Evening Everyone,
I have a question concerning the de-spawn system in Red Orchestra 2. in the past most games(RO1, BF2, COD1-58) bodies, tanks and weapons would de-spawn after a period of time. I have always wondered why most games did not give an option for servers to lengthen or eliminate the de-spawn time for dead bodies, dropped weapons, and destroyed tanks. While this would not be applicable to say a full server playing team deathmatch(firefight mode) due to latency issues it would add a high degree of realism to servers that run Countdown mode or Clan/Realism matches.
Now obviously it would be asinine to request this feature be added into the game at this time so close to release. But is it possible that this feature be added into the game on a later date or would it be possible in technical terms for the community to create a Mutator that would achieve the same goals?
I have absolutely no experience in game construction or the building of mutators but i would love to see this project completed as it would add a new level to the Realistic Atmosphere of the game.
Regards,
Colton Berg
I have a question concerning the de-spawn system in Red Orchestra 2. in the past most games(RO1, BF2, COD1-58) bodies, tanks and weapons would de-spawn after a period of time. I have always wondered why most games did not give an option for servers to lengthen or eliminate the de-spawn time for dead bodies, dropped weapons, and destroyed tanks. While this would not be applicable to say a full server playing team deathmatch(firefight mode) due to latency issues it would add a high degree of realism to servers that run Countdown mode or Clan/Realism matches.
Now obviously it would be asinine to request this feature be added into the game at this time so close to release. But is it possible that this feature be added into the game on a later date or would it be possible in technical terms for the community to create a Mutator that would achieve the same goals?
I have absolutely no experience in game construction or the building of mutators but i would love to see this project completed as it would add a new level to the Realistic Atmosphere of the game.
Regards,
Colton Berg
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