Tank balancing for team tankers

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smokeythebear

Grizzled Veteran
Nov 21, 2005
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The Problem

I've carefully read all the info on how tanks will work given by TW, and I think in it's current implementation it will be very unbalanced for team tankers, especially on maps with low tank numbers.

The way it works is there is one tank per tank class, so the number of tanks is limited by the number of classes available. So if there are 3 tank classes on one team they can have 3 tanks, or only 1 with a full crew.

That being said, it's entirely possible TW will scrap maps like Konigs in favor of arad type scenarios. I think this would be a huge mistake as CA maps with limited tanks play superbly on pubs and in clanwars. Imagine if a similiar map was made and axis had the option to field 3 tanks or 1. While one tank might be a little more effecient the fact is 3 could could shut down both sides of the map quit easily. This turns into a problem when 3 friends who are noobish decide to teamtank when the other team makes the better decision of fielding 3. It will turn into the most one sided game ever.

The Solution

Limit the number of tanks and tank classes. If someone unlocks there tank for someone else on the server, and they accept, it adds an additional tank class for that person only. The new tank crewman doesnt have the option of tanking thier own tank.

This is a good solution for many reasons;

+See above, the tanks per team will always be balanced to how the map maker intended. There will be no scenarion where its 3vs1 tanks.
+If you want to team tank with friends, only one of you has to get a tank class. No more scramble to get classes where someone can get left out.

Possible cons;

+A possible balance issue. I think it's much more balanced then the alternative though.
+People begging/spamming in chat to get invited into tanks since they are now much more limited.
 
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Mormegil

FNG / Fresh Meat
Nov 21, 2005
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Could be implemented by simply having Individual Tanks as selectable on the role / class selection. So instead of tanker or tank commander, you can choose a tank. If it's unlocked, you can have multiple people choose the same tank.
 

smokeythebear

Grizzled Veteran
Nov 21, 2005
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Could be implemented by simply having Individual Tanks as selectable on the role / class selection. So instead of tanker or tank commander, you can choose a tank. If it's unlocked, you can have multiple people choose the same tank.

That would work very well, I didn't think so far ahead to how the class selection would work just because details on it are so fuzzy.
 

Bobdog

FNG / Fresh Meat
Nov 22, 2005
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The way I understood it from all the stuff I've read/seen was that only the tank commander class is initially selectable; if he allows people in his tank, crewman classes become available. You'd have say 5 tank commander slots available, and if each one of them decided to allow people in their tanks, then 15 crewman slots would open (3 per tank). Now if I can find where I read that...


Here we are:

Your thinking about tanks like RO1 still. It doesn't work like there are ten tanks and ten tanker roles causing you to lose a tank if people team tank. If there are ten tanks there are ten tank commander roles, and if a tank commander unlocks their tank, tank crew roles dynamically become available. So the choice is never between having more or less tanks, rather you have to decide how to allocate your players between infantry and vehicles. If you team tank, you might have one less rifleman, but your tank will have an edge over other tanks. No-one will ever leave the spawn without a full crew either AI or human or a mix, and we won't provide the ability to disable AI vehicle crews, as it is unnecessary in this system.
 
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