Just a basic idea I got from Alex(the original creator of KFMod)'s new game "Depth", and I just wanted to see if it could be useful. I acknowledge that there is already numerous suggestions, and the forum often gets clogged up, but the Search function didn't yeild any results, so I decided "Why not?"
Basically the idea would be a sidearm (most likely for the medic) that, instead of firing bullets, basically acts to bring the team together for a large incoming threat. In Depth, this basically draws team awarness to the location of an incoming threat, by having a team "scout" attempt to find and tag enemies. Now, this could be useful in KF, but with a slightly different use; it would be a light, low-ammo weapon for use on larger zeds, and would basically alert the team of the incoming zed, and possibly attach a small damage multiplier to it. This would encourage the team to simultaneously work together to bring down larger zeds, and also give an additional role to the medic, whose role is often confined.
This idea could be expanded, like perhaps the damage multiplier could go up the more people are attacking it, or perhaps it could be manipulated by the medic to act as a damage multiplier to a specific type of damage (aka Headshots, demolitions, ect).
I just wanted to see if there is anything that could be used in this idea. Cheerio!
Basically the idea would be a sidearm (most likely for the medic) that, instead of firing bullets, basically acts to bring the team together for a large incoming threat. In Depth, this basically draws team awarness to the location of an incoming threat, by having a team "scout" attempt to find and tag enemies. Now, this could be useful in KF, but with a slightly different use; it would be a light, low-ammo weapon for use on larger zeds, and would basically alert the team of the incoming zed, and possibly attach a small damage multiplier to it. This would encourage the team to simultaneously work together to bring down larger zeds, and also give an additional role to the medic, whose role is often confined.
This idea could be expanded, like perhaps the damage multiplier could go up the more people are attacking it, or perhaps it could be manipulated by the medic to act as a damage multiplier to a specific type of damage (aka Headshots, demolitions, ect).
I just wanted to see if there is anything that could be used in this idea. Cheerio!