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Tactics Support Specialist Loadout

Katana + AA12 is my light loadout of choice. Ideal for kite / hybrid games where you benefit from increased speed and can use freedom of movement to your advantage.

You can uppercut scrakes or take out FP (advised only in emergency, as it eats a whole mag), dispose of several lined up zeds with one headshot, and you have your katana for single zeds. Ammo is tight if you kill many scs, and forget about wasting a shell for single crawlers, but usually you can manage to be in the action the entire wave.
 
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m79 is effective as support because you can use it to stack and set off your perked frag grenades.

Totally right.

I use my trusty "Golden Boy (TM)" loadout (CSG, AA12 & M79...all golden, of course) which leaves 1 slot available for pipes.

If I play a map that gives me good distance like Heresy, I swap out the M79 & CSG with an HSG & M32.
 
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I generally use; Hunting (long live jumpshots and speedkills, If my team is capable of focus firing the Patriarch I even pull jumpshots on him when he's curled down), HSG-1 (lightweight, but very slow magazine reload), lever-action (trash clearing with this I never run out of my main shotgun ammo and keep Hunting for big fierces. Perhaps you can flinch &uppercut Scrakes with it too, which I never tried)

Then when I step out and have munnay, at late waves (9-10) I change to;
Hunting, Combat Shotgun, MK23/MAC10, Machete/Katana
Combat allow me to enrage 2 or 3 Fleshpounds on my stacked grenades in a blink, and I finish each of them by Hunting.

I never liked AA12, but I think it could be fun if you pair it with Vlad or Multichamber and go mobile with a kiting zerker+medic team.
 
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I don't know if this just happens to me (or maybe it's my ISP/lag)..

Whenever I use the CSG or leave the AA12 on fully auto I feel if I spam a burst of 3 or 4 shells that roughly half register as hits - and this is at close range.. but I'm usually never higher than 80 ping.

Does anyone else ever experience this feelings when using these 2 guns?

This often leaves me with using the AA12 on semi alongside the Hunting...
 
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I don't know if this just happens to me (or maybe it's my ISP/lag)..

Whenever I use the CSG or leave the AA12 on fully auto I feel if I spam a burst of 3 or 4 shells that roughly half register as hits - and this is at close range.. but I'm usually never higher than 80 ping.

Does anyone else ever experience this feelings when using these 2 guns?

This often leaves me with using the AA12 on semi alongside the Hunting...

it's either lag or you're hugging your target, perhaps both. Don't step too close to them. As other options; you either can't aim well at close range or experiencing a reload bug, switch to melee once before shooting.
 
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My favourite loadout is to start as Firebug (lvl6), empty my flame thrower on the two first waves, maybe the three first waves if I can find some ammo boxes (the reason to start like that is to have an combat armour at spawn with the flame thrower with firebug at lvl 6, and to not spend any $ on the trader for the first waves); THEN I sell the flame thrower, buy a TRENCHGUN, switch to SUPPORT SPECIALIST, and buy an AA12, you can then continue farming money and buy additional M79 GRENADE LAUNCHER, and also TWO PIPE BOMBS, there you have my favourite loadout:

- Trenchgun
- AA12
- M79 Grenade Launcher
- Pipe Bombs

For my it is a really effective loadout :p
 
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I play on Hard, I forget to mention (sometimes on suicidal). You just need to burn the scrake with two or three shells and then finish him with a burst of AA12 (in the face). A full AA12 loader for the FP is enough (or less if you can make damage with grenades, also in the face).

On Suicidal (I don't play a lot on suicidal) this also work.

Trenchgun is also good to burn a group of zeds with only one shell (same for the M79).

The pipe bombs can be placed for backup strat, when you feel it starts to smell bad for you.


I don't know if the answer makes you happy, but you can also test yourself if you think this works good, or not.


edit: I just tried some game (you made me doubt) and I confirm this setup/loadout is really efficient :) try by yourself you'll see
 
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I can't point at one specific reason but I never really care for Trenchgun with Support.. even though I know you get the penetration bonus I'd just rather have an on perk weapon over it I suppose.

~edit~

I may be wrong but I would believe a stacked nade/m79 shot followed by an AA12 burst would deal with FP's for the most part. Even on Suicidal. That's just a guess since I know on Hard you can basically kill an FP with 3 nades stacked with an m79 shot to the face.

I'm not too sure how he'd deal with Scrakes though since that strategy isn't exactly viable for them.
 
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Trenchgun as a support specialist got also the burning effect, that's what I like with it :) and the wide damage it makes on a group of zeds with only one shot.

edit As I said:
Burning the scrakes with Trenchgun, with three shells, then finish him with few shots of AA12 in the face
Nade the FP then finish him with almost a loader of AA12 in the face
 
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My general loadout is the following:

Shotgun - the good ol' reliable. Good damage, cheap, interruptable reload.
Hunting Shotgun - another good reliable weapon. Great damage output, quick reload, great spike damage. Spawned weapon.
MK23 - good and versatile, able to decapitate lesser zeds and with a bit of concentrated fire can bring down husks and sirens from range. Also a good weapon to have as backup to give to someone if they run out of ammo or are a late joiner and don't have any decent equipment.
Katana - useful for flipping scrakes, kiting and killing small zeds to conserve ammo. Generally ask a zerk to get this for me, or if no zerks will swap perk in an early wave.

If kiting and there is enough money, I will replace the Shotgun with the Combat Shotgun which I consider superior for kiting as it has exceptional damage output and the reload time is mitigated by the kiting process.
 
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SS is my favorite class but first a little love for the much maligned combat shotgun. Most of my builds use it. Being a semi auto it can perform exactly like a hunting (and so can the AA12) in the way that it can nade combo a FP and uppercut SC.

Yes the reload takes some getting used to. I find if you're not reloading after almost second shot your going to run into trouble. You have to be constantly near full capacity, if you cannot dump as many rounds as you need too you're doing it wrong. The potential burst damage is the reason you pick it over the HSG/shotgun.

I find the extra damage offsets the lower count of ammo compared to the AA12. The AA12 eats ammo and on HOE no matter how careful you are its going to cut it fine in all the late rounds. The weight difference lets you spread ammo over an extra weapon. A MK + Combat is far more versatile than a AA12.

Various loudouts...

Basic loadout: Kat, .Mk, Combat Shotgun, Hunting Shotgun. Nothing that this can't answer.

Explosive loadout: HSG-1, M32, Hunting shotgun. The HSG clears trash. The M32 gives you the option to flinch/uppercut SC but best of all deal with double FP.

No Hunting Shotgun?, That's Gold!: Golden Kat, Golden Handcannon, Golden Combat shotgun, Golden AA12. Flip SC, combo FP all with fancy bling...
 
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