T3 Firebug weapon

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Anubis_FB

FNG / Fresh Meat
Nov 3, 2009
223
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Madera, CA
I know ppl will say this is beating a dead horse, and I know there are multiple post about firebug weapons, so before you go ranting about that, just read.

The post is just for the M202A1 Rocket launcherM202.jpg. I have seen ppl ask for an addition flamethrower, and beleive an additional flamethrower does not fit the T3 like AK vs Scar or LAR vs M14EBR.

Info on the weapon from wikipedia:
The M202A1 features four tubes that can load 66 mm incendiary rockets. The M74 rockets are equipped with M235 warheads, containing approximately 1.34 pounds (0.61 kg) of an incendiary agent. The substance, often mistaken for napalm, is in fact thickened pyrophoric agent (TPA).
TPA is triethylaluminum (TEA) thickened with polyisobutylene. TEA, a organometallic compound, is pyrophoric and burns spontaneously at temperatures of 1200
 

vealck

FNG / Fresh Meat
Aug 19, 2009
2,815
234
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Yup. I support the idea. But that was discussed several times already. Do we really need another topic about that?

Forum search found 15 topics with "M202A1" phrase in them.
 

HaTeMe

FNG / Fresh Meat
Nov 20, 2009
2,675
549
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Behind You!
Mhhm I dont know, for some reason I just dont want a rocket launcher for a firebug, dispite the fact it shoots incendiary rockets.
 

Thorgal

FNG / Fresh Meat
Mar 21, 2010
9
1
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Reading the description, this baby would light the whole map on fire before you even pull the trigger.

Seems a bit extreme.
 

Anubis_FB

FNG / Fresh Meat
Nov 3, 2009
223
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Madera, CA
I understand that there are other post that have the M202 in them, but this is something just for it. Imo this is probly one of the only ways TW will look at it and finally give the Fire bug another weapon besides a flame thrower and some armor.

Like I posted before, the m202 is the best candidate for a T3 weapon. IF TW were to give the firebug a weapon, would you not want it to be this???? Would you want it to be Molotovs? Flaregun? Blowtourch? Thermal Lance? Only thing that comes close to this is the Thermal Lance. For a T3 weapon, you have to have something. They have as less perk specifec purchase items in the game as a medic???? Was this ment to be???? I really dont care what the new weapon is, I just feel they need a good T3 weapon and this would fit the best out of any idea that would be thrown out there.
 

CandleJack

FNG / Fresh Meat
Dec 2, 2009
3,399
1,059
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VIC
If you don't think the flare gun idea would fit the T3 role, and you really like this idea, then you know what?

T1 - Flare Gun
T2 - Flamethrower
T3 - M202 and the Thermal Lance

Does this sound ok?

If not, change it around to how you want it.

Just trying to fit in the mos love and variety i can.
 

Undedd Jester

FNG / Fresh Meat
Oct 31, 2009
3,059
881
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Sheffield, England
Tier 1 - Blowtorch
Tier 2 - Flamethrower
Tier 3 -A nerf for everything else overpowered *snicker* :D

Couldn't resist stabbing at Tier 3 weapons and their overpowered ways... sorry :)
 

Anubis_FB

FNG / Fresh Meat
Nov 3, 2009
223
14
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Madera, CA
I like the idea as a flare gun CobrayM79LF.jpg
Using this as a T1 weapon would be simmilar to the Demo T1

The flame thrower is a good Area of Effect weapon

The thermal lance 350px-Thermal_lance_2004-8-4.jpg I think would make a good T2 weapon

Last but not least m202a1_1.jpg
The T3 Beast. M202A1.
 

SMIFF

FNG / Fresh Meat
Sep 19, 2009
1,811
804
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i originally hated the idea of that m202a1 launcher thingy, but now i really want it. lol

and to jester, i think the zerker shud be buffed slightly to be able to take on a fleshpound reasonably, then everything else should be nerfed to match the effectiveness of the berserker..

damn t3 weapons.
 

vealck

FNG / Fresh Meat
Aug 19, 2009
2,815
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Ok, but no one actually proposed M202A1's in-game characteristics yet.

-I think that every of 4 incendiary rockets should have similar damage and blast radius as firebug's grenades.
-Max ammo should be 4 in launcher + 8 in reserve.
-8 blocks of space
-Reloading time should be similar to full reload of M32, interruptible by weapon change, but the launcher can't be fired until it's fully reloaded.
-Price: 3500 base, 70% discount fo LVL6 Firebug.
 

CandleJack

FNG / Fresh Meat
Dec 2, 2009
3,399
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VIC
Ok, but no one actually proposed M202A1's in-game characteristics yet.

-I think that every of 4 incendiary rockets should have similar damage and blast radius as firebug's grenades.
-Max ammo should be 4 in launcher + 8 in reserve.
-8 blocks of space
-Reloading time should be similar to full reload of M32, interruptible by weapon change, but the launcher can't be fired until it's fully reloaded.
-Price: 3500 base, 70% discount fo LVL6 Firebug.

I agree with the weight, but maybe ammo on par with the LAW?
And doesn't the M202 reload via a clip? And the damage is more up around the LAW, judging by the info given by Anubis. So we're looking at a possible replacement for the LAW, something more useful.
 

vealck

FNG / Fresh Meat
Aug 19, 2009
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I agree with the weight, but maybe ammo on par with the LAW?
And doesn't the M202 reload via a clip? And the damage is more up around the LAW, judging by the info given by Anubis. So we're looking at a possible replacement for the LAW, something more useful.

Take for consideration that it should have damage bonus when used by firebug. LAW doesn't get any class bonuses, so it can be strong. LAW also takes all inventory space, while M202A1 should not. So, proper weapon balancing shouldn't allow M202A1 to be very powerful. It should set on fire large groups of zeds, maybe create a firewall for limited time, but it shouldn't have much of a direct explosion power.

Also, yes, M202A1 is reloadable by clip, but the real LAW is single-use, contrary to its in-game representation. For balance reasons, I think that reloading M202A1 should be quite long but interruptible, so you can switch weapons when something starts chewing on you - so reloading one rocket at time would be a resolution.
 

Olivier

Grizzled Veteran
Jan 19, 2010
3,651
1,071
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This weapon looks bad-***

Seriously, that weapon got my vote. But since the Flamethrower is kind of heavy and there's no way you can take the Flamethrower and the M202 in 15 blocks... this shouldn't be the priority. But I like it :cool:

The only thing i wouldn't like about this weapon is: What will happen if friendly fire is on and the guy shoots the whole team? :rolleyes:
 

Anubis_FB

FNG / Fresh Meat
Nov 3, 2009
223
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Madera, CA
I could be wrong since I rarely play Support but I could've sworn they got a boost to LAW damage. Not that it ever encouraged any support to use it.

there is no perk in the game that will increase the damage, however, as support you do get an additional rocket. Ammo count as grenade for some reason??
 

Anubis_FB

FNG / Fresh Meat
Nov 3, 2009
223
14
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Madera, CA
This weapon looks bad-***

Seriously, that weapon got my vote. But since the Flamethrower is kind of heavy and there's no way you can take the Flamethrower and the M202 in 15 blocks... this shouldn't be the priority. But I like it :cool:

The only thing i wouldn't like about this weapon is: What will happen if friendly fire is on and the guy shoots the whole team? :rolleyes:

If a new weapon came into the game for the firebug, and they wanted to make the M202 an 8 Slot. The flame thrower can be reajusted to suit so you can carry both. Not like it hassent been done before. They have added more weight to weapons and took some away, yet the weapons did nothing diff.
 

[UIT] Akame

FNG / Fresh Meat
May 5, 2009
1,280
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My own personal hell
I could be wrong since I rarely play Support but I could've sworn they got a boost to LAW damage. Not that it ever encouraged any support to use it.
It originally was marked as shotgun damage and would allow leveling support as well as damage bonus. I know this was changed and believe it now does explosive damage, though any sane demo wouldn't choose the LAW over his perk set.

@Anubis
I don't recall TWI ever modifying weight on weapons.

If the M202 weighted 4 (so both can be carried) and came with 8 shots but with a base price of 2000 you could balance it out by having a powerful projectile that deals little or no direct damage but instantly crisps (the on-fire ai) all the specs in a large area, basically making it different but similar to the flamethrower.
 

Olivier

Grizzled Veteran
Jan 19, 2010
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The flame thrower can be reajusted to suit so you can carry both. Not like it hassent been done before. They have added more weight to weapons and took some away, yet the weapons did nothing diff.
Oh i wasn't aware of that (bought the game after the major update). As long as you can hold the Flamthrower with an other Firebug weapon, i will be satisfied :D
 

Anubis_FB

FNG / Fresh Meat
Nov 3, 2009
223
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Madera, CA
[QUOTE='[UIT] I don't recall TWI ever modifying weight on weapons.

If the M202 weighted 4 (so both can be carried) and came with 8 shots but with a base price of 2000 you could balance it out by having a powerful projectile that deals little or no direct damage but instantly crisps (the on-fire ai) all the specs in a large area, basically making it different but similar to the flamethrower.[/QUOTE]

If I remember correctley in the first patch that would bring the AK and Katana. TW added 1 extra weight slot to the Xbow. This was reversed for the bullpup. If I remember correctly

Edit: I like the Idea of solid burn damage with small projectile damage. It can be increased by firebug lvl. This way the Firebug gets the + from the weapon
 
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