Explosion radius grows exponentially (does not reset to default).
A piece of code was added to KFPawn_HRG_Warthog.uc
lines 1190 - 1216, simulated function GameExplosion PrepareExplosionTemplate()
to make it work with Demo and Survivalist's extra explosion radius skills. However, it does not reset back to default value after execution, the radius grows exponentially with each next explosion: 300 - 450 - 675 - ... There was similar bug with pulverizer, you probably remember that. To clarify, i'm talking about drone explosion itself, not of its grenades that are ok.
A piece of code was added to KFPawn_HRG_Warthog.uc
lines 1190 - 1216, simulated function GameExplosion PrepareExplosionTemplate()
to make it work with Demo and Survivalist's extra explosion radius skills. However, it does not reset back to default value after execution, the radius grows exponentially with each next explosion: 300 - 450 - 675 - ... There was similar bug with pulverizer, you probably remember that. To clarify, i'm talking about drone explosion itself, not of its grenades that are ok.