Suppression is pointless + other gripes

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TheGameexe

FNG / Fresh Meat
Jul 9, 2009
114
22
0
I don't know about you people but when I hear bullets flying past me, that's enough for me to find a hole quick. Not sure why people need all these blurred screens, shaky cameras and all that fancy crap, the adrenaline rush itself is easy enough to throw off your aim.
 

Justd1e

FNG / Fresh Meat
Jan 23, 2011
55
81
0
Because i can turn on my bionic eyes by pressing shift and pop a bullet between his head.
 

luciferintears

FNG / Fresh Meat
Apr 3, 2011
1,122
510
0
One of my many gripes:

im honestly not sold on this whole UAV recon thing. I mean how do we know where the enemeis are? Is the commander uploading it to my brain?

How has TWI, having added so many annoying features in the name of realism (zoom, no sway, etc) with an unwillingness to remove them for the same sake, added something so mind bogglingly dumb?

after an airplane sweep my screen lights up with enemy locations; how is that fair, balanced or realistic?

And oh, can we reduce the time the arty pounds the ground? that s*** lasts forever
 

The_Pharoah

Member
Aug 30, 2011
189
25
18
lol so funny to read the whole 'suppression doesn't work' thingy - obviously you haven't experienced the REAL thing. In the army, one of the first lessons you experience is to be on the receiving end of real shots (usually at a rifle range...under the targets). I've been there a few times and I can tell you, I was **** scared. you literally feel the rounds flying past, plus the whole crack-thump (crack=breaking sound barrier, thump=sound of the rifle being fired).

We must remember that the MO of RO (gotta love the acronyms) is realism within reason. this isn't BF2 or MW2 where you purposefully run out into suppression fire because 'eh...I might get hit once or twice but I'll be fine'...no peeps...in the real world, a 7.62mm ball does a LOT of damage to your body hence why its almost one-shot-kill as it should be.

I prefer this to BF (even though I still play BF and BFBC2, although in HC mode only) because it tends to get rid of the run-and-gun-Rambos (well mostly).
 

roundabout

FNG / Fresh Meat
Aug 31, 2009
6
2
0
yeah, I'm not really a fan of the current suppression thing. I really liked how it was in Darkest Hour (and probably RO1 as well) where the screen shakes when bullets impact around you. I don't think the whole morale concept is a good idea.

RO2 has done some things really well. Unlike RO1/DH It feels like you're actually inhabiting the body of some soldier because of the smoothness of mantling/cover/movement. But there are too many features (morale and bandaging for example). It just becomes topheavy.

The other thing is the game modes. A realism based shooter only works well when one team is defending and the other is attacking. Team deathmatch is dumb. Having both sides capture and defend the same objectives is better. Making actual maps (like in DH) where one side is defending and the other is attacking is really what's needed. Yes, these maps are a lot harder to balance. But they're also more rewarding. This is important.
 

6S.Manu

FNG / Fresh Meat
Sep 6, 2011
79
13
0
Suppression doesn't effected me that much. I've run into a bug where I stay suppressed for up to 2-3 minutes (and then it instantly disappears) so maybe I've gotten used to it. Other than the gray screen and the heartbeat sound, I'm not sure if it does anything else. It doesn't seem to affect my ability to do long range shots.

This. The idea is good but it should at least make impossible to shot your weapon.

And of course the Recon Plane is not really realistic... :-(
 
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