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I do find it weird that everyone got mad about the survivalist being everyone but ****...and then all the rework suggestions I see or just that...but buff....

The survivalist needs an Identity, and with the inclusion of survivalist perk only weapons...I think we're getting somewhere...


[Perk per level]

Weapon damage ----------------------------- +0.6 per level
Exclusive weapon damage --------------- +0.8 per level
Damage resistance -------------------------- +1% per level (idk why it's called global resistance...)
Zed Reload time ------------------------------ +3% per level

Versatility (select your starting weapon and either a Medic grenade, Molotov, or Freeze grenade.)
Lone wolf (When you are alone or no other players are alive, you gain 10 carry weight and 10% damage reduction.)


[Perk Tree]

Tier 5

Left - Vanguard
If you hold the bash button while holding a perk exclusive weapon, you gain a forward facing shield that blocks 1 attack based on the weapon.
  • [*=1]Only applies to survivalist only weapons [*=1]You cannot shoot or sprint while active [*=1]The shield deals damage and applies effects based on the shield type when consumed [*=1]Example: If using the cryothrower, you can get an ice shield which blocks...riveting stuff...This can absorb a husk shot for example as an additional defense.
Right - Juggernaut
Clots cannot grab you. You gain 20% fire and siren resistance, and increase your max health by 25%
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Tier 10

Left - Small Arms Expert
Increase reload speed with Commando, Gunslinger and SWAT weapons, and increases your damage by 10% with those weapons.

Right - Heavy Weapons Training
Increase reload speed with Demolitionist, Sharpshooter and Support weapons, and increases your damage by 10% with those weapons.

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Tier 15

Left - Frenzy
While you are above 20% health you gain 20% melee damage, and 50% attack speed. While below 20% health you gain 20% damage reduction, and regain 5 health per second.
  • Health regain is done at 1 health per 0.2 second intervals, not a flat 5 every second.
Right - Ruthless Killer
Whenever you kill a Fleshpound or a Scake, they are obliteration and nearby zeds begin to flee
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Tier 20

Left - Lazarus
Once per wave you can resurrect a dead ally by interacting with the location they died.
  • If you would die before using this, it revives you instead
  • Revives target to 50% of max health
  • Ally receives all equip they owned from anyone inventory or the ground (A warning will appear if an ally is using it that they are about to lose it.)

Right - Elemental Aptitude
When an enemy is effect by burning, frozen, or electrocuted status effect. they build up stacks up to 25 by taken further damage, at max stacks they explode deal damage equivalent to the activator type.
(Thought this was a bit more cleaver and specific to the survivalist then Zedsplosion.)