I'll put it bluntly; suppression, as it stands, Does Not Work in RO2.
Why?
Because the colour/sound fading out around you 'slightly' is no reason to hide. It is in fact more reason to get up and start shooting because that way you're a lot less likely to die then simply hiding behind a wall.
Suppression should work like it does in the battlefield 2 mod - Project Reality (imo)
Suppression in that game means the colour doesn't just drain slightly - BUT THAT YOU CANNOT AIM/SEE ANYTHING AT ALL meaning that return fire is essentially blind fire.
This enables MG to be a Useful class ( as it stands its only useful for an assault wweapon replacement and rushing into buildings)
1vs 1 MG will lose 9 times out of 10 vs a rifleman because the rifleman can aim perfectly while the MG's accuracy means it is going to have a real tough tim hitting the Rifleman.
Realistically suppression should *make* you do your best to take cover when under distant/heavy weapons fire - not merely help you find targets.
A bit extreme in my examples I know but my point still stands - suppression should be a dramatic change. Not merely a tonal annoyance.
Why?
Because the colour/sound fading out around you 'slightly' is no reason to hide. It is in fact more reason to get up and start shooting because that way you're a lot less likely to die then simply hiding behind a wall.
Suppression should work like it does in the battlefield 2 mod - Project Reality (imo)
Suppression in that game means the colour doesn't just drain slightly - BUT THAT YOU CANNOT AIM/SEE ANYTHING AT ALL meaning that return fire is essentially blind fire.
This enables MG to be a Useful class ( as it stands its only useful for an assault wweapon replacement and rushing into buildings)
1vs 1 MG will lose 9 times out of 10 vs a rifleman because the rifleman can aim perfectly while the MG's accuracy means it is going to have a real tough tim hitting the Rifleman.
Realistically suppression should *make* you do your best to take cover when under distant/heavy weapons fire - not merely help you find targets.
A bit extreme in my examples I know but my point still stands - suppression should be a dramatic change. Not merely a tonal annoyance.