I don't know if Trpwire is working in a new game of the RO Franchise (who knows ?). But, if they are, I have some suggestions to improve future versions of RO. I have played Ostfront for more than a year and, although I love the game, i think that there are some weak points that should be fixed for future versions.
> Eliminate time limit per round: in the real war, the soldiers weren't watching their clocks every battle. They had to defeat the enemy, no matter what amount of time it would take. So, in RO, the rounds should not be limited in time: the end of the round should be marked by the end of reinforcements or the capture of all control points.
> External fatigue sounds: I know that, when my character is fatigued, he breaths loudly. But when a round starts and all people runs, you finish hearing them all breathing (because they all loss their stamina at the same point of the map) and it looks like a squad of asthmatics . It would be better if you could only hear your own breath sounds.
> Move faster/More stamina: these are two different problems, but they both do the game worse when you play in big maps. If you change one, you will probably fix both them .
> Explosive grenades for squad leaders: I don’t know if the current configuration of equipment is historical. But please, give squad leaders at least one explosive grenade. All the players will thank you.
> Death messages: the nemesis of the realism are the death messages. If you want to sell realism to players, don’t include them in the game. It will improve the game experience.
> Sticky satchels: sticky highly explosive fun.
And some ideas for newer versions:
> Campaign map cycles: It would be cool if some maps would be chained like a single campaign, so the result of one battle decides the next map to play. For example: the first map is a tank battle at the outskirts of a city, and the next, a map of urban combat (if the attacker wins). A campaign attacking (or defending) different parts of the same city trough various maps would be very exciting.
> Only local chat: the “all team chat" creates solo players. If the chat (spoken or written) works only in a certain area, the players will play together, as a real team, to get informed. Certain equipment, like radios, could improve the chat area or create a channel between groups (like armoured squads).
I hope this suggestions will be usefull for newer versions of RO. Anyway, thanks for Ostfront .
> Eliminate time limit per round: in the real war, the soldiers weren't watching their clocks every battle. They had to defeat the enemy, no matter what amount of time it would take. So, in RO, the rounds should not be limited in time: the end of the round should be marked by the end of reinforcements or the capture of all control points.
> External fatigue sounds: I know that, when my character is fatigued, he breaths loudly. But when a round starts and all people runs, you finish hearing them all breathing (because they all loss their stamina at the same point of the map) and it looks like a squad of asthmatics . It would be better if you could only hear your own breath sounds.
> Move faster/More stamina: these are two different problems, but they both do the game worse when you play in big maps. If you change one, you will probably fix both them .
> Explosive grenades for squad leaders: I don’t know if the current configuration of equipment is historical. But please, give squad leaders at least one explosive grenade. All the players will thank you.
> Death messages: the nemesis of the realism are the death messages. If you want to sell realism to players, don’t include them in the game. It will improve the game experience.
> Sticky satchels: sticky highly explosive fun.
And some ideas for newer versions:
> Campaign map cycles: It would be cool if some maps would be chained like a single campaign, so the result of one battle decides the next map to play. For example: the first map is a tank battle at the outskirts of a city, and the next, a map of urban combat (if the attacker wins). A campaign attacking (or defending) different parts of the same city trough various maps would be very exciting.
> Only local chat: the “all team chat" creates solo players. If the chat (spoken or written) works only in a certain area, the players will play together, as a real team, to get informed. Certain equipment, like radios, could improve the chat area or create a channel between groups (like armoured squads).
I hope this suggestions will be usefull for newer versions of RO. Anyway, thanks for Ostfront .