Sway

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Maizel

FNG / Fresh Meat
Jan 21, 2011
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372
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Can you tell me why there is such need to add more sway than there already is? Realism or because personal preference of RO1 style sway?

Can you tell me what your problem is with adding the option for those who want it?
 

SingeDebile

FNG / Fresh Meat
Feb 23, 2006
325
34
0
what i love about the original RO is the pace of gameplay, the methodical measured attacks with the clearly defined fronts... and then the chaos and close quarters fights that happened when those fronts were being challenged and accomplished... this sense of accomplishment that you had,

with the sway as it stands it takes away allot of this, it rebalances the offense and defense, and significantly alters the play style needed for success. And it encourages with its disregard for common sense realism (I could see COD even alloying more sway after sprinting with the guise of immersion) a style of gung ho play that is in sharp contrast with so many other well thought and hard worked elements of the game.
 

Maizel

FNG / Fresh Meat
Jan 21, 2011
973
372
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It's not really an "option" if it's forced down people's throats on every server they join.

They can filter, can't they?

Why are you so scared that it's going to be 'every' server? I doubt that's going to be the case.

There's alot of people in this thread who think the sway is fine, I'm sure this will be represented in the servers.
 

aop

FNG / Fresh Meat
May 28, 2006
242
67
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They can filter, can't they?

Why are you so scared that it's going to be 'every' server? I doubt that's going to be the case.

There's alot of people in this thread who think the sway is fine, I'm sure this will be represented in the servers.
They could add RO1 mode in the realism settings (unrealistic sway and smg recoil, for those who prefer RO1 gameplay) so it could be filtered out but if it was just one server setting that only affected weapon sway I doubt there would be proper filter for it.

Also if you read the first post in this thread the OP is demanding universally more sway, not just for some fancy RO1 game mode.
 

Maizel

FNG / Fresh Meat
Jan 21, 2011
973
372
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Also if you read the first post in this thread the OP is demanding universally more sway, not just for some fancy RO1 game mode.

True enough, but I believe the conversation moved from that a long time ago.
 

SingeDebile

FNG / Fresh Meat
Feb 23, 2006
325
34
0
i feel like my last post above does an ok job of putting it back into perspective..

I think for stats reasons this would have to be a more across the board change
 

Sarkis

FNG / Fresh Meat
Aug 16, 2011
49
12
0
Brasilia, Brazil
Someone put an end to this, we've got better issues to tackle

Someone put an end to this, we've got better issues to tackle

I have trust in Tripwire. Don't come here pretending you guys could have done a better job or know better than the devs, this thread has got to die already :mad:
 
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SingeDebile

FNG / Fresh Meat
Feb 23, 2006
325
34
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I have trust in Tripwire. Don't come here pretending you guys could have done a better job or know better than the devs, this thread has got to die already :mad:

it has nothing to do with that, and it never did. I am discouraged you think otherwise.

I am only voicing my opinions to help make a great game even better.
 

Maizel

FNG / Fresh Meat
Jan 21, 2011
973
372
0
I have trust in Tripwire. Don't come here pretending you guys could have done a better job or know better than the devs, this thread has got to die already :mad:

Where do you see me pretend I could do better?

These unfounded remarks and fanboyism are undeserved.
 

Sarkis

FNG / Fresh Meat
Aug 16, 2011
49
12
0
Brasilia, Brazil
OK. so i'm gonna help you:

People at Tripwire, if you think the criticism is valid, take a look at low stamina sway. There is NO something that HAS to be changed.
 

JayTac

FNG / Fresh Meat
Aug 29, 2011
146
54
0
Newsflash: guns are accurate IRL.

And why do people speak about "significant ranges" when max range in our beta infantry maps is ~200m?


Hey, relax. No need to be an internet comedian in a simple discussion.
Accuracy is a subjective term, I guess we would have to find out what the MOA should be and compare that to what we see represented in the game.
 

Scarf Ace

FNG / Fresh Meat
Jul 16, 2011
265
282
0
Those of you who are saying that the sway is not enough because of the ease of aiming at 100 meters must be terrible shots IRL.
We haven't seen infantry maps where you can shoot guys at 300 meters yet. I think sway will have a far more noticeable effect at that range.
 

Maizel

FNG / Fresh Meat
Jan 21, 2011
973
372
0
Those of you who are saying that the sway is not enough because of the ease of aiming at 100 meters must be terrible shots IRL.
We haven't seen infantry maps where you can shoot guys at 300 meters yet. I think sway will have a far more noticeable effect at that range.

The discussion was more about the fact that the sway you get with an empty stamina bar is indistinguishable from the sway you get when fully rested.
 

Scarf Ace

FNG / Fresh Meat
Jul 16, 2011
265
282
0
The discussion was more about the fact that the sway you get with an empty stamina bar is indistinguishable from the sway you get when fully rested.
Yeah I guess sway should get increased in certain circumstances, both for low stamina and when suppressed. I think arm tiring when aiming for too long is already in, right?

However, the fact is that shooting at something 200 meters away is not very difficult, and when your stam's fine and stuff sway should still be the way it is.
 
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SingeDebile

FNG / Fresh Meat
Feb 23, 2006
325
34
0
And I do have experience shooting, Ive 'owned' a rifle since atleast 14.. . holding a rifle unsupported and holding it rock steady is no easy feat, the lack of its being affected by running a 100m only makes the oversight more important
 

skullman86

FNG / Fresh Meat
Aug 7, 2011
284
69
0
A little extra sway when out of breath is probably the thing that truly needs to be tweaked IMO, and it doesn't need to be :IS2:HARDCORE:IS2: sway, either; just something to make rushing a less desirable tactic. As for the stances getting some extra sway: it probably couldn't hurt to have a little more (standing without resting the gun for sure), but I could go either way.

And honestly, if TW decides to adjust sway, I think finding a middle ground between the "hardcore" and "fun" groups would be infinitely better than a server option. I mean, I'm all for having more options, but there is a point where I draw the line, and I think a sway option would do more harm than good.

Just think about it - you are looking for: regularmode; hardcore sway; no lockdown; populated; ranked; uber weapons; lower than 100 ping, and HOLY ****, YOU FOUND A SERVER!!! Oh wait, it's full of bots :mad:
 
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Paas

FNG / Fresh Meat
Aug 30, 2011
149
55
0
El Campo, TX
And I do have experience shooting, Ive 'owned' a rifle since atleast 14.. . holding a rifle unsupported and holding it rock steady is no easy feat, the lack of its being affected by running a 100m only makes the oversight more important

I disagree. It's really not that difficult. A good shoulder pocket, good check weld, you're going to be able to hold your sights center mass on a 200m man sized target, easy. Is it going to take some muscle applied to the weapon? Yes. It's not difficult though.

If anything, Tripwire should look into stamina affecting the duration of that hold. If you're winded your sight picture should deteriorate quicker than someone who's not winded. That's just an issue of getting oxygen to the muscles. Even this, we are talking like the difference between 1 minute and 30 seconds, and a deviation of maybe 6 moa at 100m after the hold breaks. Either way, that's plenty of time to get off couple of rounds. Although once those muscles start twitching you're going to have to drop your stance and provide bone support.

-Paas
 
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Disarray

FNG / Fresh Meat
Sep 2, 2011
23
0
0
I have to agree that sighting in on a 200m man sized target and staying there isn't that hard, and be a tricky shot some times though. And that was with an 8.3 lb M16A2 rifle, the damn thing could have been older than I am come to think of it. On the Qual range I had only a little truble nocking them donw at 200m, it was seeing them that made it more dificult than anything as they were a light green color for some reason.

Even while doing field manuvers I was always able to keep sighted in on a target when I wanted to or needed to at range, and that was after moving around a good deal as well.

If you realy want to see "better", ie. more accurate, game play then you should push for more bulet deviation from the point of aim, especialy at range. As it is right now that is the one thing that needs tweeking in the weapons more than anything. At 200m aiming at center mass on a human sized target you may well end up missing anything vital and puting a round in their arm or sholder rather than in the heart/lungs or gut; go much further than that and you have a chance of missing him entierly even though you are aimed dead center and have perfect from.