T-34 sight problems?

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LogisticEarth

FNG / Fresh Meat
Sep 24, 2007
831
132
0
Pennsylvania, USA
First off, not sure if this is a "bug or a feature", so I'll refrain from posting this in the bug forum yet, but has anyone else noticed that the T-34's gunsight is sort of...randomly inaccurate? As in, sometimes I'll fire and the shot will go right on the crosshair, but other times it will skew off to the side, usually the left?

This happens both on fresh, undamaged tanks and tanks that have taken some hits, and it's not entirely reproducable, as in, one shell might go the left, the next might fire straight. Is this a bug or a feature that's trying to represent the T-34's inferior optics and/or fire control?
 

Tzako

FNG / Fresh Meat
Apr 21, 2011
192
73
0
Belgium
I noticed that this bug occurs (also in the PzIV) when there's too much players on the server, like 64 in fallenfighters. On servers with moderate amount of players ( 30-40), the tanks are just fine, and less laggy. Don't know if it's game or server related
 

LogisticEarth

FNG / Fresh Meat
Sep 24, 2007
831
132
0
Pennsylvania, USA
I noticed that this bug occurs (also in the PzIV) when there's too much players on the server, like 64 in fallenfighters. On servers with moderate amount of players ( 30-40), the tanks are just fine, and less laggy. Don't know if it's game or server related

Ah I haven't noticed it on the PIV, but I'm mostly noticing this on Gumrak, where I'm playing the T-34 a lot. It could be related to lag, as with everyone playing in a tank, probably mostly with AI crewmen, all that AI can put a strain on a 64 player server. Kind of annoying but I imagine it will work itself out over time as the game is optimized and server owners figure out how to set it up properly.

VVVV That has nothing to do with this thread? Thanks for the crappy image macro I guess.
 
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Niklas

FNG / Fresh Meat
Aug 20, 2011
310
63
0
Germany
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Peter.Steele

FNG / Fresh Meat
Sep 6, 2006
2,128
779
0
Chambers of the Grand Council
I noticed that this bug occurs (also in the PzIV) when there's too much players on the server, like 64 in fallenfighters. On servers with moderate amount of players ( 30-40), the tanks are just fine, and less laggy. Don't know if it's game or server related



I noticed the same thing. It seems to be lag related more than anything else - when it happens to me it's associated with severe rubber banding.