Tripwire Interactive Forums

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I would like to see not only more realistc tanks penetration data and armor values but it would be nice if armor was not only 1 value, but armor with angle included too, Cause some guns were better on vertical armors but less effective on very sloped armors like 60deg. So this would affect smaller calibers like PzIII long 50mm which was better in penetrating vertical armor than PzIV short 75mm, but less effective on sloped armors and longer distances. So there would be different counting of penetration when hit on armor sloped on 0deg or 60 deg

Also it would be nice if weather was affecting the accuracy of tank guns beacuse of the wind, with the stronger wind on the map, the more missed shots would be occuring. And with this feature also would be nice if the front of turret which in soviet tanks were very often round shape was finally modelled as it looks like cause in RO1 is just modelled as a vertical armor. So this would affect especially engagements T34/76 vs PzIII long 50mm cause 50mm couldn't penetrate T34 hull but yes it could the front turret but if the wind would be strong on the map wouldn't be so easy to hit the middle of turret as you could hit the edge of the turret which is on angle.
Also anything what was previously suggested about tanking.

Post your ideas!