[Tank] Being able to enter/exit at will.

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Animal_Mother

FNG / Fresh Meat
Sep 26, 2011
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The unrealistic bit that this system fortunately avoids is how tankers in the world of RO suddenly become trained infantrymen who can cap and advance and are only a decent weapon pickup away from being just as effective as ground troops.
I've done this myself for years in RO and i know it's nonsense.

I see your point, it should be kept as is.
 

Cokedrop

FNG / Fresh Meat
Oct 2, 2011
23
14
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I'm sure some soldiers in Stalingrad were skilled jugglers but that doesn't mean we should incorporate a gameplay feature that allows them to stop what they are doing and juggle grenades instead of manning their machine gun or whatever their battlefield role is.

Sorry, but I don't see how your analogy of an individual person's talent of juggling has any similarity to a fundamental action when it comes to driving and battling in a tank.

Tank crew running around with nothing to do is pointless and unrealistic. Being able to run back to the spawn and get into a new tank is just as unrealistic as magically respawning in one, in the real world it could take days for surviving tank crew to make it back to friendly lines and be issued a new tank.

They don't necessarily run around and do nothing. I'm pretty sure tank crews have firearms as well. Really, if you were in a scenario where your tank has been destroyed and you have no practical means of heading back to base. Fighting alongside the infantry you were supporting would seem to be a more favorable option. Wouldn't you agree?

As someone else has mentioned. There could be a limit to the amount of tanks spawned. Not only would it discourage misuse of the tanks, but also adds some sort of value to them.

By keeping crew locked inside tanks, you are forcing the player to operate as soldiers in a combat situation. If you're a tanker in this game, you operate tanks and nothing else.

Are you implying that you would rather stay and get yourself killed inside a tank that's about to blow up rather than trying to preserve your own life?
Aren't tank crewmen allowed to exercise common sense and critical thinking as much as any other individual? :rolleyes:

I guess [rather crudely] going by your logic, squad leaders should do nothing but be mobile spawn points and should only be armed with smoke grenades.
 

reyalpOR

Member
Apr 29, 2010
135
22
18
This is my conclusion from another thread of the exact topic.

I don't like seeing tank crewmen fighting alongside infantry when they should be tanking; it's just wasting resources.

I also don't like when tankers are running around on an Orel sized map just to hide in the tall grass somewhere in the capzone; that's just silly.

There's just not enough of an incentive to run all the way back to spawn.

Tank locking is the best way to go as far as I can see it.
 
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Cokedrop

FNG / Fresh Meat
Oct 2, 2011
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I don't like seeing tank crewmen fighting alongside infantry when they should be tanking

Read my post above... Sometimes they don't have any other choice, and having some support during the absence of a functioning tank is better than no support at all. What happened to team spirit?

I also don't like when tankers are running around on an Orel sized map just to hide in the tall grass somewhere in the capzone; that's just silly.

I have never come across this problem when I played RO. This is a very subjective matter. And considering what RO2 currently has to offer. I don't see this happening.

I know that there is/can be a more suitable measure that can be implemented to prevent this out there. Tank locking just seems like a cheap cop-out.

There's just not enough of an incentive to run all the way back to spawn.

Once again... Read my post above.

Tank locking is the best way to go as far as I can see it.

And it just isn't reasonable.
 

reconditioned

FNG / Fresh Meat
Sep 29, 2011
10
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Tank locking is horrible. Can anyone imagine Arma II with crew being locked in vehicles?? Just horrible...

If we can look forward to multiple vehicle types in the future how does one select which vehicle and position if said person wants to tank co op with a partner?? All done from spawn menu?? Sounds awkward...

Come on let us run around in the garage and select which tank we can jump into.

Again all we have now is solo tankers with unlimited tanks...
 

Cokedrop

FNG / Fresh Meat
Oct 2, 2011
23
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I feel that this topic requires further discussion and needs to be addressed more.

I'm sure we can come to terms with this issue, and tank locking just isn't it.:mad:
 

hishnik

FNG / Fresh Meat
Oct 3, 2011
178
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There was good discussion on it in previous thread (i linked it in my post right after authors post). Here are my thoughts from it:

I wouldn't care much if Scuttle would result in humans bailing the tank, after all, that's your personal decision, and you could get out of the tank, you dont need to die with it.
BUT!!! only with following conditions
a. you only have a pistol (regardless whether you're the loader or Squad Lead)
b. the action can be performed only by the person who is the acting tank commander, and results in everyone exiting the tank
c. you cannot jump back into the tank
d. tank is completely out of commission after that (doesn't matter if it's destroyed, or not, it's a useless metal scrap)

I dont see why you cant cap with a tank crew, they should be able to help, just perhaps at 1/3 of rate of other team members
 

vincini

FNG / Fresh Meat
Oct 13, 2011
25
3
0
I have an idea, how about if a tank is available on your team, you can be invited to be a crewmember. And once accepted you spawn inside the tank with the rest of the people who accepted this invitation. Once inside you are indeed LOCKED to the tank BUT and this is a big BUT; you should be able to jump out of the tank to make repairs, no free movement, just a simple key or two that animates your guy to get out and take a torch to the tanks damaged parts, if a part is destroyed than 2 or more members need to jump out to replace it if a ENGINEER brings them the part. Catch my drift? Tank hurt, jump out and repair. Tank half destoryed, engineer brings you part, crew members replace the destroyed part(s):D
 

reyalpOR

Member
Apr 29, 2010
135
22
18
Read my post above... Sometimes they don't have any other choice, and having some support during the absence of a functioning tank is better than no support at all. What happened to team spirit?
In the event of limited tank spawns running out, the player should go ahead and choose a more appropriate class if they feel like contributing to the team.
...And considering what RO2 currently has to offer. I don't see this happening.
I'm uncertain as to what this means exactly.
I know that there is/can be a more suitable measure that can be implemented to prevent this out there.
Such as?
Tank locking just seems like a cheap cop-out.
As much as I dislike tank locking, it's better than what it was before. (IMO)
Once again... Read my post above.
First post or the most recent above mine?
And it just isn't reasonable.
Well, in my opinion, it's an acceptable compromise.
 

Clowndoe

FNG / Fresh Meat
Jun 10, 2011
1,118
56
0
Canada
There is a very good historically accurate reason you can't leave. If you leave your tank you will eat a 7.62 x 25 mm bullet from your superior. The only time you are allowed to leave your tank is if it is currently on fire, or you are clearly about to die (not that you forsee a shot comming, but like smoke is filling the cabin) and only after you've scuttled the tank so the enemy can't get to it. Also, when you scuttle, you can hear one of the crewmembers yelling "Evacuate" or "Get out", so you can just imagine men running out to their lines while avoiding the modeling/animation work.
 

Cokedrop

FNG / Fresh Meat
Oct 2, 2011
23
14
0
Catch my drift? Tank hurt, jump out and repair. Tank half destoryed, engineer brings you part, crew members replace the destroyed part(s):D

Or perhaps there should be designated areas where you are allowed to exit the tank? You know, I can live with that.

I wouldn't care much if Scuttle would result in humans bailing the tank, after all, that's your personal decision, and you could get out of the tank, you dont need to die with it.
BUT!!! only with following conditions
a. you only have a pistol (regardless whether you're the loader or Squad Lead)
b. the action can be performed only by the person who is the acting tank commander, and results in everyone exiting the tank
c. you cannot jump back into the tank
d. tank is completely out of commission after that (doesn't matter if it's destroyed, or not, it's a useless metal scrap)

I dont see why you cant cap with a tank crew, they should be able to help, just perhaps at 1/3 of rate of other team members

This too! I'd much rather live with some *minor* restrictions than being restricted/debilitated outright.
 

Captainloveprod

FNG / Fresh Meat
Oct 18, 2011
21
4
0
This topic of being able to exit a tank is interesting.

I know it's been bantered about with the WWII Online community aswell.

To my knowledge. There aren't many instances. Other than in games. Where tank crews leave their tank in a battlefield enviroment.

Possibly, for the reason that. Theres men with guns out there. And most likely the thing that made you consider getting out in the first place. And you and your, must climb up through a tiny, not very well conceived or user friendly cupola. On top of the vehicle. While the men with guns fixate on you as you exit.

I'm all for it. If its like that. And not press "E" insta -pop like in BF1942/BF2/BF3 stuff.

I imagine it would become a feature of the game rarely used.
 
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Vladiman

FNG / Fresh Meat
Aug 31, 2011
50
10
0
Wisconsin
How about you can only exit your tank if it has received damage that has immobilized it or it is on fire is about to explode or your entire crew is dead. But once you exit the tank someone else can spawn in a tank so you're not wasting resources. But it would have to be something like after they lose their tank and you have died already you can respawn in a tank and they go back to playing a rifleman or whatever they were before. Just so people don't lose their class but will allow other people to bring in tanks to reinforce the battlefield, so the tank crew wont hold up tanks appearing on the battlefield because they are too busy running around with their pistols.