Well me and my friend were all like, dude he's supposed to support the team so why not let Support Specialist be able to heal armor? Or like let him make armor at one percent with a full charge of the armor maker. Opinions about this idea?
Well me and my friend were all like, dude he's supposed to support the team so why not let Support Specialist be able to heal armor? Or like let him make armor at one percent with a full charge of the armor maker. Opinions about this idea?
Let's give medic electroshock, so he can revive dead teammates.
I think he was being sarcastic...although i could be wrong.It is impossible to resurrect/revive a dead person. Defibrillator are for reactivating the human heart aka patients suffering from cardiac arrest.
It is impossible to resurrect/revive a dead person. Defibrillator are for reactivating the human heart aka patients suffering from cardiac arrest.
No.
Far too powerful. Do you have any Idea what would happen if this was implemented?
Teams would be made of 1-2 medics, 2-3 supports and 1-2 sharpshooters.
Enter a romm, put a medic in front of each door and a support to repair armor. Support takes down weak zeds, sharpshooter takes down medium zeds.
There. The game couldn't be any easier.
Right now Sharpshooter and arguably the Commando and Support are overpowered
Support?
Why?
Personally I agree with EvilSod, the Berserker class isn't underpowered or overpowered, the problem is the overpowered classes reign over it. Said it before, will say it again
Medic, Zerker, Firebug, Demoman = Balanced
Support, Commando = Debatable Overpowered
Sharpshooter = Overpowered.
The balanced classes all have things they are good against and bad against. Its usually quite hard to clutch (CSS term for being the last player and still winning the round) solo as one of these classes unless you get a bit of luck on the spawns.
e.g. the Firebug will fair well if there are no scrakes or FPs. If there is a Scrake, if played right, he might beat it, if there is a Fleshpound, he is toast.
Support and Commando are extremely versatile classes. The support lacks in range and due to his reloads and firing speed can find it hard to get his damage down, but in the hands of a decent player he can usually clutch the round without a massive deal of difficulty. The commando is the same. Although he isn't great against Scrakes and Fleshpounds, he isn't bad either, and his weaknesses are not bad enough to prevent him from clutching fairly regularly.
Sharpshooter... dick...
The problem with perk balancing is that if we create them with specific zed-strengths and weakness', one perk should be strong against the Fleshpound. But every player seems to say that being able to kill a fleshpound easily is game breaking. It'll just 'end' in an endless circle of idiocy, flaming and fail.
On topic, armour is already repairable. Notice when you go to the trader, you no longer pay the full price for your armour; you instead repair it.
But that 1 shot requires some skill. If you miss, you're dead. Sometimes you're just lucky if he doesn't rage.