human driver, I would:

- add a little bit of delay between pressing a left/right/front/right steering key, and the AI-driver reaction

- make the AI-driver a bit "chicken". In case the vehicle is damaged, AI-driver is abandoning it's station and "running away", leaving it empty. If the human-commander manages to survive, it would have to slowly switch driver/commander stations which is annoying - so human player "is better" because it won't leave you ;).

Well, the whole computer-crew (with exeption of the loader, and maybe even him) could just run away from heavily damaged tank, leaving the human player alone. Human players tend to show little self-preservation and fight to the very end, where - on a real battlefield - tank would be usually abandoned by the surviving crew, after it got 1-2 penetrations.

- make the "steering" keys - left, right, front, rear - work as commands for the driver also when there IS a human driver. How am I supposed to tell him where to go, if the steering commands doesn't work ? I do not always use the vocal chat.

(well the steering keys were "dead" when I tried this once, a while ago, is this fixed? Someome was driving my tank, I pressed the steering keys with no apparent reaction, there was no spoken commands, don't know if he knew what keys I am pressing or not).

and - not connected - show somewhere on the screen who is in your the tank! (the nicks of the human players).
 
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MasacruAlex

FNG / Fresh Meat
Jul 21, 2011
17
3
0
It is useless indeed. I tried giving others a try but they'd just play bad... like they'd aim the gun WRONG... there'd be a tank in front and they'd aim at 3 o' clock and so on. Not to mention not shooting infantry because they're too busy scoping.

Same goes for driving.. I try and gun and he start moving... with no reason.



Once again take that against a one guy + AI tank. You'll be at DISATVANTAGE big time. :IS2::confused:
 

Destraex

FNG / Fresh Meat
Sep 2, 2011
368
67
0
I like it the way it is. In fact most things in this game make sense.

There was some guy last night on the server whinging that tank machine guns are too powerfull and should be "balanced".
What he meant by balanced is nerfed. I replied that if its real "it stays" if you want to have less tanks in a map fine.
If you want to have anti-tank guns and in later expansions panzer faust and schreks. Fine. But do not reduce or increase accuracy just because you don't like the fact that tanks are doing what they were historically good at. Its probably why their are no level ups for tankers. Because tanks would then become BF3 style prized assets that people fight over.
Tanks should own. Its that simple. But their are a lot of anti-tank weapons as well.
Tanks cannot see that well.
I mean c'mon. If people actually co-operated tanks would be in this street environment dead.
 
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Bettysmith

FNG / Fresh Meat
Sep 9, 2011
41
33
0
I like it the way it is. In fact most things in this game make sense.

There was some guy last night on the server whinging that tank machine guns are too powerfull and should be "balanced".
What he meant by balanced is nerfed. I replied that if its real "it stays" if you want to have less tanks in a map fine.
If you want to have anti-tank guns and in later expansions panzer faust and schreks. Fine. But do not reduce or increase accuracy just because you don't like the fact that tanks are doing what they were historically good at. Its probably why their are no level ups for tankers. Because tanks would then become BF3 style prized assets that people fight over.
Tanks should own. Its that simple. But their are a lot of anti-tank weapons as well.
Tanks cannot see that well.
I mean c'mon. If people actually co-operated tanks would be in this street environment dead.

Your post covers several seemingly unrelated topics. Tank machine guns are OP because the AI for the gunner is OP. Head shots at 100+ meters while sprinting. The gun itself I haven't noticed any complaints about, however the AI manning the gun is too strong.
 

Mormegil

FNG / Fresh Meat
Nov 21, 2005
4,178
574
0
Nargothrond
I always leave my tank open. I've been lucky enough so far to only have competent people join me, who are either vocal in chat or vocal in VOIP.

I'm hoping as people get better at tanking, team tanking will also get better. I team tanked a lot in RO1, and 70% of the time had good team mates. I'm batting less than that in RO2, so I usually lock the tank when I get it.


That said, people should know that Squad Chat (default "P" key) acts as vehicle chat.