Tank bail-out animation

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SheepDip

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Nov 21, 2005
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Red Orchestra is not a tank simulator. It has simulated tank combat down to the bone, but it's not a simulator. The main difference being there is also infantry, and the ability to be a part of the infantry combat outside of your job title. If the game was purely tanks, I would agree, but there is a whole region of combat cut off when your tank is disabled. You are instantly useless to the team, and in a boring situation.

No it is not a tank simulator - but as has been stated by the devs, it has one of (if not the) most accurate representation of the Panzer IV and T-34 that has ever been put in a game. So no, it isn't a simulator - but it offers that level of realism.

My point is that...
You cannot (or rather TWI has decided that you will not) have both an accurate representation of the tanks/tank combat and the freedom to wander round as an infantryman. The amount of work required is completely out of balance with the gain to the gameplay or the player.
Do you know of any games that allow you to enter and exit vehicles during gameplay - and have them work seamlessly - at the level of detail portrayed in RO? There is a very complex FPS model, and a very complex vehicle model at work. Combining the 2 is not going to be a small task, and certainly won't be worth the effort and development time given the likeliness of a) The situation occurring and b) You surviving it.

We haven't been told exactly what/how will happen to damaged or disabled tanks, so we can't judge whether it will be a boring situation or not.

Like most things we know already we've discussed this to death, let's wait for the beta and see how the system actually works.
 
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Mauser98k

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Apr 16, 2006
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Sorry, but you can't have your cake and eat it too.

Would anybody argue that a rifleman should be able to hop in a tank? I doubt it. You're advocating the same thing in reverse. You've chosen your role, now live with it (for the duration of the round).


That has nothing to do with rifleman using tanks. Rifleman did not man tanks, tankers did bail out.

Please tell me what I am supposed to do if my tank is knocked out and I am nowhere near the combat which is always on the move.

I don't understand what the harm is, truly.

Also,

We haven't been told exactly what/how will happen to damaged or disabled tanks, so we can't judge whether it will be a boring situation or not.

Like most things we know already we've discussed this to death, let's wait for the beta and see how the system actually works.

I completely agree, and I will not die on this hill, I just wanted to get some good discussions brewing over it. I am fully prepared to have an awesome tank combat experience, even without bailing out.
 
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Yoshiro

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Oct 10, 2005
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You have been told btw. You can choose to scuttle your tank when disabled.
 
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Lucan946

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Jun 12, 2009
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That has nothing to do with rifleman using tanks. Rifleman manned tanks, tankers did bail out.

Please tell me what I am supposed to do if my tank is knocked out and I am nowhere near the combat which is always on the move.

I don't understand what the harm is, truly.

Also,



I completely agree, and I will not die on this hill, I just wanted to get some good discussions brewing over it. I am fully prepared to have an awesome tank combat experience, even without bailing out.

How, exactly, is a rifleman jumping into a tank realistic? Considering that tanks are, you know, fairly complicated machines, you can't just hop in one with no training and expect to be driving it around like Sergei who actually spent a year learning this ****.
 

Mauser98k

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Apr 16, 2006
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How, exactly, is a rifleman jumping into a tank realistic? Considering that tanks are, you know, fairly complicated machines, you can't just hop in one with no training and expect to be driving it around like Sergei who actually spent a year learning this ****.


Are you serious? Did I really say that? God. I feel idiotic. I meant to say "rifleman didn't man tanks, but tankers DID bail out."
 
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-[SiN]-bswearer

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Please tell me what I am supposed to do if my tank is knocked out and I am nowhere near the combat which is always on the move.

You have been told btw. You can choose to scuttle your tank when disabled.

and i applaud that as a brilliant solution! ;)

however let's answer this question:

please tell me what i am supposed to do if my tank is knocked out and i am IN or VERY CLOSE to the combat area?


right now the options available seem to be:
  1. sit in the tank and die.....while it puts you in a fresh tank, it moves you all the way back to the SPAWN which wouldn't be anywhere close to the combat area.
  2. scuttle your tank and die......which also puts you all the way back at the spawn.
unless the game now applies no "capping power" to tank crewman (doubtful that's the case) our two options both suck as either way, you take away from the team's reinforcements, get sent all the way back to spawn and move you further away from the action. isn't that the opposite of what is trying to be accomplished when trying to keep combat in a more focused area?
and this would only be an appropriate situation for CA maps, not tanking only maps.
 

Mormegil

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Nov 21, 2005
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and i applaud that as a brilliant solution! ;)

however let's answer this question:

please tell me what i am supposed to do if my tank is knocked out and i am IN or VERY CLOSE to the combat area?


right now the options available seem to be:
  1. sit in the tank and die.....while it puts you in a fresh tank, it moves you all the way back to the SPAWN which wouldn't be anywhere close to the combat area.
  2. scuttle your tank and die......which also puts you all the way back at the spawn.
unless the game now applies no "capping power" to tank crewman (doubtful that's the case) our two options both suck as either way, you take away from the team's reinforcements, get sent all the way back to spawn and move you further away from the action. isn't that the opposite of what is trying to be accomplished when trying to keep combat in a more focused area?
and this would only be an appropriate situation for CA maps, not tanking only maps.

Just for clarification's sake, I don't think it was standard practice to die in your tank when you scuttle it. Presumably, that's when your tank crew would bail in real life and get back to command HQ to fight another day. Perhaps when you scuttle, you don't loose as much reinforcements (unless tanker reinforcements are simply tank reinforcements).
 

=TaT=Rabid

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Sep 1, 2010
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Question for everyone: should scuttling the tank be up to the tank commander only, or if there's multiple human players in the tank, should it require a majority vote?
 

LordKhaine

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Dec 19, 2005
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This is kind of what i wanna see (not as bad as the actors acting it, but along the lines :p)

I think those actors learnt how to fight at the Captain Kirk school of fighting. Check out that awesome drop kick at 8:07!
 

Taisenki

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Sep 7, 2010
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Arn't their classes in this game?

Pick "Crewman" for vehicle control...Gives you limited weapon selection and protection but lets you commandeer vehicles?

-

I hope there are medics =)
 
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SheepDip

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Tank crew are tied to the tank. And cannot leave it. Spawn with it. Die with it. So essentially, the tank is 1 class, made up of 4 sub-classes. You might wanna go through the 2 large threads on it already.

I hope there are medics =)
I hope you sir are joking.
 
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