Introduction:
SWAT is a perk that causes low damage and mainly concerned with killing trash (small zeds), something it has in common with the medic.
So How about improving its healing capabilities since it has:
Calculations:
This weapon is somewhat hard to be used by SWAT for healing, very slow dart regen, 40% Ammo cost (Darts), 13 seconds recharge.
Which means that the darts can be used 2 (30hp) times or a max of 3 (45hp) from a full charge.
Also, 13*0.4=5.2 seconds recharge (as SWAT) when the darts are empty (regenerating)
Let's say we upgrade it to get 13*0.4*0.85=4.42 sec which is still a high number
Can we somehow buff these things?
Compared to the 401 that has 30% ammo cost, 10 sec recharge.
It can be used 3 times (45hp) or 4 times (60hp).
Also, 10*0.3=3 seconds (as Commando).
so the 201 has almost twice the recharge time as the 401 or 1.5 the recharge of the 401 (1xupgraded)
Can we do something about this? It wouldn't harm the SWAT to have more syringe potency, dart cooldown or something since it does low damage anyways.
This would compensate for the benefits that the Commando has without making SWAT OP or changing its objective to kill trash.
Suggestion:
Conclusion:
SWAT is a perk that causes low damage, and people are complaining about its weakness for some time now.
giving it some medic buffs won't hurt it, and won't change its objective in killing trash since it has a common feature with the medic (low damage).
SWAT is a perk that causes low damage and mainly concerned with killing trash (small zeds), something it has in common with the medic.
So How about improving its healing capabilities since it has:
- Lower damage than the Commando
- Doesn't see the hp of zeds
- Doesn't have night vision
- Lower cross-perk options that the Commando
- Doesn't have frag grenades that can kill FPs,
- Doesn't have zed time extensions
- Doesn't reveal cloaked zeds
- Doesn't have a skill to increase its damage.
Calculations:
This weapon is somewhat hard to be used by SWAT for healing, very slow dart regen, 40% Ammo cost (Darts), 13 seconds recharge.
Which means that the darts can be used 2 (30hp) times or a max of 3 (45hp) from a full charge.
Also, 13*0.4=5.2 seconds recharge (as SWAT) when the darts are empty (regenerating)
Let's say we upgrade it to get 13*0.4*0.85=4.42 sec which is still a high number
Can we somehow buff these things?
Compared to the 401 that has 30% ammo cost, 10 sec recharge.
It can be used 3 times (45hp) or 4 times (60hp).
Also, 10*0.3=3 seconds (as Commando).
so the 201 has almost twice the recharge time as the 401 or 1.5 the recharge of the 401 (1xupgraded)
Can we do something about this? It wouldn't harm the SWAT to have more syringe potency, dart cooldown or something since it does low damage anyways.
This would compensate for the benefits that the Commando has without making SWAT OP or changing its objective to kill trash.
Suggestion:
- Giving the SWAT a passive syringe + dart cooldown of 100% and a syringe potency (30%) just like the survivalist? (since he just has one medic weapon unlike the survivalist - This would result in a 2.6 seconds cooldown for the 201 SMG which is slightly less than what the commando has (3 sec)
- Giving the 201 a buff that can also do the job (but this would affect the survivalist too)
Conclusion:
SWAT is a perk that causes low damage, and people are complaining about its weakness for some time now.
giving it some medic buffs won't hurt it, and won't change its objective in killing trash since it has a common feature with the medic (low damage).
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