Hello! i originally posted this little wip thread here: http://forums.steampowered.com/forums/showthread.php?t=1280772[url]http://forums.steampowered.com/forums/showthread.php?t=1280772[/URL]
i made it for a work in progress map... and i am learning unreal engine at the same time. enjoy!
i made it for a work in progress map... and i am learning unreal engine at the same time. enjoy!
Code:
Well i felt like i needed to do something like this post some stuff like before and after. just to see how it goes.
ill try and post what im feeling when im going thro it and if i have problems. this is the first time im making a killing floor map and im also moving from source to unreal but i know a good amount of how to use Unreal ED.
i hope you enjoy my struggles and my triumphs as i make this map for fun and on my free time. (while i wait for CSS beta to be over for me to finish that map)
MAP CREATION GUIDELINES
GAMETYPE
Single Player or Multiplayer?
Multiplayer
Game Type?
killing floor survival type?
What game is this map for?
killing floor
STORY
Story behind the map. Why are the players there? Why is the place/environment there? Write the history of my environment. What happened to the place before the player entered the environment?
the 6 man team trys to find a safe haven. they went to the lighthouse thinking there wouldn't be any zed but they were wrong.
What is this map about?
A lighthouse on a small island with tons of zombies
GAMEPLAY
What is the objective of the map?
To kill the zed
Do I have a top down game play sketch?
Yes
How would the level play out? Gameplay wise?
the players will survive by going from building to building holding out each round untill the trader opens
How would the player to play through your map? Visualize this. What experiences do I want the player to walk away with from the map?
Well the player will start on the bottom of the map on a dock for small boats. then walk up the stairs to buildings to hold out in.
How big is the map?
small the medium size like most killing floor maps are
Who is my audience? Who is the player? What is my Demographic?
some of my friends and the players who love killing floor
How will I make the map memorable?
The lighthouse no other map in killing floor (from what i saw) used a light house as a hold out point
Do you have basic top down view and few location concept sketches?
some i need to save more on my computer tho
VISUALS
Is the map original? What is everyone else doing? Don’t make another everyone