Tank Crewmen Spawning

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Calumhm

FNG / Fresh Meat
Jul 22, 2009
389
30
0
31
Plymouth, England
Forgive me if this has been discussed, I've been around for a long while and not seen any threads on the matter:

Tank Crewmen. Why, when the tank has already spawned, can a new crewman not take over a Bot crewman's role, and spawn inside the tank?

No other class has to wait for someone to die before they can spawn!
 

Cultivator

FNG / Fresh Meat
Mar 7, 2011
254
16
0
Siegfriedlinie/Germany
I tried to play the Arad 2 with my mates a few days ago,.... and it was not very fun because of the stupid crewsystem. And after a member of the crew dies, he has to wait till the whole tank is detroyed. :rolleyes:

But i hope we will get the old system back in Classicmode where you spawned as a crewman with a pistol and where you was able to get in/out of the tanks.

Tripwire said that it is lame when the player jumpes out of tanks before it gets destroyed,.... but the current system is 10 times lamer in my opinion.


Regards Culti
 

Clowndoe

FNG / Fresh Meat
Jun 10, 2011
1,115
56
0
Canada
If there's an ammo resupply you can drive near it to fix your tank and replace crew. It's most valid in Gumrak though because in most CA maps the boxes aren't placed anywhere usable by tanks, unless you try really really hard.
 

Truth_

FNG / Fresh Meat
Sep 13, 2011
8
0
0
Wouldn't an actual crew bail out if the tank was on fire and about to blow?
 

Calumhm

FNG / Fresh Meat
Jul 22, 2009
389
30
0
31
Plymouth, England
Wouldn't an actual crew bail out if the tank was on fire and about to blow?

Yes definitely, every single time. However TWI are completely aware of this.

In REAL life, getting out of your tank and running home to berlin DOESN'T mean you're wasting your role until you die. In game it kinda does.
 

Nikita

FNG / Fresh Meat
May 5, 2011
1,874
606
0
It'd be fine, not to mention pretty awesome, if the current "Scuttle" sytem was rephrased as "Press K to bail out", with the result being that your surviving crew members open their hatches before your screen fades black and you return to the respawn screen.

To your opponent, your tank's hatches would just open and the crew inside would fade away, leaving the tank sitting there 'abandoned' until it despawned.

Given the not-altogether-justified animation effort it would take to actually animate crew members exiting the vehicle, this would be a perfectly acceptable compromise to me. I know some tankers are particularly avid about leaving their tanks, though, and this probably would not satisfy them a great deal... ah well.
 

Calumhm

FNG / Fresh Meat
Jul 22, 2009
389
30
0
31
Plymouth, England
It'd be fine, not to mention pretty awesome, if the current "Scuttle" sytem was rephrased as "Press K to bail out", with the result being that your surviving crew members open their hatches before your screen fades black and you return to the respawn screen.

That DOES sound cool... and seeing as hatch-opening animations already exist, it wouldn't be a lot of effort. But then again, I imagine it'd be pretty low-priority even if TWI liked the idea.