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I'd prefer the survivalist got remade from scratch, but if the devs are just going to tweak the current survivalist, then i have a few suggestions to make surv more viable.


1. Make Tactical Reload apply to all weapons.

2. Replace "Heavy Weapon Training" with a new skill called "Weapons Master". Weapons Master increases all damage dealt by 10% and reduces weapon recoil by 25%. Think of it as a weaker version of the Hollow Point Rounds skill, except it affects all weapons.

3. Add a passive weight limit increasing perk bonus that adds +1 weight capacity per 5 levels.

4. Remove the +5 weight capacity from Weapon Harness and add 50% faster weapon swap speed to it.

5. Add another passive perk bonus that increases movement speed by 0.4% per level (10% total at level 25). My reasoning behind this one is that running from threats is a good way to SURVIVE, it really jarring that a survivalist perk doesn't have this kind of passive already (well outside of Melee Expert)

6. Reduce Melee experts movement speed increase from 25% to 15%. This is a counterbalance to #5. We don't want people running around like Sonic afterall.

7. Ammo vest should increase magazine capacity by 25% in addition to what it already does. Presently this skill is a bit underused and this would increase it's viability.


Thoughts on these changes?