Yes I felt we needed another thread.
In combat suppression is a much bigger factor that many people think.
The primary function of a machine gun is to lay down suppressive fire so that the other types of infantry can move in for the kill and or concentrate or incapacitating the enemy with precision fire.
It is also a vital tool for area denial, such as stopping an enemy advance or cut of escape routes and such.
The machine gun has range and it can cover a large area with lead.
Why is the MG such a formidable weapon even at large areas and at long range?
The simple answer, fear of death.
When someone is shooting in your direction your gut reaction is to get behind cover and stay there.
No one in their right mind would just stand still in the middle of the fire, aim perfectly and kill the shooter far away.
As this is a game fear of death doesn't really come into play.
What we have instead is the suppression system that's supposed to simulate a reaction to being under fire.
IMO is is quite undermodeled and seems to be either too weak, last too short or be completely absent most of the time.
This is why machine guns doesn't work as well as they should in the game.
With a good position a single machine gunner should be able to suppress pretty much everyone behind every window of a big house by continuously laying down bursts against those windows, and in so doing preventing the enemy to effectively return fire resulting in a much easier job for the own team while at the same time not being a very easy target himself.
The suppression effect should be much stronger and last for a few seconds more.
The prime reason why you die too easily as a machine gunner isn't because you're in a vulnerable spot, but because suppression doesn't work as it should.
And suppression should obviously work just the same from other guns, a team of riflemen keeping a continuous flow of lead towards an area should be quite effective at suppressing the enemy. The amount of lead per second should be key.
It should be very possible to move in two fire teams, one suppressing the enemy and the other advancing, clearing out the enemy and start suppressing the enemy at the next position so that the first FT can move in and so on. As it stands this is quite difficult as the enemy can often take perfect shots even when under fire.
Feel free to discuss
In combat suppression is a much bigger factor that many people think.
The primary function of a machine gun is to lay down suppressive fire so that the other types of infantry can move in for the kill and or concentrate or incapacitating the enemy with precision fire.
It is also a vital tool for area denial, such as stopping an enemy advance or cut of escape routes and such.
The machine gun has range and it can cover a large area with lead.
Why is the MG such a formidable weapon even at large areas and at long range?
The simple answer, fear of death.
When someone is shooting in your direction your gut reaction is to get behind cover and stay there.
No one in their right mind would just stand still in the middle of the fire, aim perfectly and kill the shooter far away.
As this is a game fear of death doesn't really come into play.
What we have instead is the suppression system that's supposed to simulate a reaction to being under fire.
IMO is is quite undermodeled and seems to be either too weak, last too short or be completely absent most of the time.
This is why machine guns doesn't work as well as they should in the game.
With a good position a single machine gunner should be able to suppress pretty much everyone behind every window of a big house by continuously laying down bursts against those windows, and in so doing preventing the enemy to effectively return fire resulting in a much easier job for the own team while at the same time not being a very easy target himself.
The suppression effect should be much stronger and last for a few seconds more.
The prime reason why you die too easily as a machine gunner isn't because you're in a vulnerable spot, but because suppression doesn't work as it should.
And suppression should obviously work just the same from other guns, a team of riflemen keeping a continuous flow of lead towards an area should be quite effective at suppressing the enemy. The amount of lead per second should be key.
It should be very possible to move in two fire teams, one suppressing the enemy and the other advancing, clearing out the enemy and start suppressing the enemy at the next position so that the first FT can move in and so on. As it stands this is quite difficult as the enemy can often take perfect shots even when under fire.
Feel free to discuss