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Summer Update "Perilous Plunder" is Going Live!


Avast ye landlubbers! The Horzine team is happy to present to you the seasonal Perilous Plunder update! Prepare yourselves to board into the dark facilities of Desolation. Light it up and search for any clue about the Patriarch. Also, loot with caution and test yourselves in the combat training room or firing range. Alongside this, we have some new weapons to introduce to everyone. By courtesy of the Horzine Research Group, we finished development of the HRG Kaboomstick and the HRG Teslauncher. But that's not all, the Glock 18c and the space pirate favorite, the Blunderbuss, will now be available for purchase. Use them to slay any scurvy Zed you find out there. Now, rise the Jolly Roger and let the plundering begin!

Edited: Event Ends on 7 / 7/ 2020 Fixed to reflect the correct date that was set internally. We apologize for the confusion and any inconvenience over the incorrect date previously given.


New Additions and Highlights
  • 1 New Community Map
desolation.png

    • Desolation
      • Compatible with Survival, Weekly, Versus Survival, and Endless Game Modes.
      • Explore this secret bunker in the middle of the jungle and slay all the remaining Zeds inside its abandoned facilities.
  • 4 New Weapons
    • HRG Kaboomstick for the Demolitionist
kaboomstick.png

    • An alteration of the Double-barreled Boomstick that fires explosive pellets.
    • Every shot fires 8 pellets with high spread, and each pellet creates an explosion on contact.
    • Alt-fire shoots both barrels at once (if loaded),doubling the amount of explosions.
    • Trader price is 1100 Dosh.
  • HRG Teslauncher for the Berserker
teslauncher.png

    • An alteration of the HMTech-501 Grenade Rifle that fires microwave projectiles with its primary fire.
    • For the alt-fire, it launches EMP grenades that explode on contact.
    • It serves as a useful tool for Berserkers in situations where it is dangerous to get near the enemy, like facing against Bloats, Sirens, or Husks.
    • Trader price is 1500 Dosh.
  • Blunderbuss for the Demolitionist and Support
blunderbuss2.png

    • This is a paid DLC weapon. This weapon can be shared amongst players through our weapon sharing system.
    • The Blunderbuss is a close-to-medium range firearm that utilizes a flintlock mechanism to fire explosive cannonballs with the primary fire or cannonball shrapnel with the alt-fire.
    • The cannonballs are heavy balls, and they will not explode while a player holds down the primary fire.
    • The cannonball shrapnel has a high spread and each shrapnel can pierce through Zeds and bounce off the environment.
    • Trader price is 1500 Dosh.
  • Single and Dual Glock 18c for the Gunslinger
g18.jpg


    • This is a paid DLC weapon. This weapon can be shared amongst players through our weapon sharing system.
    • It is equipped with a suppressor and can be dual-wielded.
    • The single Glock 18c is a fully automatic pistol with two fire modes, single and automatic.
    • The dual variant only has the full-auto fire mode.
    • Trader price is 750 Dosh for a single and 1500 Dosh for the dual variant.
  • 1 New Boss Skin
    • Matriarch Summer Seasonal Variant
  • Dosh Vault Additions
    • HMTech-101 Pistol | Vault | Stars
    • MKB42H | Vault | Stars
    • Tommy Gun | Vault | Stars
    • Boomstick | Vault | Stars
    • M99 | Vault | Stars
  • New Steam Achievements
    • Desolation and its collectibles
  • Time-limited Objectives, Tickets, and Cosmetics
    • Seasonal objectives related to Desolation
    • Complete all seasonal objectives to earn the Space Monkey Backpack
    • Summer Sideshow Prize Tickets
    • Summer Sideshow Golden Prize Tickets
  • Zedconomy
    • Blunderbuss Weapon Bundle
    • Glock 18c Weapon Bundle
    • Perilous Plunder Weapon Bundle
    • Space Pirate Outfit Bundle
    • Space Pirate Full Gear Bundle
    • Premium Summer Sideshow Ticket Bundles come in three sets of tiers:
      • Bronze - 5 Premium Seasonal Tickets
      • Silver - 10 Premium Seasonal Tickets and 1 Bonus Golden Seasonal Ticket
      • Gold - 20 Premium Seasonal Tickets and a 3 Bonus Golden Seasonal Tickets
    • Neon MKVI Weapon Skin Bundle Pack
    • Retro Neon Gear Cosmetic Bundle
    • Future Neon Gear Cosmetic Bundle
Reminder since this usually comes up during update releases, the database update for ticket drops and setting up steam items for sale will occur at approximately 1pm EDT after all the patches go out in order to verify that the patches are deployed across platform

Addressed Community Feedback

As mentioned in the 2018 Killing Floor 2 ‘State of the Game’ our goal is to bring to the community a continued stream of QOL changes for each update throughout the year. Please continue to report any QOL changes you believe should be added to the game by submitting your feedback in the ‘general’ section on our official forums at: https://forums.tripwireinteractive.com/forum/killing-floor-2

General
  • Skip Trader Vote Improvements
    • A vote system similar to the player kick system is implemented for skipping Trader time. When one player initiates the Skip Trader, it appears as a vote for the rest of the team.
  • Healing UI Improvements
    • Player health bars will now display an additional bar that represents the amount of health being healed over time.

Balance
  • Weapons
    • Seeker Six
      • Weapon weight reduced from 9 to 8.
      • Impact damage increased from 120 to 125.
      • Explosion damage increased from 125 to 160.
      • Explosion radius increased by 40%.
      • Ammo price per magazine increased from 40 to 55.
    • Mac 10
      • Bullet damage increased from 25 to 28.
      • Bullet burn rate reduced by 35%.
      • Bullet stumble rate increased by 66%.
      • Damage over time damage increased by 33%.
      • Damage over time burn rate reduced by 53%
      • Trader price reduced from 1100 to 900 Dosh.
    • Bone Crusher
      • Added new damage sources that the weapon can block :
        • E.D.A.R. Laser barrage.
        • E.D.A.R. Rocket barrage.
        • E.D.A.R. Trapper Beam.
        • Matriarch Tesla Blast.
  • Perks
    • Berserker
      • Level 25 ZED TIME - Berserker Rage
        • Fear does not cause Zeds to flee anymore. It now immobilizes them.
    • Survivalist
      • Level 25 ZED TIME - Lockdown
        • Knockdown and stumble rate modifiers have been removed.
        • The Perk skill now allows all weapons to stun Zeds with a high fixed stun rate during Zed time.
      • Level 10 Melee Expert
        • Melee damage boost increased from 50% to 75%.
    • Field Medic
      • Level 15 Acidic Rounds
        • Damage over time damage increased by 30%.

Designer Note :

For the Skip Trader Vote improvements, we implemented the system using elements from the player kick system to make the process of skipping the trader easier and clearer for players.

As for the healing UI improvements, we want to add more clarity on the amount of health being healed on any player. This will help players gauge and improve their healing.

The Seeker Six was underperforming compared to the other Demolitionist Tier 4 weapons. We made some tweaks in order to make it more attractive to use while differentiating it more from the RPG-7 and the Husk Cannon. We increased the explosion radius and damage to improve its ability to handle groups of weaker Zeds. Currently, the Fragmentation Rounds Perk skill will increase the explosion radius enough to cause self-damage in close quarters, introducing a small risk factor. Finally, the weight was reduced to allow more weapon loadout combinations.

The Mac 10 received some changes in order to improve its viability for the Firebug and SWAT Perks. The burn rate has been reduced to reduce the likelihood of causing Zeds to fire panic too fast, and the damage of the damage over time and bullet stumble rate have both been increased to allow the weapon to deal with medium to larger Zeds more effectively. Also, the base damage has been increased and the Dosh price has been reduced to allow the weapon to become more viable in earlier waves.

The Bone Crusher was updated to improve the defensive capabilities against E.D.A.R.s and the Matriarch.

The Berserker ZED TIME - Berserker Rage now immobilizes the feared Zeds instead of making them run away. This should help improve its gameplay with all Perks, allowing players to have an easier time landing their shots.

The Survivalist ZED TIME - Lockdown Perk skill has been reworked to allow any weapon used by the Survivalist to apply stun to any Zed. We want this skill to effectively ‘lockdown’ Zeds, and the previous iteration did not suffice in doing that properly.

The Survivalist Melee Expert Perk skill was underperforming so we increased the damage boost a little more in order to improve the melee viability of the skill.

The Field Medic Acidic Rounds Perk skill also got a boost to its damage to become a better tool for Field Medics with a more offensive gameplay style.

As always, we’d like to hear the community's feedback on these changes. You can do so by visiting and posting in the ‘general’ section on the official Tripwire Interactive forums at:
https://forums.tripwireinteractive.com/forum/killing-floor-2

Bug Fixes
Also mentioned in the 2019 Killing Floor 2 ‘State of the Game’ our goal is to bring to the community a continued stream of community reported bug fixes for each update throughout the year. Please continue to report any bugs you discover by visiting our official forums at: https://forums.tripwireinteractive.com/index.php?categories/killing-floor-2-bug-reports.2277253/ and posting in the ‘PC’ or ‘Console’ sections.

Top Community Issues:
  • Fixed an issue where weapons would not benefit from Zed time until after firing the second shot which prevented slower reloading weapons from being useful during Zed time.
  • Fixed an issue with all grenades fired from underslung launchers which would sometimes cause erratic behavior in poor connection environments.
  • Fixed numerous weapon-related issues. Details in the weapon section below.
  • Fixed an issue with the seasonal reward not being awarded upon all objectives being completed.

Gameplay
  • Fixed an issue where the Survivalist Perk’s secondary XP objective was not granting XP.

Zeds:
  • Fixed an issue where the Matriarch’s Tesla Blast would remain queued up for use during the destruction of her arm cannon.
  • Fixed an issue where the Commando’s callout ability was not showing the Matriarch’s red outline to teammates.
  • Fixed an issue where some afflictions created a mesh distortion on the Bloat’s cleaver handle.

Maps:
  • Fixed an issue in Biolapse where a section of the wall was not rendering material on low and medium graphics settings.
  • Fixed an issue in Sanitarium where users were able to get to an unintended location with the Doomstick.
  • Fixed an issue with the helicopter model on Desolation where the rear stabilizer wing had no collision.
  • Fixed an issue with the collectibles not rewarding the Firing Range Master achievement.

Weapons:
  • Fixed an issue where the Ion Thruster's special attack was inheriting the damage multiplier corresponding to its last swing.
  • Fixed an issue with the HRG Incendiary Rifle where if you throw it down and pick it back up the grenade ammo refilled.
  • Fixed an issue with the Railgun where its lock-on would remain even after changing fire modes.
  • Fixed an issue with the Hemoclobber not showing reload animations outside of first person view.
  • Fixed an issue with the Pulverizer and the Eviscerator glowing green when dropped while out of ammo.
  • Fixed an issue with the Compound Bow where the Cryo Arrow FX would shift away from the arrow as the sight was moved.
  • Fixed an issue with the Compound Bow where the Cryo Arrow FX would have a large amount of motion blur applied when shifting aim.
  • Seal Squeal
    • Fixed an issue where the projectile indicator could be seen by other players.
  • HRG Kaboomstick
    • Fixed an issue where one of the pellet projectiles spawned completely black.
    • Fixed an issue where the ejected shells were using the shells from the Doomstick.
  • HRG Teslauncher
    • Worked on improving the recoil of the weapon so that it was more consistent throughout firing the entire magazine.
    • Fixed an issue where the magazine would disappear when reloading the underslung grenade launcher.
    • Fixed an issue with the graphics appearing stretched and overly jagged on low settings.
  • Pulverizer
    • Corrected the loaded ammo and reserved ammo counts.
    • Fixed an issue where the user was unable to attack or reload while sprinting with an empty magazine.
  • Blunderbuss
    • Fixed an issue with the flint-lock mechanism animation not in sync with the weapon firing.
    • Fixed an issue where the cannonball was able to repeatedly hit the same zed.
    • Increased the muzzle flash to be more inline with the muzzle flash of the RPG-7 instead of the 9mm Pistol.
    • Fixed an issue where the Blunderbuss would not drop upon the user's death.
    • Fixed an issue where the projectile indicator could be seen by other players.
    • Fixed an issue where the Blunderbuss would skip the third round when rapidly firing on dedicated servers.
    • Fixed an issue where cannonballs would not explode after dropping the Blunderbuss on dedicated servers.
    • Fixed an issue where the cannonballs would sometimes hang in mid-air after colliding with Zeds.
    • Fixed an issue where the cylinder would not cycle through its animation when rapidly firing.
    • Fixed an issue with the animations not resetting while rapidly firing the weapon.
    • Fixed an issue where the projectile indicator did not disappear immediately after detonation.
    • Fixed a large number of animation transition issues which included animations overlapping, stuttering, or pausing.
  • Glock 18c Single and Dual
    • Fixed an issue with the right hand weapon not firing tracers while in iron sight.
    • Fixed a large number of animation transition issues which included animations overlapping, stuttering, or pausing.
    • Fixed a number of animation synchronization issues with weapon FX and animations.
    • Fixed an issue where ejected magazines would disappear mid-air.
    • Fixed an issue with the reload check animations where the weapon magazines were not appearing.
    • Fixed an issue with the materials of the backplate changing color upon emptying the magazine.
    • Improved the alignment of the single and dual recoils with their animations and fire rates.

Cosmetics:
  • Addressed an issue where users were receiving Dosh Vault Crates after any and all account activity.
  • Fixed multiple issues with skins where blood was not applying to the skin:
    • Dragon & Koi Pulverizer
    • Dragon & Koi Eviscerator
    • Vault Vosh Precious Hemoclobber
  • Fixed multiple issues with skins not having textures applied to parts of the model:
    • Dragon Koi MP7 - Sights
    • Dragon Koi AK12 - Sights
    • Dragon Koi M16 203 - Underslung Barrel
  • Fixed a crash caused by equipping D.A.R. with the Christmas Scrake Masks.
  • Fixed an issue with Mr. Foster’s base outfit that would lead to a mesh error when used with the Spitfires or HRG Winterbites.
  • Fixed an issue with the Riot Shield & Glock 18 where the equipped skin would change after emptying the magazine.
  • Updated the Killerwatt Beyond Horizon & Space Elite skin thumbnails to purple to reflect what is shown in-game.

User Interface
  • Fixed an issue in the Trader menu where the weapon damage bar would reflect the previously selected weapon and not the current selection.

Localization:
  • Adjusted multiple localization strings to better fit within the UI space available:
    • Polish
      • HMTech-501 - Trader menu
      • Dual HRG Buckshots - Trader menu
    • Japanese
      • SG-500 - Trader menu
    • English
      • Halloween Cauldron Backpack - Gear menu
      • Christmas Teddybear Backpack - Gear menu
  • Fixed a number of strings in French, Polish, Spanish, and Russian to better fit within the game user interface.
  • Fixed the description of the Blunderbuss Bundle to no longer reflect the Compound Bow Bundle.

As always, thank you for your continued support!
 
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Thank you for the exciting update, but there is still a major crash happening on PS4 re: Weapon Skins
I tried equipping my skins today after this new update and the CE-34878-0 crash happened like before.
 
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This is a list of al the weapons that are bugged and crash the game whenever I try to equip, there's probably more but these are the ones that are more prominent within PS4, I've uninstalled my game several times and unequiped the camos several times, even tried to equip them in-game but still crash.

All Blunderbuss bundle camos
All Glock 18c bundle camos
All Mosin Nagant bundle camos
All KF2 Spectre HRG bundle camos
Demo knife Vosh camo from vault crates
Demo knife Prestige camo
Road Redeemer Vosh camo


My PSN username is Weeabro- I really hope this gets sorted out soon since I can't really use the content that I bought.
 
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Here are a few tidbits of what I thought so far

> G18C is a weird one for me. Maybe it's just me, but I thought its damage profile to be widely inconsistent. Actually, it seems to be only worthwhile once you have a x4-x5 headshot damage bonus rolling. The fact it's also widely inaccurate doesn't help, even if it was done on purpose. I think lowering it a wee bit would be great. Other than that, it's surprisingly decent and finally adds something very unique to the GS. I doubt it will replace my trusty Deagle or .500 though.

> The Kaboomstick is definitely one of my new favourite toys. To the point where it pains me to say that it should be nerfed. Besides the small "magazine", there's truly nothing that hinders its ginormous damages. It's a reliable PDW weapon since it deals little no damage to yourself. It's increased spread makes it perfect to blast out groups of zeds. It's mad powerful even without upgrade. And it's weight allows it to be used along with the most powerful guns in the Demo arsenal. Yep, definitely an S-tier gun. And I feel it's somewhat too good. Either increasing the price tag a bit ( T3.5?) or lowering its damage output would be more appropriate.

> The Teslauncher, as expected, is a weird one. It doesn't feel fitting to the zerk gameplay at all. And the fact it comes as a T4, too long after the weapon would be useful (since bloats, sirens, EDARs and husks appear in previous waves). It also makes the Eviscerator somewhat redundant as a ranged-weapon. And most of all : it's too bloody efficient. The main drawback of the perk was precisely that you had to go in melee range to deal any significant damage, putting you in danger (somewhat mitigated by the various resistance and healing). Now, you're just a commando on crack.

Clearly, I think having a single pistol as a T2 would have been immensely better.

>The Blunderbuss is easily one of the best DLC weapon you've released so far. Hell, I might say it's just a tad too good... It's pretty much the middle-ground between most T3-T4 the demo has at his disposal. It's also a nice touch that even at point blank, your shot will explode. It has saved me a few times already ! I was also expecting the weapon to be better in the hands of one of the two perks, but it's actually great for both support and demo. Definitely one of the quirkiest weapon, and one that could be slightly weaker. But it's one of the funniest to use in a long time. Good job!

>The Mac-10 is... Meh? Not but really, I even have the feeling that it got WORSE. I suppose it's not, since you didn't nerf it at all. But I find it painful to use, even with the smaller price tag. It won't replace my trenchgun anytime soon, unfortunately... It is however a decent sidearm once you reach the very last waves.

>I was already one of the few who actually loved the Seeker Six. It is now one of the most perfect weapon in an already shiny arsenal. I swear the demo gets all the love... Anyhow. I do find it perfect as it stands now. It still struggles a bit against scrakes...But you gotta have a weakness right?

> The new map, Desolation, is yet another one I really don't care about. The layout itself is totally fine, pretty good even! But I'm really tired of those assets, and the modder is obviously not to blame for that. But I find it sad that we went from "touring the whole of Europe" at the beginning of KF2 (Denmark with Evacuation Point, Italy with Catacombs, Germany with Black Forest...) to "let's visit lab number 2632". Yes, Desolation is more of a military base, but don't tell me the appearance of the map doesn't feel very same-y
 
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