Tank bail-out animation

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Mauser98k

FNG / Fresh Meat
Apr 16, 2006
335
61
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Hey all. Long time since I've been here.

After watching the trailer, and reading the announcement, I immediately wondered about entering/exiting vehicles.

Are we going to get first person animations for leaving and getting inside of tanks? I would personally love the rush of trying to get out of a burning tank from the first person perspective. It also would be a great transition, rather than teleporting.

Any thoughts?
 

Dr. Maxis

FNG / Fresh Meat
Aug 12, 2010
3
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Now, my question is, did Ramm mean only the AI crew can't bail or no crew can bail,period?
 

Nezzer

FNG / Fresh Meat
Feb 3, 2010
2,334
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Porto Alegre, RS
I hope they make something like we can only bail out if the tank is on fire, with tracks destroyed or innoperable in any way. I don't want to rot inside the tank when my main gun is destroyed :D
 
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213

FNG / Fresh Meat
Jul 22, 2009
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what do you think will happen after you bail? will you pick up a gun and join the infantry in the fight? i think the limitation is fair, it's really best if you stay inside the tank and die, so you can respawn. otherwise you're running around the map with a pistol, or you pick up a weapon and join the fight, which isn't really realistic
 
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Nezzer

FNG / Fresh Meat
Feb 3, 2010
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Porto Alegre, RS
what do you think will happen after you bail? will you pick up a gun and join the infantry in the fight? i think the limitation is fair, it's really best if you stay inside the tank and die, so you can respawn. otherwise you're running around the map with a pistol, or you pick up a weapon and join the fight, which isn't really realistic
But imagine if you just got out of the spawn area with your tank and an enemy tank immobilizes you, but before he takes you out, a friendly tank kills him and your team advances a lot. You'll be rotting there, immobilized and a mile away from the battle zone. That sucks.
 

reyalpOR

Member
Apr 29, 2010
135
22
18
It's definitely going to be quite odd just sitting there immobilized.

How about a "bail" switch that "kills" both you and the tank so that you can spawn anew? Which when pressed, goes into this "automatic mode" that animates you (and crew? bots?) bailing and running back to the tank spawn (physically) on a predetermined path. The eaten up time running back would loosely represent the spawn time (just like a death).

Now for a large map, maybe there can be checkpoints the crew can run to. Then with our good ole' imaginations, figure the crew reached the checkpoint and got a truck ride back to the rear. :p

A multi-crewed tank can probably have a little in-tank vote system:
-Abandon tank? Yes=F1, No=F2

Of course, I feel the crew should still be vulnerable at any time running back. A death mid run would be treated like any other death.

:confused: who knows :)
 

Baine

FNG / Fresh Meat
Aug 2, 2006
196
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what do you think will happen after you bail? will you pick up a gun and join the infantry in the fight? i think the limitation is fair, it's really best if you stay inside the tank and die, so you can respawn. otherwise you're running around the map with a pistol, or you pick up a weapon and join the fight, which isn't really realistic


Bail out and get back to base?
 

SheepDip

FNG / Fresh Meat
Nov 21, 2005
3,626
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The Elitist Prick Club
If you're going back to base anyway, why not just die? It's quicker and easier than walking back - and preferable to the fact you'll probably get mistaken for enemy and tk'd anyway (that happens a lot to me as a soviet tank crew outside the tank).

We'll have to wait for more info on how exactly an immobilised tank will behave. The pro's far outweigh the con's of the system imo.
 

=TaT=Rabid

FNG / Fresh Meat
Sep 1, 2010
89
46
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Brisbane, Australia
Maybe Tripwire will have the game class an immobilisation as a kill; if you're tank is rendered combat ineffective, you automatically just "die" and respawn in a new tank. I'm assuming that, like Ostfront, HoS won't count Kill/Death ratios, so it really doesn't matter.
 

Agenda_Suicide

FNG / Fresh Meat
Nov 25, 2005
513
69
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Arizona
what do you think will happen after you bail? will you pick up a gun and join the infantry in the fight? i think the limitation is fair, it's really best if you stay inside the tank and die, so you can respawn. otherwise you're running around the map with a pistol, or you pick up a weapon and join the fight, which isn't really realistic

The fight for survival isn't realistic?
 

Apos

FNG / Fresh Meat
Dec 3, 2007
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Maybe Tripwire will have the game class an immobilisation as a kill; if you're tank is rendered combat ineffective, you automatically just "die" and respawn in a new tank. I'm assuming that, like Ostfront, HoS won't count Kill/Death ratios, so it really doesn't matter.

But reinforcements does matter.

I think if your tank will be damaged somehow and unable to fight then you might "bail out" and respawn in new tank w/o loosing all reinforcements points (you only spend some point for new tank, not for whole crew).

Player shouldn't have that option as long as tank is able to provide fire and support to infantry.
 

Apos

FNG / Fresh Meat
Dec 3, 2007
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Well I think having a tank knocked out of actions is a valid reason to lose reinforcements, don't you?

If I remember good knocked out tank in RO:O was dead and his crew too. So commander and crew cannot bail out from destroyed tank, but they get respawn in base anyway.

I just don't see reason to force quit from damaged tank if it still can help his team. Tank commander as long is alive should decide what to do.
 

Baine

FNG / Fresh Meat
Aug 2, 2006
196
39
0
Sorry, but i rather have a bail out animation. If it is long and risky, most people will think twice before doing it. But if your tank gets his tracks shot off and or the fuel tank is lit on fire, I'd rather bail out and try to make it back to base or something.

Don't tell me it is unrealistic to leave the tank when you know it's over oO

And if you are in your tank and shoot another tank, then after 3 seconds you see them trying to get out, just spread them with lead?
It's just more immersive to me at least. I'd rather run back to spawn then have to sit in the tank and wait until the last shot finishes us off.

Guess we will have to see how the beta plays out.
 
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C_Gibby

FNG / Fresh Meat
Jan 18, 2010
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Thank you. Somewhat disappointing, but understandable.

Seems like a great system to me. :IS2:

The tanking in RO2 makes you operate the tank as one well-organised team at all times, instead of having that dodgy situation where you only have half a crew like in RO1.
 
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Moyako

FNG / Fresh Meat
Jan 10, 2008
2,163
636
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Venezuela
www.xfire.com
The only question I have is, if one tank loses a track and cannot kill anything from the position it is stuck, will be waiting the whole match to be killed?

I mean, as an enemy I would prefer to leave that player there chewing his anger and with one less tank able to harass my cap zones. what would happen then? A necessary TK?

:IS2:
 
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PaLi

FNG / Fresh Meat
Mar 17, 2007
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The only question I have is, if one tank loses a track and cannot kill anything from the position it is stuck, will be waiting the whole match to be killed?

I mean, as an enemy I would prefer to leave that player there chewing his anger and with one less tank able to harass my cap zones. what would happen then? A necessary TK?

:IS2:


True. I'd like to see an answer too.