Red Orchestra is not a tank simulator. It has simulated tank combat down to the bone, but it's not a simulator. The main difference being there is also infantry, and the ability to be a part of the infantry combat outside of your job title. If the game was purely tanks, I would agree, but there is a whole region of combat cut off when your tank is disabled. You are instantly useless to the team, and in a boring situation.
No it is not a tank simulator - but as has been stated by the devs, it has one of (if not the) most accurate representation of the Panzer IV and T-34 that has ever been put in a game. So no, it isn't a simulator - but it offers that level of realism.
My point is that...
You cannot (or rather TWI has decided that you will not) have both an accurate representation of the tanks/tank combat and the freedom to wander round as an infantryman. The amount of work required is completely out of balance with the gain to the gameplay or the player.
Do you know of any games that allow you to enter and exit vehicles during gameplay - and have them work seamlessly - at the level of detail portrayed in RO? There is a very complex FPS model, and a very complex vehicle model at work. Combining the 2 is not going to be a small task, and certainly won't be worth the effort and development time given the likeliness of a) The situation occurring and b) You surviving it.
We haven't been told exactly what/how will happen to damaged or disabled tanks, so we can't judge whether it will be a boring situation or not.
Like most things we know already we've discussed this to death, let's wait for the beta and see how the system actually works.
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