Do YOU play support enough? The past days Ive done nothing but play support on HoE trying to get achievements with friends and I NEVER had trouble reloading my gun. Every time I had to reload I just cleared the hallway either with a hunting shotgun or a nade. So I dont really understand how you are having such problems with the reload time?
Of cos I dont, in your book.
AA12 is still being the slowest reload weapon which cannot be interupted other than LAW.
LAR, shotgun or M32 can use the tactic of shoot once, reload two shots (or more) then shoot once again. But with aa12 the reload cannot be interupted and it is enough for a foregast to get close. If it get close, you either need 2-3 shots to kill it or you get slash twice. Of cos good positioning can solve most of these, but it is plain fact that aa12 is a gun that can get you kill by just one bad reload timing even there are only one gorefast near you.
I never said pipebombs was a must-have, but they ARE useful when used right.
Agree with that, but if you dont consider it as a must have... why you have money problems with demo...?
Again, I never said it wasnt powerful. I said it wasnt MORE powerful than AA12 all things considered. While it MIGHT do more damage with 6 nades compared to 20 shells on AA12, it takes much longer to reload therefor the amount of damage it can deal within a set timelimit is less than what AA12 can do. Or actually you can forget about the damage, the key word is maintaining the damage output to keep specimens at bay and not letting them get close to you.
AA12 kill bigs no where near ammo-effective. It dont even kill them fast enough actually...
Shotguns do area damage as arc shape. Explosives do area damage with round shape. Explosives simply do the best area damage in game. So you can always adjust where your nade hit to stun as much zed (or even kill) as possible. Not to mention you can add in one nade of your total of 11 to deal massive damage.
As support you just cannot "clear" a hallway all by youreself with only one hunting shotgun alt-fire as you say. But with demo, you just stun everything and then you are free to reload even without teamates.
If you talk about keeping most zeds at bay, demo is better with the only exception of scrakes is in the way.
I agree with you that support handle themselves better than demo. But demo is actually doing more damage thanks to his better area damage and every nade they use can be set off before the zed can dodge. Support can only use nade effectively on pounds. And considering "holding the line" to buy time for teamates, demo is clearly better. One nade + one GL shot = nothing left within 10 feet. Support cannot do that because hunting shotgun pellets scatter around too much beyond 5 feet. You need quite some luck if you want any gorefast dead 5 feets away.
Yeah, when hes got a teammate or two backing him up. If he had to cover a hallway all by himself he'd be dead in a matter of seconds UNLIKE support who can handle any situation.
Scrake + pound? Scrake + sirens? Husks + fleshpound? Siren + fleshpound? Want more?
Even demo is good to "hold the line", **** still happens. Just like in one game 2 scrakes step on a pipe and both of them charge into the team, I want to keep everything from the team for 3 seconds, but 2 bloat is blocking my M32 so I cannot stun those mutiple husks behind them and after both scrake and the two bloat has die, two sirens scream and half the team dies.
No perk can handle any suituation. If you think support is OP, demo clearly is too.
The only thing making support can solo scrakes unharmed is the KATANA. While katana can fit into most of the perk's combos. This also makes firebug and commando solo scrakes. About support vs fps, we really dont need tricks of any kind. Purely knowedge about the game is enough.
You dont make any sense. We are talking about support being able to solo everything and you are talking about 6 firebugs. So what, 6 firebugs equals to 1 support and still he isnt overpowered? What..?
Well about this... as I remember you are the one who say 6-firebug will be in hugh trouble on HoE...
So again... if support is overpowered, demo is overpower too.
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AGAIN, I never said firebug is a bad perk just nowhere near as good as support. Firebug is actually pretty balanced atm, same as commando, demo and maybe medic.
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You just dont know what demo is actually doing...
Yeah if all goes PERFECTLY you can also beat a long 6 man game as level 0 medic all by yourself.
Two commando vs scrake dont need to be perfect... scrake's head can be removed with around one and a half clip of ak or SCAR. When BOTH player can see the health bar, the can reload just before they rage the scrake.
So each of them only need to spam half a clip into the scrake's face... not to mention... you have katana....
What about what? 6-berserker team do require much more time to clear a wave then camping teams. While 6 berserker teams dont really win most of the time.
(If you bring out friend or clan servers... like I said, no perk combination cant win)
With AA12 you dont have to get headshots and you can clear the hallway in a second, with SS you need time to take headshots and you can kill only one zed at a time unless using a crossbow which doesnt kill bigger targets on one body-shot.
Support can "potentially" clear a hallway in a second. Demo CAN keep any small to medium zeds away from the team in a second (if they are not killed, they are stuned).
It is now unaffortable to use xbow on anything below sirens and husks. Not to mention it cant even kill a clot after passing trough two zeds.
May be you haven't notice... but stunning is really useful. LAR stun clots, M14 stun stalkers. Which is enough to block crawlers and gorefasts behind. Which should be enough for you to prepare for a careful shot.
Yes, before you point it out, demo and support do the same thing easier.
Yes, again, when hes backed up by teammates. Support can solo anything ALONE, any other perk cant as effectively (maybe with the exception of berserker).
Aaaand... Im done arguing with you.
You miss out sharpshooter and demo again... in 1v1, all four perks can deal with anything alone before wave 11 without kiting.
At the end... katana and M32 is the weapons to cause problem. Both of them are too good even off-perked. When you get perk bonus, they are really great.