Switching shells with patch

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[DA]DIZ

FNG / Fresh Meat
Jul 25, 2006
334
0
0
Belgium
Before the patch u can switch from AP to HE, your avatar starts loading when u switched.

After the patch i can select the next round. say if i need a HE and i got a AP loaded how the freak can i load a HE without shooting the AP round ?
 

Mobius One

FNG / Fresh Meat
Jun 10, 2006
351
0
0
That's a good point, switching a round without firing it off should be an option, but it'll require another key to be binded just for that function.

Oftentimes, however, most RO maps don't give you that much liberty to sit back and switch tank shells (cough, cough, ARAD), so more than likely, you'll have no time to be switching tank rounds without making use of the loaded shell.
 

Cordite

FNG / Fresh Meat
Feb 7, 2006
520
23
0
UK
you can't, it's more realistic this way anyhow, as I recall people saying that once the shell is loaded into the breach you wouldn't want to take it back out anyway/or couldn't take it back out.
 

[DA]DIZ

FNG / Fresh Meat
Jul 25, 2006
334
0
0
Belgium
so if i see a Tiger fleeing from my IS-2 i cant just load a HE round to take out his tracks, i gotta shoot the loaded AP round first ? Well thats a pitty...
But if the loading is 100% realistic now i dont mind...
 

Mobius One

FNG / Fresh Meat
Jun 10, 2006
351
0
0
[DA]DIZ said:
so if i see a Tiger fleeing from my IS-2 i cant just load a HE round to take out his tracks, i gotta shoot the loaded AP round first ? Well thats a pitty...
But if the loading is 100% realistic now i dont mind...

Well, in that scenario, wouldn't it make sense to shoot off your loaded round at the Tiger, and let it reload into HE after firing it off, therefore not wasting the loaded round by switching it? You fire off two rounds for the price of one that way, and you'll do more damage.
 

[DA]DIZ

FNG / Fresh Meat
Jul 25, 2006
334
0
0
Belgium
Ok that would make more sense, but what if i am in a situation where i got a AP loaded and a group of infantry is running at me ? i defenitly need a HE round then...
 

Mobius One

FNG / Fresh Meat
Jun 10, 2006
351
0
0
Fire off the AP round, hope to get a few of those bastards coming towards you, and queue up an HE round to be loaded next.

Problem solved! :p
 

Yoshiro

In Soviet Russia, Yoshiro is a cake
Staff member
Oct 10, 2005
12,934
3,876
113
Mobius One said:
That's a good point, switching a round without firing it off should be an option, but it'll require another key to be binded just for that function.

Oftentimes, however, most RO maps don't give you that much liberty to sit back and switch tank shells (cough, cough, ARAD), so more than likely, you'll have no time to be switching tank rounds without making use of the loaded shell.


Actually the change was good on 2 parts. 1) The users requested it. 2) Many of these tanks you actually could not remove the shell from the gun once it had been loaded, so it has added to the realism.
 

jedinstven-o crni Wuk

FNG / Fresh Meat
May 3, 2006
937
0
0
germany
Cordite said:
you can't, it's more realistic this way anyhow, as I recall people saying that once the shell is loaded into the breach you wouldn't want to take it back out anyway/or couldn't take it back out.

excatly, this is even a standart today in german tanks. As soon you loaded a shell, you only fire it, or take it out for dispose.
 

Deathsai

FNG / Fresh Meat
Nov 24, 2005
845
0
0
Ralfst3r said:
But that could give away your position to the infantry that you want to treat on a nice HE shell.

Open up with the MG first, fire the AP immediately after, load HE :D
 

The_Cook

FNG / Fresh Meat
May 10, 2006
542
177
0
your mg is really good at killing a group of infantry, HE rounds are great for those long range bombardments.
 

Shadowman

FNG / Fresh Meat
Mar 16, 2006
345
0
0
Rockville, MD
I've found it to be a big improvement, especially in the CA maps like Konigs where you need to switch a lot. Saves the double loading time, and it's usually much more convenient to fire the wrong kind of round at your target than it is to have to wait and fire nothing at all.
 

Conscript

FNG / Fresh Meat
Nov 23, 2005
824
87
0
England
Shadowman said:
I've found it to be a big improvement, especially in the CA maps like Konigs where you need to switch a lot. Saves the double loading time, and it's usually much more convenient to fire the wrong kind of round at your target than it is to have to wait and fire nothing at all.

Indeed, and remember, that your enemy is probably not going to know, nor care, what type of shell your firing at him. Just the fact that you are firing should be enough to force them into cover while you reload.

As mentioned, even in modern tanks, it is simply not viable to unload a round once it's been rammed into the breech. The commander usually identifies a target and its type and tells the gunner which round to load next. Then the gunner simply fires off whatever round is sitting in the breech. Even if its a HEAT round against a tank, it might still do some damage.
 

kabex

FNG / Fresh Meat
Feb 27, 2006
820
0
0
Mexico
Conscript said:
Indeed, and remember, that your enemy is probably not going to know, nor care, what type of shell your firing at him. Just the fact that you are firing should be enough to force them into cover while you reload.

As mentioned, even in modern tanks, it is simply not viable to unload a round once it's been rammed into the breech. The commander usually identifies a target and its type and tells the gunner which round to load next. Then the gunner simply fires off whatever round is sitting in the breech. Even if its a HEAT round against a tank, it might still do some damage.
HEAT rounds are veeeeeery damaging to tanks.

They're basically a panzerfaust in a shell. Of course, kinetic penetration was preferred, and their damage depended on the warhead size(the bigger cannon the better).
 

trench

FNG / Fresh Meat
Nov 22, 2005
508
2
0
Mobius One said:
Fire off the AP round, hope to get a few of those bastards coming towards you, and queue up an HE round to be loaded next.

Problem solved! :p

Exactly - and its faster to do this than unloading the AP then reload the HE anyway.