Support ammo nerf?

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Severeaids

Member
Mar 17, 2015
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So I'm kind of curious as to why the pump and the boomstick as well as some commando weapons had their ammo reduced. It was already rough saving shotgun shells on hoe but now oh man. Anyone have any thoughts? Price increases etc dont bother me at all just the ammo reduction.
 

bass361

Member
Jan 11, 2015
195
1
18
Ya i was wondering the same thing, and do you know if the Physx Flex is available? I can't turn it on so i assumed it might be disabled for the time being.
 

Bluntman420

Member
May 21, 2015
336
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Los Angeles
The ammo reduction screws up what could have been a great update. I love the maps, the FX, the berserker, but not at the expense of less ammo. Now I feel almost no point but to run around as berserker until I can afford an AA12 and even then there is almost no point to switch to support until Hans.
 

gorthuar

FNG / Fresh Meat
Jun 26, 2014
67
0
0
bass361, if you aparently choose wrong a few years ago like me and have amd, for the time being anyway it doesnt run it at all :(
 

2Clicks

Grizzled Veteran
Oct 27, 2012
1,278
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The ammo reduction screws up what could have been a great update. I love the maps, the FX, the berserker, but not at the expense of less ammo. Now I feel almost no point but to run around as berserker until I can afford an AA12 and even then there is almost no point to switch to support until Hans.

What do you mean by "screws up?" Makes the game less "fun" perhaps!?
 

jd641

Active member
Aug 29, 2010
683
65
28
USA
It doesn't hurt the Commando too much but trying to solo HOE with my Support is quite a bit harder now especially at the starting waves. I don't think it would be too bad if the ammo boxes actually spawned more than once a wave, but right now the biggest concern I have isn't getting hurt, it's running out of ammo.
 

Charibasa

FNG / Fresh Meat
Apr 18, 2015
241
2
0
Spawning with only 16 shotgun shells at the beginning of a round as support is way too little ammo.
 

2Clicks

Grizzled Veteran
Oct 27, 2012
1,278
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Yes, it makes the game less fun for people who like support.

Spawning with only 16 shotgun shells at the beginning of a round as support is way too little ammo.

Let this be a lesson to all the whinging b!tches pre-update...

... ah j/k! :D


Im sure we can all look forward to more tweaks in the future. I guess the best way of letting TW know what to do is getting out there, playing the game and dying alot (as mando and supp).

Overall I think from reading the changelog notes TW may have "over compenstated." Its just my gut feeling.

My view is that I want to see fun in a game. Sui was just a tad easy for me, but HoE was alittle more than tad too difficult. Though I did appreciate the challenge. Its a shame they can tweak these sorts of settings going on diff. level. I would have loved to have seen a more difficult sui (not by much) but a slightly less difficulty hoe. But thats just my personal opinion.

Bottom line I hope they keep HoE challenging but keep the other diff. playable and enjoyable. Even if that means we have to accept the current nerfs until they get more data to steer them on a path Id (and you) would rather see.

Though I suspect that with the two new perks and maps this wont happen anytime soonish. Unless any of the changes where catastrophic. :/
 

Bluntman420

Member
May 21, 2015
336
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18
Los Angeles
Let this be a lesson to all the whinging b!tches pre-update...

... ah j/k! :D


Im sure we can all look forward to more tweaks in the future. I guess the best way of letting TW know what to do is getting out there, playing the game and dying alot (as mando and supp).

Overall I think from reading the changelog notes TW may have "over compenstated." Its just my gut feeling.

My view is that I want to see fun in a game. Sui was just a tad easy for me, but HoE was alittle more than tad too difficult. Though I did appreciate the challenge. Its a shame they can tweak these sorts of settings going on diff. level. I would have loved to have seen a more difficult sui (not by much) but a slightly less difficulty hoe. But thats just my personal opinion.

Bottom line I hope they keep HoE challenging but keep the other diff. playable and enjoyable. Even if that means we have to accept the current nerfs until they get more data to steer them on a path Id (and you) would rather see.

Though I suspect that with the two new perks and maps this wont happen anytime soonish. Unless any of the changes where catastrophic. :/

Yup, we will just have to keep testing for the devs! Suicidal was a good balance between Hard and HOE, that was the difficulty I usually played on unless I was with my friends. I barely had enough ammo when I played Suicidal and especially with other people I would have to go searching. HOE I would run out of ammo once another person or two joined and since the money is so scarce, I could hardly afford to give dosh out when I need that AA12. The AA12 price is manageable but the ammo reduction of the double barrel is a killer. I do not prefer the M4 over the double barrel, the M4 (with bombard) reloads so slow and is not a good trash clearing weapon (with or without bombard), now if the M4 had more ammo that might change my mind. As of now, I am forced to go to the M4, which means less money for my teammates It is not all that fun to have to run around searching for ammo especially now that the last few zeds rage. I used to like to have a double barrel/AA12/pulverizer which worked really well against fleshpounds. Now I am forced to go to the M4/AA12 which does not work as well. Is there even a point to buy the boomstick anymore? A boomstick with less than 40 shells WITH the 20% ammo boost? I don't see one :(
 

Proznogrog

FNG / Fresh Meat
Jul 28, 2015
48
0
0
Yup, we will just have to keep testing for the devs! Suicidal was a good balance between Hard and HOE, that was the difficulty I usually played on unless I was with my friends. I barely had enough ammo when I played Suicidal and especially with other people I would have to go searching. HOE I would run out of ammo once another person or two joined and since the money is so scarce, I could hardly afford to give dosh out when I need that AA12. The AA12 price is manageable but the ammo reduction of the double barrel is a killer. I do not prefer the M4 over the double barrel, the M4 (with bombard) reloads so slow and is not a good trash clearing weapon (with or without bombard), now if the M4 had more ammo that might change my mind. As of now, I am forced to go to the M4, which means less money for my teammates It is not all that fun to have to run around searching for ammo especially now that the last few zeds rage. I used to like to have a double barrel/AA12/pulverizer which worked really well against fleshpounds. Now I am forced to go to the M4/AA12 which does not work as well. Is there even a point to buy the boomstick anymore? A boomstick with less than 40 shells WITH the 20% ammo boost? I don't see one :(
I actually really like the m4 now after the changes however I do agree with you, imo boomstick ammo supply is currently way too low, same with the pump shotgun. I was already having problems with ammo on suicidal end waves before, and I heard on HoE supports were rarely ever used because of their lack of ammo.

I said this on another thread but just for reference, the trenchgun with 46 shots (yes I understand it might be for balance reasons) has more ammo shells w/o an ammo increase than the pump/boomstick (like 36 each i believe with the 20% ammo increase perk). Now what I don't get is why does a class that doesn't have a shotgun specialization logically able to carry more shells than the shotgun specialization one. I haven't played firebug enough yet to know if 46 shells for trench is balanced or not, but I feel support should have at least ammo on par.
 

Severeaids

Member
Mar 17, 2015
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In the post by Yoshiro he mentioned that people were holding on to the tier 1 weapons and going straight to tier 4 or something like that. I understand what they are going for but i think the ammo is still too low. Basically in order to have optimal ammo you'll have to take the skill for 5 more weight and carry 3 shotguns. Now that demolitionist is a thing the support being the heavy hitter isnt that necessary i guess, but 16 shells is a bit low imo.

An ammo nerf to the pump is fine, but I would look into the boomstick and giving it some ammo back or lowering its price, esp if they want us to be buying these weapons. So for the pump maybe give it 8 more shells to be at 24? Id be ok with that. Also, maybe this is totally different but the trenchgun has a lot of ammo compared to the pump, its not even fair lol
 

Jobin88

FNG / Fresh Meat
Aug 22, 2015
32
0
0
Now what I don't get is why does a class that doesn't have a shotgun specialization logically able to carry more shells than the shotgun specialization one.

I don't care much for this fact either. I'm having a harder and harder time enjoying my level 25 Support on Suicidal now.

If TWI is going to stick with these ammo nerfs (I hope they tweak some of it), then I'd like to see the Support's get more ammo per level instead of being able to weld doors faster (YAWN!). I'd also like Supplier to at least provide the Support with something instead of kudos from their teammates. Money or something, so I'm not the only one with no bullets left because I thought sharing was caring.
 

Proznogrog

FNG / Fresh Meat
Jul 28, 2015
48
0
0
In the post by Yoshiro he mentioned that people were holding on to the tier 1 weapons and going straight to tier 4 or something like that. I understand what they are going for but i think the ammo is still too low. Basically in order to have optimal ammo you'll have to take the skill for 5 more weight and carry 3 shotguns. Now that demolitionist is a thing the support being the heavy hitter isnt that necessary i guess, but 16 shells is a bit low imo.

Well in all honesty why people were doing that was because the aa12 was so vastly superior to the m4. My usual build before the patch was double barrel pump into aa12 and double barrel. I think however with the buffs to the m4, and the cost increase to the aa12 I don't think people dumping the pump for m4 will be as much of a rarity anymore.
 
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xmrmeow

Active member
Mar 23, 2015
1,005
7
38
ammo reduction is ridiculous; support already had too little ammo; if anything it needed an ammo buff not nerf. nobody used the m4 because it reloads too slow and wasnt strong enough to compensate the reload speed.
 

Bluntman420

Member
May 21, 2015
336
22
18
Los Angeles
Well in all honesty why people were doing that was because the aa12 was so vastly superior to the m4. My usual build before the patch was double barrel pump into aa12 and double barrel. I think however with the buffs to the m4, and the cost increase to the aa12 I don't think people dumping the pump for m4 will be as much of a rarity anymore.
Yeah that is now my strategy. I used the pump shotgun(as terrible as it is) along with the pistol and do not even think of buying the double barrel and go to the M4 and then eventually the AA12. If I make a crapton more money than usual (usually when someone joins and I kill more zeds), I will just go to the AA12 and get the M4 later when I can. Maybe they should just put the double barrel back as it was but raise the price a little. As of right now though, it is just a waste of money to buy the double barrel :(
 

bass361

Member
Jan 11, 2015
195
1
18
So after playing with the back up perk for commando i see why they nerfed ammo, you basically get 2 primaries, because the pistol is actually amazing now!
 

2Clicks

Grizzled Veteran
Oct 27, 2012
1,278
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So after playing with the back up perk for commando i see why they nerfed ammo, you basically get 2 primaries, because the pistol is actually amazing now!

Thx for letting us suppsters know. Dont expect any free ammo supply any-time soon! :p ;)
 

bass361

Member
Jan 11, 2015
195
1
18
Haha my bad, I didn't know this involved supp, I didn't read all the posts like I should've. Supp got boned for no good reason, an all they had to do to entice people to upgrade was reducing cost of boom stick imo. Reducing the ammo of T1 was just screwing supp player from early rounds.